Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
The next patch will also have some more balance changes, focusing on the Rebel Alliance. While the previous updates have boosted the Rebel Alliance up to the level of the other factions when played according to their strengths, some issues remain. Primarily, while the Rebels now have some of if not the best endurance late game, they still struggle with dealing damage. Some users reported Rebel versus Rebel AI games that could last almost indefinitely, and the defensive buffs and healing overwhelmed both sides DPS.
With that issue in mind, the next update will see a series of targeted buffs and nerfs to Rebel units and abilities to give them more damage potential at the expense of endurance. Since the Rebels still struggle early game, where possible we will try to make the buffs available earlier and the nerfs on later game units.
One of the most significant changes here is giving a small X-wing squad to Nebulon-B hospital frigates, at the expense of making it a bit more expensive. Stats for the ship has long stated it can hold Star Fighters, both in Legends and the new Canon, but in many of its appearances its not clear just where its hangar is or if it is even large enough to support a dozen fighters.
Normally I take the side that the Nebulon really isn't large enough to have a proper hangar bay, but in this case the Rebels desperately needed a early game and cheap vessel capable of providing some fighter support, as the numerous Imperial vessels with hangars were limiting the Rebels fighter advantage.
"Red Three, Red Two, pull in"
I honestly think the fighters would dock/attach themselves to the exterior via like docking clamps, small air locks, or something along those lines.
That's what I was thinking too, and honestly that's basically how our model handles it. But then unlike TIE Fighters that were meant to be stacked, the X-wings entrance hatch would be a bit awkward in that way.
The empire used EF76 Nebulon-B's to and the tie fighter compliment was always attached to the thin mid section via docking clamps in all the sources I've seen.
that how it worked,until the force unleashed 2 happened and bam hanger.
I thought the salvation was a super-sized variant of the Nebulon.
Pretty sure that's just an inconsistency in the lore. The millennium Falcon docked on the underside of a Nebulon B at the end of Empire and it's not that much bigger than a fighter.
Yeah I'm pretty sure it was considering it was essentially a weapons platform with those anti-star destroyer cannons.
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It probably operated as aerial refueling if anything.
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