Tacos Mod contain 25 new missions, 47 new weapons, rifle-grenade-launchers, flame-throwers, missions set during winter, 11 new items, 25 new ammunition types for firearms, over 60 new textures & more. The mod lean towards historical accuracy, but focuses more on game-play with missions both completely fictional & some loosely based on real events. If anyone think this is worthwhile & want to help out just PM me. Also feel free to give me feedback & your thoughts on the mod.
A new member have joined Tacos Mod: dgn! He have already contributed with a lot of knowledge of WW2, as well as added new content to the mod directly & helped with technical things. Many of the coming changes & additions in Alpha-8 will be from him.
Alpha-8 is well in progress, with a 2-part mini-campaign based on the Battle of Castle Itter already completed. A bonus mission has also been made, where you play as Norwegian commandos & another bonus mission where you play as Volkssturm is almost completed.
26 new weapons have been added, including missing icons such as the P08 pistol, M2 automatic carbine, suppressed Sten Mk IIS & RGD-33 grenade.
There are new rifle-grenade types: incendiary & armor-piercing. The rifle-grenade-launchers are now also able to fire regular rifle ammunition in addition to firing grenades. With other words, rifle-grenadiers are now able to shoot, blow up, burn & tank-hunt, given the ammunition & opportunity. This also means rifle-grenadiers don't have to carry an additional rifle.
Portable bags are coming, such as haversacks. They act like regular boxes, except you can keep them in your inventory, giving you more effective space. They can also be used for reserve-ammunition, back-up weapons, as well as allow quick trading or dumping of items.
The Chasseurs Alpins in Green Blood now have their own uniforms. The Kriegsmarine uniform have also been significantly improved, in addition to new Volkssturm uniforms for the up-coming mission.
The inventory space of vehicles will be increased. The added space will allow you to more effectively stock up on anything you wish. dgn is also currently working on creating new vehicle schematics images for the inventory back-grounds, so that vehicles will have correct back-grounds.
You will be able to fire rocket-launchers & grenade-launchers whilst being prone in Alpha-8. The unit will no longer be forced into a crouch position. Units put on fire at will mode no longer go into standing position before firing as well. This will make units equipped with the aforementioned weapons less suicidal & more stealthy.
Fold-able weapons such as the MP-40 now take up 1 less horizontal inventory space.
Resuscitation Kits are now accessible via the "grenade slot", the slot next to the weapon slot. You no longer have to open up the inventory in order to revive allies, just select the Resuscitation Kit as easily as you would a grenade.
There are more minor & major things in the works, but that is all we feel like reporting for now.
Four years later, there was an update for a mod, that most people probably have forgotten about.
Alpha-6 is on the way & a texture artist has joined the development of Tacos Mod.
This patch make all automatic weapons much more unique with new fire-rates, instead of all having the same as in vanilla. It also adds the last training...
The seventh demo of Tacos Mod. - - - - - - - - - - HOW TO INSTALL: Unrar(decompress, open) the "tacosmodA7.7z" file with a program that can decompress...
This is a patch for Tacos Mod version Alpha-6. It fixes a game crash when loading the Green Blood mission. Installation: Put the "tacosmodA6" folder in...
Sixth "release" or demo of Tacos Mod. Version Alpha-6. - - - HOW TO INSTALL: Unrar(decompress, open) the "tacosmodA6.rar" file with a program that can...
This is a patch for Tacos Mod Alpha-5. Additions: MG-34 Panzerlauf, C96, 7.63x25mmM & Advanced Training. Changes: Fire-rate changed on most automatic...
Fifth "release" or demo of Tacos Mod. Version Alpha-5. - - - HOW TO INSTALL: Unrar(decompress, open) the "tacosmodA5.rar" file with a program that can...
Fourth "release" or demo of Tacos Mod. Version Alpha-4. - - - HOW TO INSTALL: Unrar(decompress, open) the "tacosmodA4.rar" file with a program that can...
Much creativity with this fresh new (and almost complete) mod.
SHOWW2 lives !
I can't reload
and when i'm start a new campaign i don't have ammo?
help!
Start a local multiplayer room & scroll down to the bottom of the list & start a lone if you want to play single-player.
If you still got issues read the tutorial: Moddb.com
Im running SHoWW2 on Windows 7 and the textures on the ground dont show up . Textures like foliage . What could be wrong ?
No idea tbh, but try to run in compatability mode for XP & with administration rights.
Also please tell me wether you use my mod or not & if you use my mod which map/mission it is.
If it persists reply here or PM me, google the issue or check if there's any SHoWW2 forum still alive.
does this add ai to multiplayer games? I wanna fight custom battles against AIs, so i dont have to find friends to play MP with.
It does not add any new AI. This mod is focused on co-op, not "skirmish" & PvP-like things.
************* tasty tacos.
Tacos !!
Tracking.
My fav. game.
Main too !
Same, just hard to find ppl to play with.
Everyone is playing men of war now.
Seems so, but I always liked SHoWW2 the most. FoW wasn't so bad either. But then gamespy ofcourse killed itself and like 70% of the community dissapeared.
Personally I never got myself to complete MoW, particularily not the DLCs. Assault Squad with DCG was best of MoW in my opinion.
I want weapons balance back to mow.
Well i am trying.
Maybe we'll see it in a mod.
Haven't played enought to notice any imbalances in weapons. All I noticed was if u put ppl behind cover & let the AI rush you it's rare to even take a single casualty. Makes sense, but the AI is hardly compitent enought not to be abused by turtling.
Never played multiplayer though, should be different if anything. Didn't like multiplayer much in FoW, unless you were playing as same faction or FFA fights.