Tacos Mod contain 25 new missions, 47 new weapons, rifle-grenade-launchers, flame-throwers, missions set during winter, 11 new items, 25 new ammunition types for firearms, over 60 new textures & more. The mod lean towards historical accuracy, but focuses more on game-play with missions both completely fictional & some loosely based on real events. If anyone think this is worthwhile & want to help out just PM me. Also feel free to give me feedback & your thoughts on the mod.

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New Member & Progress

News

A new member have joined Tacos Mod: dgn! He have already contributed with a lot of knowledge of WW2, as well as added new content to the mod directly & helped with technical things. Many of the coming changes & additions in Alpha-8 will be from him.

Kriegsmarine in an upcoming mission.

Alpha-8 is well in progress, with a 2-part mini-campaign based on the Battle of Castle Itter already completed. A bonus mission has also been made, where you play as Norwegian commandos & another bonus mission where you play as Volkssturm is almost completed.

Some of the new weapons.

26 new weapons have been added, including missing icons such as the P08 pistol, M2 automatic carbine, suppressed Sten Mk IIS & RGD-33 grenade.

There are new rifle-grenade types: incendiary & armor-piercing. The rifle-grenade-launchers are now also able to fire regular rifle ammunition in addition to firing grenades. With other words, rifle-grenadiers are now able to shoot, blow up, burn & tank-hunt, given the ammunition & opportunity. This also means rifle-grenadiers don't have to carry an additional rifle.

Portable bags are coming, such as haversacks. They act like regular boxes, except you can keep them in your inventory, giving you more effective space. They can also be used for reserve-ammunition, back-up weapons, as well as allow quick trading or dumping of items.

The Chasseurs Alpins in Green Blood now have their own uniforms. The Kriegsmarine uniform have also been significantly improved, in addition to new Volkssturm uniforms for the up-coming mission.

Inventory changes.

The inventory space of vehicles will be increased. The added space will allow you to more effectively stock up on anything you wish. dgn is also currently working on creating new vehicle schematics images for the inventory back-grounds, so that vehicles will have correct back-grounds.

You will be able to fire rocket-launchers & grenade-launchers whilst being prone in Alpha-8. The unit will no longer be forced into a crouch position. Units put on fire at will mode no longer go into standing position before firing as well. This will make units equipped with the aforementioned weapons less suicidal & more stealthy.

Fold-able weapons such as the MP-40 now take up 1 less horizontal inventory space.

Resuscitation Kits are now accessible via the "grenade slot", the slot next to the weapon slot. You no longer have to open up the inventory in order to revive allies, just select the Resuscitation Kit as easily as you would a grenade.

There are more minor & major things in the works, but that is all we feel like reporting for now.

Alpha-7 Released

Alpha-7 Released

News

Four years later, there was an update for a mod, that most people probably have forgotten about.

Alpha-6 Released

Alpha-6 Released

News

Tacos Mod version Alpha-6 is now available for download.

Alpha-6 Progress & Texture Artist

Alpha-6 Progress & Texture Artist

News

Alpha-6 is on the way & a texture artist has joined the development of Tacos Mod.

A5.5 Patch Released

A5.5 Patch Released

News

This patch make all automatic weapons much more unique with new fire-rates, instead of all having the same as in vanilla. It also adds the last training...

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Tacos Mod A7

Tacos Mod A7

Demo 6 comments

The seventh demo of Tacos Mod. - - - - - - - - - - HOW TO INSTALL: Unrar(decompress, open) the "tacosmodA7.7z" file with a program that can decompress...

A6.1 Patch

A6.1 Patch

Patch 7 comments

This is a patch for Tacos Mod version Alpha-6. It fixes a game crash when loading the Green Blood mission. Installation: Put the "tacosmodA6" folder in...

Tacos Mod A6

Tacos Mod A6

Demo 4 comments

Sixth "release" or demo of Tacos Mod. Version Alpha-6. - - - HOW TO INSTALL: Unrar(decompress, open) the "tacosmodA6.rar" file with a program that can...

A5.5 Patch

A5.5 Patch

Patch 1 comment

This is a patch for Tacos Mod Alpha-5. Additions: MG-34 Panzerlauf, C96, 7.63x25mmM & Advanced Training. Changes: Fire-rate changed on most automatic...

Tacos Mod A5

Tacos Mod A5

Demo 2 comments

Fifth "release" or demo of Tacos Mod. Version Alpha-5. - - - HOW TO INSTALL: Unrar(decompress, open) the "tacosmodA5.rar" file with a program that can...

Tacos Mod A4

Tacos Mod A4

Demo

Fourth "release" or demo of Tacos Mod. Version Alpha-4. - - - HOW TO INSTALL: Unrar(decompress, open) the "tacosmodA4.rar" file with a program that can...

Comments  (0 - 10 of 35)
michciio
michciio

Lol i always thought that your mod is just for fun, adds stupid things or something but it looks like it have real and good content in it. I suggest that you should think about changing that logo/picture to something more serious or something that'll tell more about whats in it. Lol it took me few years to finally check whats inside and not be disappointed XD

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Saiboht Creator
Saiboht

How bigoted of you, you should've been able to tell long ago if you read the description.

You got a point though, I'll consider doing that.

Reply Good karma+2 votes
dgn
dgn

A very nice day !!!
A lot of thanks for this great update of your Mod, Saiboht.
Cheers.

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***Geroj***
***Geroj***

Oh man, you are still working on it?

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Saiboht Creator
Saiboht

Apparently. Planned release date of Alpha-8 is 2024, should be just around the time Bannerlord & Star Citizen gets released.

Reply Good karma+3 votes
foo_jam2002
foo_jam2002

2024?

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Saiboht Creator
Saiboht

That is the release date for Alpha-8 we're currently aiming for. It took 4 years to get to Alpha-7 & I prefer to be realistic in my estimates.

Reply Good karma+1 vote
foo_jam2002
foo_jam2002

In 6 years we may not exist anymore, i mean, i know it takes time but it seems like A LOT of time for a mod. Anyway, the video with the flamethrower in action was pretty cool.

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***Geroj***
***Geroj***

My children have a bright gaming future secured then

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GreyBeret
GreyBeret

Nice mod. Thank you very much. The music is not my cup of tea, but on mute the mod is still very okay. :P

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Saiboht Creator
Saiboht

The music is actually music from vanilla SHoWW2, it's not made by me.

There's a bug that you can use to mute only the music: Open the menu/pause & then resume. I've known this bug since first version I believe, but never figured out how to fix it.

Reply Good karma+2 votes
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