Mod created by Tunasz.
The StarCraft Sprites and sounds are made by Blizzard Entertainment®!
Here is Blizzard's main page: Blizzard.com
The copyrights for the StarCraft sprites and sounds are the following:
If you use them you need to give credits to Blizzard.
You can't use them for commercial purposes!!!
When you write StarCraft you always write it with capital C and capital S.
If you want to know the full copyrights you can read it here:
Blizzard.com


I used project brutality's code to make the fast projectile bullets.
I used complex-doom.v26a2's fire sprites for the StarCraft firebat's flames.


Additional Credits: id Software, Slade, ZDoom Wiki/Forum, Realm667, 3D Realms and anyone else
who I've forgotten or do not know.

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StarCraft DoomV0 3

StarCraft DoomV0 3

Demo

I added a lot more units and weapons. So The Terran is mostly ready, It will see some changes later, but I will focus on the Zerg next.

Starcraft Doom

Starcraft Doom

Demo 1 comment

Almost all of the basic doom monsters got replaced via starcraft terran units and most of them can drop their guns. When I release the version 0.3, than...

Comments
DOOMMARINE117
DOOMMARINE117 - - 555 comments

you going to finish soon?

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Guest
Guest - - 692,674 comments

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DOOMMARINE117
DOOMMARINE117 - - 555 comments

nice a demo. i check it out. will it work for gzdoom?

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ArathHunter
ArathHunter - - 227 comments

quite a surprise for that someone would do this, but a very pleasant surprise it is. I didn't think Starcraft would have been brought to other games very often past it's initial release, but damn am I glad for this, it's not even a simple sprite change either, so many new enemies, and custom weapons (which still have the original weapons on maps) that the new enemies have resistance and weakness to.

I kinda hope for blue friendly units made or something, I've had fun with the summonfriend commands with pitting them against each other, though them being colour coded (and not sure if they'll attack the same unit type right away? I haven't tested very much though with same type against eachother), would make some nice fun.

And though I doubt this might happen, but maybe a command weapon/keybinds to stand guard/move to, or send to attack? give it a bit of a RTS feel

EDIT: Ah, also Nova's weapons from Nova Ops are pretty cool too, had a scoped pistol, plasma rifle, shotgun, and sword. At least with those I suppose you could simply reskin their respective weapons, sword for chainsaw I guess. But thier secondary fires would be cool to have

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Tunasz Creator
Tunasz - - 2 comments

I don't know if commanding units are possible in zandronum, but I will look into it. I also started using blender and with that I am gonna make new weapons. With that I maybe able to make those nove ops weapons but I will see if I like them or not. My priority for this mod right now is to add in each unit and improve them. When Every one of them added in than I will look into friendly unit variants.

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MactoPerFuror
MactoPerFuror - - 1 comments

The latest update turned out pretty well! I am excited to see future updates. Do you plan on separating things via classes?

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Tunasz Creator
Tunasz - - 2 comments

Everything will be in 1 file, but You will be able to choose your enemy. What I am thinking is in the options a single line with 5 options: 3 Races, Random race, Mixxed random. But I need to think about it more, so you can really customize it.

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barronofhellion
barronofhellion - - 294 comments

Ah glad to see something like this!

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