The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Just something random I stumbled on checking a few more things that I figured looked quite nice.
This vista is barely recognizable from the original game released all those moons ago. Really top work!
I always felt X-Ray was capable of far more than the arse the devs presented us with, so I guess you could say TK is a labour of love, taking the retail game and "restoring" it to the level of quality it deserved. I plan to do the same thing for LA as that looks like arse too.
That is a great shot.
Wow, that's really a great shot, keep it up ket!
Graphically I'm pretty sure I've done everything I can for SoC now. TK will duly get a shader update when meltac releases DS2.0 but now I'm just tying up loose ends in TK before I release one final update that will mark the end of the TK project *sniffle*. Its not all bad news though I'll still fix any bugs I find and I'll be starting work on a equally huge LA mod, which for the moment has the title Ground Zero: Liberation.