Star Fox: Event Horizon is a classic "Space Shooter Sim" inspired by the older Rail Shooters of the Star Fox series. It places a larger emphasis on All Range mode dog fighting and massive scale battles with hundreds of capital ships and thousands of fighters.
Star Fox: Event Horizon is being created with Freespace Open, and will be a standalone and completely free download when it is complete. Check out the website for for trailers and gameplay footage as well as the Character and Craft sections for information on playable characters and vehicles: Starfoxeh.weebly.com
Jock Blaney, the original voice actor of Wolf O'Donnell and Bill Grey in Star Fox 64, reprises his roles as the two characters in Star Fox Event Horizon just in time for the 30th anniversary! This just keeps getting better and better.
After an overwhelming but successful casting call (almost 600 submissions!), looks like we got a nice army of voice actors for the game.
A little detour look at a cinematic in Star Fox Event Horizon.
A peek at Estelle Ellis as Krystal, as well as new version of Event Horizon.
I'll be hosting Estelle Ellis, the voice of Krystal on my July 23 livestream.
Fixes a few nasty bugs that slipped through into 0.7.
New version of Star Fox Event Horizon, featuring five fully voiced Lylat Wars levels.
Fixes a few nasty bugs that slipped through into 0.6.
New version of Star Fox Event Horizon, added Blue Marine and Landmaster levels
The first few missions of the Lylat War campaign are ready to play.
The seventh demo of Star Fox: Event Horizon, adding the remaining environments into the game.
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Alroight so quite a few issues I have with the game as of rn because either the "Difficulty" bar doesn't have an actual effect upon the mod or something else is going on. (And btw this is the current and up-to-date release)
My first gripe is that there are far too few health/ammo dropping. While ammo itself isn't an issue in the slightest, the main crutch of the issue comes from the occasional sudden collisions, the fighters who love to swarm and wants nothing but to cuddle and know nothing about social distance, and the occasional attacks that don't line up with the models and their guns, as a few big ships with the large beam attacks can indeed target you even when you're on the complete opposite side of the ships, and Andross' hands themselves don't need to come up in order to spit a few rainbow rings of damage at you, much like you don't need to wait for them to come up in order to damage them.
Bolse:
Waaaaaay too many flights of fighters spawns right on top of you, often requiring abandoning the station to take shelter from Great Fox's Flaks, or spam barrel roll and slowly take them all out in a 5-yard-furball with charged lasers and spend about.... 2ish minutes to earn about half a minute of space and breathing room to recognize where you are, where the station is, and where the targets on the station is.
Venmom, post-scripted-event: Spoiler's ship is invulnerable from gun spots to stern, but he's quite happy to immediately kill you regardless of distance until he finally leaves.... Not quite certain how or why, but having to immediately gun AWAY from him and then wait to come back after he leaves isn't my idea of having a good time.
Andross himself:
Well, I've already spoken about his hands being funny. His eyeballs are invulnerable so I'm not certain if thats the feature or bug since I remember shooting them out to have a bit of breathing space in N64. Speaking of Andross' attacks, was it intentional that all his attacks are Shield-Penetrating? Because with both Phoenix and Arwing 2, I kept losing more hull than I ever saw my shield bar hit 0 and thus die because of it despite my shields being half full or full...
Final Andross Form:
(Smacks lips) olordy. His big beam of death attack has serious aimbot issues, because I could run circles around him, using charged laser blasts on the targets, aaaand nonna that is gonna matter because I'm seemingly doomed to always die within 1 or maybe 2 beams depending on how long the fight goes on, aaand no amount of barrel rolling or hiding behind things is gonna save me. IDK if that's scripted for punishing people for taking too long or having positioned themselves and Andross in an incorrect way, but uh... Yeah...
And alla that was on labeled "Easy" as I was still getting a feel for both Freespace 2 and the mod.
Still love this mod, can't wait for future releases.
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Is there a way to see the cursor while playing the game, it is not visible at all on the game screen, especially when trying to select a section of the game.
There is supposed to be a cursor, that sounds like a graphical issue with your system.
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It's taken me a while but I think I found most of the bugs within the lylat wars levels, and put them all into a list for you.
General Bugs
These are the bugs/errors that are either found in multiple levels or are found outside of normal gameplay
1. U-Turn still works during scripted events where the player isn't supposed to move
2. Weapons still work during scripted events where the player isn't supposed to move
3. Pressing play on the cut-scene player when no cut-scenes are unlocked, crashes the game
4. The nova bomb is unlocked from the start
5. Neither the chain-gun nor the seeker missile doesn't unlock when the player reaches those levels
6. Heavy artillery missing description image
7. Striker chaff missing description
8. Weapons missing from weapon select screen during campaign levels with the Landmaster and the Bluemarine
9. Lylat wars intro cut-scene doesn't unlock in the cut-scene player
10. Error message appears when loading missions where the player unlocks weapons & ships (Fixed)
Level Bugs
These are the bugs/errors that are either found in one level or are linked to a specific part of a level
Training
1. Skip tutorial button doesn't work during campaign (fixed)
Corneria (LW2)
1. Attack Carrier's missile launchers & hanger bay can still be damaged when they're closed
Katina (LW5A)
1. Saucerer's missile launchers can still be damaged when they're closed
Aquas (LW5B)
1. Stoping the enemy boarding ships from reaching the city dosn't unlock the path to fortuna while failing to stop them, does
Macbeth (LW6A)
1. Typo in the mission briefing (Page 6, "protoype" instead of "prototype")
2. Placeholder sound for Benjamin's dialog is missing
3. Benjamin's death line ("GWOOOOOHHHHH!!!!!") got swapped with ("No! Get away!")
4. Typo in the mission debriefing ("standbye" instead of "standby")
Sector X (LW6B)
1. Spyborg can be instantly killed by exploding debris
Zoness (LW6D)
1. Typo in Pepper's message (Page 4, "ths mission" instead of "this mission")
Solar (LW7A)
1. Level fails to load (Fixed)
Sector Z (LW7D)
1. Level fails to load (Fixed)
Space Armada (LW9)
1. The Great Fox can be destroyed by enemy fire
Venom (LW10)
1. The door to Andross's lab can be destroyed prematurely after restarting the level
2. The player can fly through the walls of the tunnels before the Andross fight
3. Andross's eyes can't be damaged during the Andross's brain fight
4. The screen shakes non stop when you restart the level during the escape sequence
5. The mission debriefing is blank
I hope this helps.
i have an issue where macbeth and onwords are not voiced is this a bug?
Voice overs have not been finished for levels after Katina.
Unfortunately no. Most of the voice lines for the levels after katina have not been recorded yet.