The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Does what it says on the tin, given NPCs remastered realistic eyes.
What are you staring at Stalker?
Wheres that HUD from its really smart, and can it be used with other mods.
I implemented that HUD years ago I can't remember anything about it unfortunately. If you want to go digging around some XML files and UI textures it would be easy to implement though it doesn't rely on scripts or anything like that its just a nice, neat, (albiet customised by me when I implemented it) HUD.
Nice work, surely getting them to look that way was not easy to do.
It wasn't. Some textures had the eyes in the wrong position on the canvas which meant when wrapped around the model in-game they looked messed up without making new UV maps it was trial and error getting the positions right.