The mod features content from the Star Wars movies (1-7) and games such as: Republic Commando, Battlefront 1/2 and others; for the moment it is editor only and it features these factions: Clone Army, CIS, Galactic Empire, Mandalorians and Rebel Alliance (will be updated in the progress of the mod).
Apart from making skins, props, weapons and vehicles, we will also release maps and, if possible, missions; we appreciate that you ask us requests in the forums, so we can know what you guys would like in terms of content. Most of the models will be downloaded from sites as tf3dm and Facepunch, then they will be exported and adapted to the GEM engine; but we are making models from scratch too.
CT-65/91-6210 (leader)
Ghosteron (props/human models exporter)
Beta99 (props/weapon/human models exporter)
RB-23049 (skinner)
robertsor (skinner)
MaLegend101 (skinner)
(If you have any experiences in modelling/exporting or have some good tutorials then PLEASE contact us. If you would like to join pm CT-65/91-6210, the mod leader or Beta99, the exporter).
We appreciate your suggestions and critics, so please share your ideas in the forum section.
Facebook page directed by Gobilu : Facebook.com
Copyright source: (https://www.moddb.com/mods/galaxy-at-war-clone-wars/news/lucas-arts-copyright)
Hi guys, I wanted to present you the big updates we have made from the last pre-alpha build; many new content has been introduced and much more is being, while I'm writing this.
I will try to update you with new informations on our progress as much as I can.
But first let me present you various ways you can help us with this awsome project:
Please, for any of the categories listed above, if you are interested, p.m. me or CT-65/91-6210.
Ok, let's start with the news, from the simple ones first: every non-working prop you have met in our pre-alpha has been fixed or re-exported and coded, I have also started using the SWBF .msh viewer tool to make the exporting of Battlefront's models more easier.
The original props+the new ones I'm working on can make up for cool scenarios, like these WiP ones:
Imperial sandtroopers check a Tatooine home looking for Rebel insurgents and are about to proceed to the next location, leaving behind death and destruction.
Imperial stormtroopers are guarding a hangar on a Star Destroyer, these parts of the ship are filled with crates that contain ammo, grenades and more goodies that just wait to be taken by pirates and scum, apart from flying vehicles they contain walkers and tanks too.
The weapon fx, like you may have seen in our previous screenshots are being adapted to reflect the Star Wars atmosphere created by movies and games; I'm working each day on new fx for weapons as well as lights, explosions and such, I will show you more in the following weeks.
A part of skins that you tested in the pre-alpha has been redone and a part has been transformed into breeds, I'm sure you'll be happy to know that the majority of units is part of the Clone Army, here you have two examples of breeds (one that uses old skins, another that uses new ones that I have exported):
You can see that I added the DC-15A too.
New skins for the droids (thanks to Corra_Ashu aka Jedi_CloneX2 for the models), a normal one for battle droids and a camo one for snipers.
Delta Squad following the river's course.
Clone troopers now have voices from Battlefront 2, it will be the same for the other factions and I'll also try to add creatures from the game.
Don't worry about factions that I didn't talk about, they are still in my mind and I'm thinking about various ways of implementing them, here you can see the Death Watch APC that only needs textures, scaled correctly and be exported as an actual vehicle, credit for everything to my father that made it all from 0, great!
Death Watch APC with Jango Fett next to it for scale comparisons.
Testing:
Probably in the future, I'll need one or two texters because testing everything alone is very difficoult and time-consuming, I'll make sure to tell you guys when the time will come.
This is the end for this update, stay tuned for more updates on our progress and see you on the battlefield rookies!
I know that some props' models shown in the images may be like the ones pressent in GAW's version for the public so here is a clear message: I rip from BF2, they do too in some cases, so some models will look the same, so please don't full up the comments section and, if you have problems, send me a message.
Here you have a fauna pack put together by SullenMan1 and published on his Vk page of Dark Sintera; I also leave here the link to the old animal code...
Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community.
Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community.
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this mod will see the bright of the day??
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pls tell me you arent dead...
How do you install the mod
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how do i get the mod
its dead