DAC Expanded, Version 1 Hotfix for ancillaries+small trait fix
Patch 6 commentsThis fix makes the ancillaries easier to get + it makes the dragon relic script for Rhun much less annoying.
As several of you have suggested, I made a basic Patreon page for those who want access to the Early Access versions of the mod before I publish the official versions on MODDB
and a simple paypal.me link for those who wish to tip :) :
And as some of you have asked for it, I will try and list the changes I have added to the game from the base DAC:
INSTRUCTIONS:
This mod is standalone, just delete your DAC folder, or rename it, and move this one in the "mods" folder.
The hotfix goes into divide_and_conquer/data/world/maps/campaign/imperial_campaign/ folder.
Video instructions (All thanks to TSJ):
How to Install Divide and Conquer Extended | Medieval II: Total War (2024) (youtube.com)
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This fix makes the ancillaries easier to get + it makes the dragon relic script for Rhun much less annoying.
My older hotfixes did not work, so I just removed a feature completely
Just the first version, probably the last I will upload
Thank you for this, I will post the link to the video in the mod description :)
Where is the exe file to start the game
divide_and_conquer/m2tweop.exe
I'm proceeding with Wood Elf, and the deficit is very serious. I destroyed Dol Guldur and took over the entire mirkwood and additional territories, but I see no sign of the deficit being resolved. Was it intended by Modder? In addition, the script regarding the capture of Dol Guldur doesn't seem to work properly. The castle's name is also not changed to Amon lanc, and no special script screen is displayed.
Hello!
The deficit is there, the 'kings purse' in the finances tab displays it. It removes it completely.
The economy is far too easy to maintain as is now..the update is in the works currently, the next version should fix it.
The name change doesn't happen as I did not mod it in, the next version will have the name changes built in. (Amon Lanc, Minas Ithil etc.)
I've checked through the description of what is King's Purse. But what I was trying to say is that when I play Woodland Realm, I destroyed Dol Guldur and I am controlling 13 regions, but I'm still in the red in revenue. I've never produced any new units, because I haven't had any money since the first turn. Is this the intended situation? I don't understand the saying that the economy is easy.
Oh I misunderstood you completely, sorry about that.
Nevermind the kings purse, can you take a screenshot of your finances tab and post the link in the comment? I am curious to see what it's about
What is the "king's purse"? How can I get rid of the deficit through this?
deficit in this mod is easy when you don't put a good usage on the forts' free maintenance, if you always make your unit stand in settlements, that adds a lot on your eco balance for sure...
as this mod is already a easier ver of dac (at lest eco wise), this shouldn't be too hard if you are using forts.
Exactly, it is easy, eco rework is in the works