The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

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Add media Report RSS Adaptive light based shiny / reflective surfaces (view original)
Adaptive light based shiny / reflective surfaces
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d4v33edz
d4v33edz - - 3,070 comments

The reflection works really well on this one, gives it a realistic look. Nice "hack" Ket :D

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ketxxx Author
ketxxx - - 1,287 comments

Anything I do now is a hack or manipulation but with proper tuning even things like this can look reasonably good. No doubt I'll have to fiddle with the effect to get the best looking result but for such a old musty engine its amazing that theres anything left to eek out the visual tank :p

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Description

As title says, its little more than a manipulation / hack but it works pretty well.