The title of the mod under development is called "Star Wars: Rise of the Shadows." The mod is somewhat based off a fictional timeline setting in the Star Wars universe between Episode 4: A New Hope and Episode 6: Return of the Jedi, but mainly between Episodes 4 & 5. Basically the characters in the mod are involved in a plot revolving around a recently formed Consortium of Criminal Networks (CCN) between various members of recently allied criminal networks such as the Zann Consortium, the Hutt Cartel, and the Black Sun; all of whom conspire with an emerging regime in Geonosis to liberate the planet from Imperial occupation. The Geonosian regime is led by Prago the Lesser, and his military commander Darth Rex, a dark Jedi. Along the way, Darth Rex shares his leadership with his new found love, Serra Nova, a Jedi knight who survived Order 66 in her padawan days. Meanwhile, the Rebels see this emerging criminal faction as a potential ally in their war against the Galactic Empire.

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Hello everyone,

First to start off with before making this special announcement, I would like to thank everyone's support for the Rise of the Shadows Mod (RotS) v.1. I hope you enjoyed downloading and playing it as much as I have in taking part to develop the mod off of ACM 2.4. With that said, I would like to make some major announcements. I am currently working with some other modders to hopefully release sometime next summer the RotS EAX (Expanded Alternate Edition/ v.2). This mod will be very much the same in terms of style and game play as the RotS mod v.1, except it will have new planets, new units, new heroes, and some type of new story oriented missions for the mod to reflect the RotS theme, which is very similar to Shadows of the Empire (SotE). This mod will obviously take a lot of work, but the modders whom I am working with are great and we are making progress in developing RotS EAX mod. With that also said, I would like announce the fellow modders who are official members of the RotS EAX mod team.

Please welcome the following members of the official mod team of RotS EAX:
-_w_: He will be the mod team's official consultant and advisor for feedback on the mod's development.
-Darth_Rex (myself): I will be in charge of the same stuff as I did before for v.1 of the mod. I'll be doing the XML coding, text editing, some audio mp3 file coding, and whatever I can do that needs to be done for the mod here or there.
-Megavin 123: He will be the mod team's official mapmaker for making custom maps for the mod.
-Osodeadly: He will also be the mod team's official mapmaker for making custom maps for the mod.

Please also welcome an independent contractor for the RotS EAX who is also working on his own mod called "Pirates vs. Mandalorians":
-Mogenar: He will be the graphics and visual effects specialist. He is the go to guy in that departmental area of the mod.

Btw, if anyone is interested and has some experience in Star Wars Empire at War modding: our team is currently looking for prospective modders who know how to do modeling in terms: skinning, rigging, texturing, and all the other pertininent stuff to make unit models for the mod.

Now for letting everyone know officially, what will be new and added in the RotS EAX mod, here is the list of new stuff below that will be added so far:

New planets that will be added in the mod:-Falleen
-Gall
-Polis Massa
-Kothlis
-Ord Mantell

New Units that will be added in the mod:-501st company/Vader's Fist (Empire- Coruscant, Fondor, Anaxes, Kuat)
-Sabaoth Destroyer (Consortium- Cantina Buildable Planet)
-Sabaoth Fighter (Consortium- Cantina Buildable Planet)
-A bounty hunter team consisting of Dengar, Zuckuss, and 4LOM (Cantina buildable for all 3 factions)
-Praetor SD (Empire)
-Demolisher/Gladiator Cruiser V2 (Empire)
Units that might be added in the mod:
-Naboo infantry (Rebel-Naboo)
-Delta Squad (Rebel)
-Implacable SD (Hunchedback SSD) -Procurator SD (Empire) -Guri (Consortium-Coruscant, Falleen, Taris)-Lando Calrissian (Rebel-Hoth, Bespin, Tatooine)

Please keep in mind that the units and planets are a working idea in development, and overtime we plan to add more units and possibly planets than the ones presently listed.

Well, I hope everyone enjoys in the coming months into checking out the Rise of the Shadows mod page for updates and announcements of the RotS EAX mod. Our team will definitely be interested in sharing with everyone some of the stuff we're doing so far including showing pictures, videos, and other stuff of what's going on with the mod. Again, thanks for your fan support for the RotS v.1 mod, and our team hopes that you will enjoy checking out what we're doing with the RotS EAX mod while all of you also enjoy playing the RotS v.1 mod for the time being.

Take care and best regards,

Darth_Rex

Rise of the Shadows mod submitted for release!

Rise of the Shadows mod submitted for release!

News 3 comments

The shadows have arrived! The Rise of the Shadows mod has successfully been uploaded to moddb.com!

"Rise of the Shadows" Mod Update: July 18, 2011

"Rise of the Shadows" Mod Update: July 18, 2011

News 3 comments

The following is a mod update as of: July 18,2011.

"Rise of the Shadows" Mod Update: July 08, 2011

"Rise of the Shadows" Mod Update: July 08, 2011

News 3 comments

The following is a mod update as of: July 8, 2011.

"Rise of the Shadows" Mod Update: June 01, 2011

"Rise of the Shadows" Mod Update: June 01, 2011

News 8 comments

The following is a mod update as of: June 01, 2011

Add file RSS Files
Updated Readme

Updated Readme

Guides 2 comments

Hello everyone, This is an updated readme file with added information for the credits. Btw, if I'm missing anyone for credits on stuff, please feel free...

Star Wars- Rise of the Shadows mod v1.

Star Wars- Rise of the Shadows mod v1.

Full Version 17 comments

Finally the wait is over. A new chapter theme in the Star Wars galaxy awaits Star Wars fans. Choose to play the Empire and conquer the galaxy with large...

Comments  (0 - 10 of 99)
Rearnold1987
Rearnold1987

guessing v2 is still dead?
any recent word on it?
an update are you still working on it or is it officially dead?

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sentinel1124
sentinel1124

What happened to version .2???

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rumiks
rumiks

are you still working on this mod i liked it a lot so i do hope you are??? a little news would be nice if you are rex

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Packy21
Packy21

one problem. i don't know if it's also on other planets but i can't buy vader

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Vlado87
Vlado87

can made geonosis Dreadnaught bigger (I think that he should be in like mandator Dreadnaught)

can I sugeste some units:
EMPIRE - dominator destroyer, mandator Dreadnaught MK2, majestic (space ship for palpatin when he is in space), admiral tagge (space hero, Praetor SD), Terror SSD, IronFist SSD
REBELS - Dreadnaught heavy cruiser, Assault frigate MK1, dauntles cruiser, providence destroyer, lucrehulk destroyer, Bulwark Cruiser MK1, dodona hero (in Assault frigate MK1), rebel dream (providence destroyer), liberator (imperial star destroyer), Fortressa (lucrehulk destroyer)
CONSORTIUM - munificent frigate, recusant light destroyer, venator destroyer, lucrehulk destroyer, venator legacy destroyer (ship from alliance mod clone wars), mandator Dreadnaught MK1, and the best CRESCENT CRUISER
Starwars-exodus.wikia.com

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Packy21
Packy21

a lot of them are CIS cruisers

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Darth_Rex Creator
Darth_Rex

Hello everyone,

It's me Darth_Rex. Sorry if I haven't online to keep you updated for awhile. Well, if you haven't guessed already, the Rise of the Shadows Mod v.2 is essentially dead. Unfortunately, real life has been keeping me busy from spending time and effort to program the mod. Sorry for those who are dissapointed. I'm going to put the mod release date as TBD for now. However, I do have some good news, for those who do like board games (PC and non-PC versions), I am recently working on a board game using PowerPoint called Post-Apocalypse which you can already tell that the theme is based on the title of the game. If you're interested I will post a link later.

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MuchTooLearnUSH
MuchTooLearnUSH

Tracking, mod is fun!

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Darth_Rex Creator
Darth_Rex

@MuchTooLearnUSH: Thank you for the fan supported. It is much appreciated. Also, everyone thanks for your fan support. Right now, there's not much mod activity lately mainly because of my end. I'm busy right now facing real life issues including studying in the teaching credential program in California and having a relationship with the most awesome gal who I thank God that I met. So yeah, I know there's not much going with this mod development lately and I apologize for that. Thanks for your patience and mod support. Hopefully, I'll be less busy in the next few weeks so I can get back to modding and let you guys know what's up. Take care.

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MuchTooLearnUSH
MuchTooLearnUSH

I'm glad to hear of your personal success and other 'life' efforts!

On side note regarding mod,...recommend decreasing the size of the yellow corruption lines within your mod as they detract and may cause lag for lower end computers. Mod still fun!

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