Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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A New Challenger Approaches
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PredatorSpam113
PredatorSpam113 - - 78 comments

Empire's intensifies

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D0g
D0g - - 97 comments

*Imperial March Intensifies

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Description

The newest capitalship in the Imperial arsenal, the Procursator Star Destroyer serves as a stepping point between the Empire's starting Clone Wars era Capitalships and the 1600 meter ships based on the hull of the Imperial class. While designed as an efficient space superiority ship reusing many components from the Imperial class on a smaller chassis and budget, the Procursator nonetheless will give Imperial commanders several new tools to incorporate into their strategies.

It's first ability, Primary Fire, takes advantage of the ships main battery being fully forward firing, unlike other Imperial capitalships. Its three Quadruple Turbolasers fire in quick succession, each blast dealing damage and briefly reducing shield mitigation.

It's second ability, Missile Salvo, fires a flurry of missiles at enemies around a target. The damage is fairly low, but it has a generous target cap and a low cooldown time, allowing to activate frequently. Swarms of small frigates can quickly be worn down with this ability.

It's third ability, Rapid Deployment, is a passive that increases the speed of all units at a owned planet the Procursator arrives at, allowing Imperial fleets to redeploy across their own territory more efficiently. It also increases ship build rate of the planet, a nod to the ship's economical development.

It's final ability, Indomination, is a fleet wide hull repair ability that heals more health as the Procursator takes damage. It has a long cooldown, but the enemy fleet needs to be careful when taking down a level 6 Procursator to avoid a massive hull heal.

Base model is provided courtesy of Jereonimo and the EaW:Remake mod. Additional turret work by Elratie.