The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

Description

This is the first version of the TALON Mod for CNC3. Installation is easy as we built an installer for it that will install the mod and maps and place a shortcut on your desktop. Enjoy!

Preview
TALON Mod v1.0
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Traslogan
Traslogan

Does it require a certain patch? cos mine glitched up on patch 1.04

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Traslogan
Traslogan

hey i just realized it says you need patch 1.09, IT STILL GLITCHES UP :(

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TalonH4wk Author
TalonH4wk

It sounds like a local problem as we've had very few problems with people installing. I would recommend uninstalling the game and reinstalling. Then just patch with 1.09.

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CncHunt657
CncHunt657

yeah i have the problem do i need reinstall again cause when i insert the disk it says The game is not Installed.....

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CncHunt657
CncHunt657

where can i find pacth 1.09

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Stoove
Stoove

The only technical problem I've had with this is that the HAZMAT Disposal, EMP Spikes, Scrin Warp Tunnels etc don't show up on low GFX settings! =[
Which effectively makes the Warp Tunnel useless for me! Please can you have a look at fixing it?
Thanks,
Stoove

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TalonH4wk Author
TalonH4wk

Yeah, sorry about that. we're using models as they come out of the box, and the mod team is all on high graphics settings so we tend to forget that it's a problem for people on lower settings, especially when we get carried away by working on new features etc. But that's no excuse and we'll try to get all models working for lower gfx as well in 1.2.

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Stoove
Stoove

Cheers, it's appreciated =)

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CncHunt657
CncHunt657

Dude why when i play this game its only bring the new map not the new structures?

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