MANY OF YOU VISITING THIS PAGE MAY BE COMING FROM THE MOD "GALAXY AT WAR" FOR AS 2. IF YOU WANT TO START COMMENT WARS THEN I'LL TELL YOU RIGHT NOW: AN ADMIN WILL BE INFORMED AND YOU WILL BE REPORTED; ANY COMMENT ABOUT STOLEN CONTENT FROM THAT MOD WILL BE DELETED IF IT ISN'T MADE WITH A SOLID BASE/INTELLIGENT STRUCTURE. THANKS FOR THE COLLABORATION.


DESCRIPTION:

The mod features content from the Star Wars movies (1-7) and games such as: Republic Commando, Battlefront 1/2 and others; for the moment it is editor only and it features these factions: Clone Army, CIS, Galactic Empire, Mandalorians and Rebel Alliance (will be updated in the progress of the mod).

Apart from making skins, props, weapons and vehicles, we will also release maps and, if possible, missions; we appreciate that you ask us requests in the forums, so we can know what you guys would like in terms of content. Most of the models will be downloaded from sites as tf3dm and Facepunch, then they will be exported and adapted to the GEM engine; but we are making models from scratch too.

TEAM MEMBERS:


CT-65/91-6210 (leader)

Ghosteron (props/human models exporter)

Beta99 (props/weapon/human models exporter)

RB-23049 (skinner)

robertsor (skinner)

MaLegend101 (skinner)


(If you have any experiences in modelling/exporting or have some good tutorials then PLEASE contact us. If you would like to join pm CT-65/91-6210, the mod leader or Beta99, the exporter).


FORUMS:

We appreciate your suggestions and critics, so please share your ideas in the forum section.

Facebook page directed by Gobilu : Facebook.com


Mods by our friends and helpers: check them out!
Star Wars - Battlefront Commander - Moddb.com
Dark Sintera - Moddb.com
Winter Contingency - Moddb.com
Absolute Pressure - Moddb.com
Rising Empire - Moddb.com
Star Wars - FOC Reborn - Moddb.com
The Beginning and the End - Moddb.com


RULES:

This mod is in no way affiliated with or endorsed by Lucasfilm Limited or any of its subsidiaries, employees, or associates it offers no suggestion that the work presented on this web page is "official" or produced or sanctioned by the owner or any licensees of the aforementioned trademarks. The moderators will take all steps necessary to ensure that any usage of trademarked items in no way confuses the audience of this page as to its origin. We make no claim to own Star Wars or any of the copyrights or trademarks related to it. All that is present in this modification is copyrighted to Lucasfilm Limited or another partner of Lucas Licensing, or to the creator of the model.

Any and all game mods and mod elements relating to Star Wars regardless of their source are the property of Lucasfilm LTD and can be used freely without permission in accordance with Lucasfilm copyright guidelines as outlined in the game's and/or mod tools EULA. Modders hold no copyright or trademark claims over Lucasfilm LTD properties.
Permission is not required to use or create derivative works in accordance with Lucasfilm LTD copyright guidelines. But Mod db policy still requires you to ask permission to the moderators of this page if you want to use something from this modification.

If you are the author of any of these models and you wish it to be removed contact one of the moderators.


MODERATORS:


Moddb.com

Moddb.com


Copyright source: (https://www.moddb.com/mods/galaxy-at-war-clone-wars/news/lucas-arts-copyright)


No spam in the comments, and no offenses.




  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Update 04/09/16

News 5 comments

Hi guys, I wanted to present you the big updates we have made from the last pre-alpha build; many new content has been introduced and much more is being, while I'm writing this.

I will try to update you with new informations on our progress as much as I can.


But first let me present you various ways you can help us with this awsome project:

  • Are you skilled in texturing? We are looking for some people with experience that can re-texture skins/vehicles/props or make textures from scratch for our custom made models.
  • Ever messed around with audio files? The Star Wars universe is filled with sounds we need help to re-create or assign, our primary sources are: Star Wars Republic Commando, Battlefront 2 & 1.
  • We are also looking for coders that can help us by reducing the time we take to create breeds/script weapons/props or other codes.
  • Did you get the time to watch the tutorials for 3d exporting? Did you get your first projects in the game? If yes then don't hesitate and contact us, I'm still alone on the 3d modelling/exporting part, and it's vital for the mod!

Please, for any of the categories listed above, if you are interested, p.m. me or CT-65/91-6210.



Ok, let's start with the news, from the simple ones first: every non-working prop you have met in our pre-alpha has been fixed or re-exported and coded, I have also started using the SWBF .msh viewer tool to make the exporting of Battlefront's models more easier.

1 2

The original props+the new ones I'm working on can make up for cool scenarios, like these WiP ones:

2 2

Imperial sandtroopers check a Tatooine home looking for Rebel insurgents and are about to proceed to the next location, leaving behind death and destruction.

3 1

Imperial stormtroopers are guarding a hangar on a Star Destroyer, these parts of the ship are filled with crates that contain ammo, grenades and more goodies that just wait to be taken by pirates and scum, apart from flying vehicles they contain walkers and tanks too.


The weapon fx, like you may have seen in our previous screenshots are being adapted to reflect the Star Wars atmosphere created by movies and games; I'm working each day on new fx for weapons as well as lights, explosions and such, I will show you more in the following weeks.


A part of skins that you tested in the pre-alpha has been redone and a part has been transformed into breeds, I'm sure you'll be happy to know that the majority of units is part of the Clone Army, here you have two examples of breeds (one that uses old skins, another that uses new ones that I have exported):

Untitled 6 1

You can see that I added the DC-15A too.

Untitled 5 2

New skins for the droids (thanks to Corra_Ashu aka Jedi_CloneX2 for the models), a normal one for battle droids and a camo one for snipers.

Untitled 7 1

Delta Squad following the river's course.

Clone troopers now have voices from Battlefront 2, it will be the same for the other factions and I'll also try to add creatures from the game.


Don't worry about factions that I didn't talk about, they are still in my mind and I'm thinking about various ways of implementing them, here you can see the Death Watch APC that only needs textures, scaled correctly and be exported as an actual vehicle, credit for everything to my father that made it all from 0, great!

Untitled 1 7

Death Watch APC with Jango Fett next to it for scale comparisons.


Testing:

Probably in the future, I'll need one or two texters because testing everything alone is very difficoult and time-consuming, I'll make sure to tell you guys when the time will come.

This is the end for this update, stay tuned for more updates on our progress and see you on the battlefield rookies!

I know that some props' models shown in the images may be like the ones pressent in GAW's version for the public so here is a clear message: I rip from BF2, they do too in some cases, so some models will look the same, so please don't full up the comments section and, if you have problems, send me a message.

GEM 2 Engine - Fauna pack and animal code

GEM 2 Engine - Fauna pack and animal code

News 6 comments

Here you have a fauna pack put together by SullenMan1 and published on his Vk page of Dark Sintera; I also leave here the link to the old animal code...

GEM 2 Engine - Exporting tank models (video tutorial)

GEM 2 Engine - Exporting tank models (video tutorial)

News 9 comments

Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community.

GEM 2 Engine - Exporting human models (video tutorial)

GEM 2 Engine - Exporting human models (video tutorial)

News 4 comments

Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community.

Bad news

Bad news

News 11 comments

Hi guys, well bad news, be sure to read for every detail.

Post comment Comments  (0 - 10 of 305)
Guest
Guest - - 691,619 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 691,619 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 691,619 comments

This comment is currently awaiting admin approval, join now to view.

rev_scott
rev_scott - - 24 comments

this mod will see the bright of the day??

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,619 comments

This comment is currently awaiting admin approval, join now to view.

andreidan1805
andreidan1805 - - 5 comments

pls tell me you arent dead...

Reply Good karma Bad karma+1 vote
Xwing01020
Xwing01020 - - 1 comments

How do you install the mod

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,619 comments

This comment is currently awaiting admin approval, join now to view.

xxnumtyxx312
xxnumtyxx312 - - 2 comments

how do i get the mod

Reply Good karma Bad karma0 votes
COMRADEMATT
COMRADEMATT - - 1,008 comments

its dead

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X