The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
No technical babble with these images, just something that might look good enough to start making your eyes bleed ;)
Truly wonderful looking screens, yes...eyes duly bleeding!
All of these are really really reeeeeaaaaly good. That's about all I can say. :)
Comments are always welcome and appreciated :D I'm not too far off getting SoC looking as good as it can and meltac is still plugging away at getting his DS2.0 shaders complete. As impressive as these images are the future holds even better things ;) At this point I would regard TK as merely approaching the stage of the groundwork being complete (I've overhauled the game literally inside and out)
Once the groundwork is done I'll look at adding in levels, I want the game to be familiar but also offer other areas of the zone to explore that are off the beaten story path. As for what those levels may be or what they may contain is anyones guess at this point though.