The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

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Add media Report RSS WIP - Remastered metal containers (view original)
WIP - Remastered metal containers
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slipkid69
slipkid69 - - 1,338 comments

Nice. Pity a few of those together couldn't be used for somewhere to sleep or have a little hide-out.

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ketxxx Author
ketxxx - - 1,289 comments

That is possible to do, but only in the SDK and would require level editing to accomplish. X-Ray is not a freindly engine :p

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Description

You could be forgiven if you thought I have created a new high poly model for the shipping containers here, I haven't. I've just mastercrafted parallax mapping to make it look that way. In fact I've mastercrafted every normal and parallax map in the game now every singe one used in Singularity has been recreated by me over the last couple days. SoC won't look any better than this I've absolutely maxed the technology out now so soon the focus will be shifting to more optimising.