The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

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Add media Report RSS {Complete} New dialog, trade, and inventory UI (view original)
{Complete} New dialog, trade, and inventory UI
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slipkid69
slipkid69 - - 1,338 comments

I am liking it.

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Description

Almost finished with overhauling the UI just a little work to do with the loot windows GSC completely ballsed up the central loot window by making it out of several different pieces rather than one nice texture. Quality coding as ever GSC :/