The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
An update on the status and next release of the TALON Mod.
may 2014 update
Structures received some big changes in TALON Mod 1.3. Here's some information about what changed and how those changes affect gameplay.
structures in talon mod 1.3
A preview of the features that will be in the soon to be released TALON Mod 1.3.
progress report - february 2013
It's been a long time but version 1.3 of the mod is close to being ready for release.
progress report - january 2013
It's been a while since our last news post but here's some information about where 1.03 is right now and some insight to what's being included.
progress report - june 2011
News of an imminent release for the TALON Mod. Version 1.21 will be an update to the mod so that people can play the latest test version as we continue...
version 1.21 release
TALON Mod 1.2 has now been released. The third release includes changes to the economy, more upgrades, more effective ground unit AA, more early game...
talon mod 1.2 release
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...
a year in review - may
Release info for 1.2 including anticipated release window and some of the features that will be included.
november / december update
News about the status of the next release (1.2), Changes made to Scrin and a list of tips for playing with the mod.
october update
News of our entry into the Summer of Mods event and some details about items that you can expect to see in the next version (1.2).
august update
With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May.
mod video spotlight - may 2009
We released version 1.1 this week and it's available for download on ModDB.
version 1.1 released
Detailed information on the status of 1.1 and the features that it will contain ahead of the May release.
version 1.1 - april update
Some of the items we're working on and looking to add in the next version of the mod.
version 1.1 - status and preview
Some information on the maps that come with the mod.
maps included with mod
Version 1.0 has been uploaded to this page and should be available shortly.
version 1.0 released
Scrin seemed to be the faction that looked the most different, yet their play style didn't change much from the other factions. We wanted to make them...
scrin features
We wanted to make the NoD sneakier, nastier and a whole lot more fun. With more stealth, more mines and whole lot of suicide attacks options we think...
nod features
We found that the GDI were somewhat lacking in the standard game. They had a slow economy, their air units were no match for the other factions, and they...
gdi features
Here's a list of key features in the mod. For specific features on each faction please see the other feature lists.
feature list
Version 1 of the mod is on schedule for release next week.
version 1 - on schedule
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