Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
The dreaded mining World of Kessel has long been equally synonymous with wealth and death. The wealth comes from the abundant supply of minerals found here that are rare in the rest of the galaxy, mainly Spice and Coaxium. While these substances are often dangerous in their own right, its association with death comes from the dangerous working conditions in the mines and even the hazardous space lanes to even get to the planet.
The planets bizarre astral geography comes from its close proximity to the Maw, a network of black holes whose gravitational forces have created a series of Nebulae. These Nebulae can be so turbulent that they are often called "Maelstroms", and are a major impediment to any ship attempting to navigate the Kessel system.
In Interregnum, Kessel is the fourth Star Wars planet introduced. It provides a massive boost to trade income to whoever controls the planet, and despite limited logistical slots it can easily be the most profitable world in the galaxy. The presence of the Maelstrom surrounding the planet hinders all larger ships in the gravity well, lowering their speed, acceleration, and weapon range, so agile Starfighters and Corvettes will have an advantage fighting at Kessel.
While for the most part Interregnum sticks with the Legends Star Wars canon, I thought Kessel from Solo: A Star Wars Story was a far more interesting planet. Further, since the Interregnum timeline really only changes after Episode VI, there is more opportunity to borrow from new films set earlier in the timeline. Assuming they are good changes of course.
Quick!!! We have to conduct kessel run in less than 12 parsecs, or the Empire will get us. XD
looks cool but isn't Kessel an asteroid?
It was an asteroid until Solo - A Star Wars Story made it to a planet. ;)
Mind changing it back to an Asteroid. This is one of the problems I had with the new canon, changing things we already accepted. Sure it's your mod, but if you start pulling things from that garbage Disney is vomiting, you won't stay an Expanded Universe mod.
Technically Rebels changed it from an Asteroid to a planet first. And in this case I think this version of Kessel is far more interesting than just an Asteroid. Honestly the old version of Kessel wouldn't have been a special planet in this mod because it would be identical to an Asteroid with a trade planet bonus.
Did do some research in on Kessel, and it does have a planet known as Little Kessel that is a stable forest world with a good atmosphere. I suspect that Disney just swapped the two.
Actually, Kessel was an asteroid-like planet in the old canon, too: Starwars.wikia.com
It was shaped like a giant space potato and absolutely covered in impact craters, but it had a diameter of 6,632-7,980 standard kilometers, and a gravitational pull of 0.82 standard Gees. Furthermore, the planet's spice mines had been in operation since the days of Xim the Despot, who lived 25 MILLENNIA before the films' era. There's no way a regular asteroid could provide enough spice for the entire galaxy for that long.
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Wouldn't it be nice if, when you messed with the gravity mines, you made a way to remove them?