The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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Add media Report RSS Map: The Siege of Nod Base #9 (view original)
Map:  The Siege of Nod Base #9
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ApornasPlanet
ApornasPlanet

awesome map!

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Description

Highlighting one of the maps that was just included in the recently uploaded TALON MOD Map Pack

A 2 vs 6 comp-stomp map. Ai bases start with fully built bases and defenses in place. Human players start in the middle and can capture power structures that will turn on base ground defenses at main entrances (N,S,E,W) and AA defenses in the corners (NE, SE, SW, NW).

There are capturable Mutant Hovels and Reinforcement Bays that once captured will provide regular units at no cost.

This is a challenging map. The Ai will attack early and attack hard. Get the defenses up and good luck!