Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
Welcome to this week's modding news roundup, which highlights the five biggest stories on ModDB over the past week. Whether it's new mod announcements, major mod releases or important stories that affect the mod scene as a whole, you'll find them rounded up here each week!
The final patch for the long supported and popular Rome: Total War full-conversion Lord of the Rings mod has been released. It's the definitive installment of the mod that has been 10 years in the making with the efforts of hundreds of contributors, which brings the Fourth Age of Middle Earth to Total War.
This latest and final patch includes graphical improvements, balance adjustments and plenty of quality of life additions, a huge units balance and more, see the patch notes for the full list of changes. While looking into the future, this isn't the end of the mod team's modding with Rome Total War or the world of Middle Earth, as they've been working on a submod based in a different age for Dominion of Men. So be sure to follow the team to keep up to date with their modding news.
The latest version (v2.1) for the Seven Kingdoms mod which brings the world of Game of Thrones and Westeros to Total War: Attila is now available. It expands the rosters for Dorne, the Iron Islands and the Stormlands.
While bringing news armies for House Uller, House Yronwood, House Harlaw, House Dondarrion along with an overhaul of House Martell. While the next update is set to be focused on Robert's Rebellion and will include Redwyne, so be sure to follow the mod to keep up to date with the mod's latest news.
The final release for the Doom II deathmatch mod for Zandronum by the Large Hard team is here and is filled with plenty of unique and wacky weapons, players skins and heaps more ridiculous elements to keep every match fresh.
If you've been following and playing the expansion mod Stargate Races which adds Stargate themed factions to Sins of a Solar Empire: Rebellion, you'll be happy to know a new version has just released.
The new version brings plenty of balancing and gameplay tweaks, new art assets for factions and some significant developments for minor factions. There is even more changes and new content to dig through so be sure to check out the article for all the details.
The newest mod to be feature this week is the Star Wars mod for X4, which brings the Star Wars Galaxy into the X4 universe. Which of course includes being able to fly authentic Star Wars ships and planets to visit while exploring, trading, fighting and building your reputation in the sci-fi universe.
That's it for this week's ModDB news roundup! Be sure to follow, play and review any of the mods that took your fancy in this week's feature and let us know in the comments what you've been playing. If you want us to send us a news tip about any important modding news you think we should be covering or awesome mods that should be feature, let us know.
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This is packed version for those who have trouble with unpacked one. Look for patch notes in main file
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