Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Report RSS Interregnum Alpha 3 Testers Wanted

May the Fourth be with you Interregnum fans! We have an announcement for you.

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Hello Star Wars fans,

I hope the Fourth has been strong with each of you on the most holy day in Star Warsdom. As many of you know, we have been working diligently to try and finish Interregnum Alpha 3, with the eagerly awaited Rebel Alliance faction, for the last month now. While it's still not quite ready for release (we may have crammed a bit too many features in to this update!), we have reached the point where the Alliance is gameplay complete. That is all the units, buildings and research do more or less what they're supposed to do! All that's left is mainly visual polish and bug fixing, which is taking a bit longer than usual thanks to a plethora of model updates.


However, for the most dedicated of you, there's no reason to wait any longer to try out the Alliance! If you don't mind dealing with missing icons, place holder string text or the occasional UI bug or two, Interregnum has a closed testing program for friends of the mod. Ideally we'd like to have a few dozen people testing the mod before a public release, and currently the amount of testing feedback we've been getting is close to zero. In other words, we're recruiting!

!!!Warning - Unlike the public releases, the closed Alpha is truly a work in progress. If you want to have the most positive first impression possible, please wait for the public release!!!

If you're interested in becoming a closed Alpha tester, please reply with the answers to a few questions in this thread. In the next few days we'll be adding new members to the testing group. For the rest of you, have a wonderful May the Fourth, and we look forward to a release in the not too distant future!

GoaFan77

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davidhalston
davidhalston - - 1 comments

I VOLUNTEER AS TRIBUTE!

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DarknessDK
DarknessDK - - 18 comments

Well, it's about time I got back to Sins and a new Alpha is just the thing I need.

Pbs.twimg.com

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mikey1871
mikey1871 - - 1,097 comments

i'm always up to test a geofan product! :D

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maffia
maffia - - 100 comments

I just so want to get my hands on one of those new victory's and destroy the rebel alliance with them. Keep up the good work guys.

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Hopit
Hopit - - 288 comments

I can't this time, too busy this month finishing up this school year

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Guest
Guest - - 689,536 comments

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TyrannaDan
TyrannaDan - - 78 comments

I would love too, I have been playing non stop the last few weeks, I think you have the best Mod when it comes to star wars

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Guest
Guest - - 689,536 comments

Why are there heroes? Any way to turn those off? The mod seems like it puts too much on the heroes.

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GoaFan77 Author
GoaFan77 - - 3,864 comments

Why would you not want Star Wars characters in a Star Wars mod?

Technically, any map can have heroes disabled if you disable default templates on the Homeworld. This will prevent the hero spawning structure from starting on the Homeworld. If you don't mind changing a little code, you can change this globally in the GalaxyScenarioDef file.

Do note that some named characters that named as "Heroes", like Darth Vader, are actually their faction's titan, so they will not be removed this way. However, gameplay wise they are no different than normal titans.

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sahilchikara
sahilchikara - - 39 comments

i wish i could become a tester of this mod
but my english communication skills are weak

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General_Sanis
General_Sanis - - 89 comments

i would love to test it to

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