Pack of brand new textures, grass, models and effects in high resolution for Call of Pripyat and Call of Chernobyl based mods.

Report RSS New project. Stop. Help needed. Stop. Script stuff. Stop

Did you ever wonder how cool it would be to have Arma-like gun ballistic in stalker? Well, we too. And we want make it happen... And in the same time put some cool guns in game.

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Hello!
Well, its been a while since I wrote here anything. I was actually busy with some stuff, and weirdly some of that time I spend helping with few Stalker projects, including one that recently took big chunk of my free time, and for some reason Im not mad about it because I had a chance to make some cool stuff for it.

GUNS 01


Long story short, I started doing some weapon stuff, mostly making some never-used-before models from scratch and fix/import others guns that are not just another batch of AK in 100 color variations or remakes of existing guns in stalker, but some "candy" special stuff that you see only if you look for it in game.

And all that because Mod that Im helping with aim to not only bring some good balance and fresh stuff to Stalker but also actually deal with, lets be honest, crappy Stalker gun ballistic and mechanic. We can of course add bunch of fancy addons to guns like grips and flashlights but all that is just cover for really bad ballistic mechanic.
So to fix that our small team spend time to actually make it work properly so it could even compete with ARMA ballistic. Hard stuff to make, but we actually spend some time tweaking stalker and actually try to understand how X-ray handle that stuff, and not just change some values without bothering to check it in game. Because sadly for most of time gun mechanic in stalker mods was made by people who never actually had gun in their hands, and most of settings that they did was pure hog-wash that worked in a way that guns where pumped to weird values and rest of "realism" was based on tweaking damages that F up rest of game.
We actually have guys who deal with guns in real life and know how to tweak and fix and even add more stuff related to them... But its not always simple, and some work need to be done by digging deeper in stalker guts.
So because of that sometimes we need to make some new scripts that "bring balance to the force", but unlike other mods we would like to try keep it simple and available for everyone, that why we are looking for people that could help us with some script related work. Anyone with even basic knowledge about lua and stalker scripts could help us with not only work but also discussion about how to make gun mechanic and models better. You know, more people = more ideas = more fun.


Also in other news, some of you will probably wonder where are mutant models that I posted, like Boodsucker remake or Tark and Pseudodog.

MODELS 02


I decided to remove them because even if they looked kinda nice, they where not optimized properly, some people had problems with them and its not good. It will take some time to fix them but after I finish I will upload them again. I also started to remake other mutants, and make few new ones.

MODELS 01


So again, If you have any experience with scripting in stalker, give me a PM or write about it in comments, your help will be really helpful!


log 2


Comments
Guest
Guest

we love whut yu are doing here! il ask around.b.regards.

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RupSon
RupSon

This is sweet, good ballistics is what this game is really missing atm

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Jivixfromwc3
Jivixfromwc3

I always loved Stalker's attachment system. I always thought there should be more ways to customize your weapons aside from suppressors, sights, and grenade launchers. Compensators, laser sights, rangefinders, extended magazines, those sorts of things.

Actually if I had a #1 wish item for a an ambitious Stalker mod, it would be adding magazine management like DayZ, but preferably way more user friendly. Like the ability to unload/reload all magazines in inventory with the press of a button if you don't have animations turned on, otherwise you have to drag ammo onto mags to load them. You'd also be able to tell ammo quantity at a glance, and what type is loaded. I can tell it'd be a load of work to do, but it would bump up the hardcore aspect of the series one more notch.

The extent of my lua experience stops at having seen lua code, but I'm all for helping with ideas & balance.

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Kazemeka
Kazemeka

Nice to hear that we will be getting a proper weapon pack!

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LVutner
LVutner

It's not a just weapon pack

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Dhatri
Dhatri

YAY! More better animal models. :D

Also considering the new gun ballistics as much as I'd like a realistic approach, I think you should keep the scope/size of the game area in mind. Because realistically most modern day assault-rifles would shoot straight across the smaller maps without too much if any bullet drop at all. Not saying that this would be a bad thing but a refinement of the bulletdrop considering the actual level-size would be very nice to have.

And if by "so it could even compete with ARMA ballistic" you mean you manage to give those mildots on the scopes an actual purpose you'd be my favourite person for the rest of the year. ;)

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Kahvana
Kahvana

While my knowledge on LUA is serverely lacking, I do have a good deal of knowledge in C, and C#. Sadly I'm already actively working on another project (JustEmuTarkov), I do have time to discuss and review code.

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RachaCuca
RachaCuca

Where I can find the models in the screenshots?

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