The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

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digitaloctopus
digitaloctopus - - 25 comments

holy **** that's good gravy!

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ketxxx Author
ketxxx - - 1,289 comments

I do like to get the most out of SoC and the rickety old X-Ray 1.0 even though LA using a highly modified X-Ray 1.0 is now out. There will always be those people who like SoC over LA and its for those people why I will at least complete TK to the original design brief I put in place :)

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Description

Just a couple images I took while doing some testing that looked quite pretty even to me. If you go HD on the night image especially you'll see rather nice subtle moon rays.