The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Workshop's Parts Inventory logs of all your crafting parts stashed in your Workshop stash. You can consult this registry in a contextualized way during your travels and raids

Preview
Workshop's Parts Inventory
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SuperStalker114514
SuperStalker114514 - - 60 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
2 : [Lua] e:/game/v6\gamedata\scripts\zone_keeper.script(167) : Close

LUA error: e:/game/v6\gamedata\scripts\zone_keeper.script:167: bad argument #1 to 'pairs' (table expected, got nil)

Check log for details

stack trace:

I encounter this issue when opening stash (machine translation)

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strangerism Author
strangerism - - 187 comments

my bad. It depends on Moddb.com and I did not know until now. I used this on GAMMA which has it by default. I will add the requirement in the descriptions.
Thanks for the feedback

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SuperStalker114514
SuperStalker114514 - - 60 comments

Okay! Thank you for your reply!

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SuperStalker114514
SuperStalker114514 - - 60 comments

I have discovered another issue, it seems that I already have "hideout furniture" but this error still occurs

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strangerism Author
strangerism - - 187 comments

need more from the logs then

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strangerism Author
strangerism - - 187 comments

bug fixed. redownload and let me know

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SuperStalker114514
SuperStalker114514 - - 60 comments

Hey! The bug has been fixed! Thank you very much for everything you have done!

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ZZzzzzzz78
ZZzzzzzz78 - - 7 comments

Any chance you could add support for Moddb.com ?

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strangerism Author
strangerism - - 187 comments

I don't know. We'll see

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TheSmersh
TheSmersh - - 96 comments

Thanks for the mod, very helpfull! Also what ui mod are you using?

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strangerism Author
strangerism - - 187 comments Reply Good karma+2 votes
TheSmersh
TheSmersh - - 96 comments

Thank you!

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strangerism Author
strangerism - - 187 comments

there is a bug. stay tuned

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Hunlight
Hunlight - - 36 comments

Im on EFP. and I checked mdos folder for function ui_item.build_desc_footer
14 hits -
mags_patches,
ballistics_mcm,
food_poisoning,
arti_lootboxes,
autdoc_binder,
surge_protector,
arti_outfits,
a repair_override,
zzz_arti_jamming_repairs,
artefact_transmutation_module.

so I wonder what does it edits as this line seem to be used in quiete a few other mods. and I havent checked second one.

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strangerism Author
strangerism - - 187 comments

it's ok, many mods override that in order to inject extra descriptions in the tooltip. It's how is done. The last mod adds what the other . mods added before it. Monkey patching is how is called

same with ui_inventory.UIInventory.Close

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Hunlight
Hunlight - - 36 comments

oh, coz I was worried as you specifically mentioned to be aware of it and check it. thought its not monkey patch but hard changes.

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strangerism Author
strangerism - - 187 comments

New update please redownload and install
fixed a crash when opening and exiting stash

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ThatOneTourist
ThatOneTourist - - 67 comments

Does this work with Maids Hideout Furniture Expansion?

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strangerism Author
strangerism - - 187 comments

it only logs parts that you drop in the stash of workshop bench that comes from Hideout Furniture mod.

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alekseyirkutsk1993
alekseyirkutsk1993 - - 2 comments

Hello, does the anomalous backpack work with the mod?

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strangerism Author
strangerism - - 187 comments

it should work but my mod only logs parts from the workshop bench stash not any other stash. if you store all the parts in the workshop stash then you are fine

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ieatgrass123
ieatgrass123 - - 16 comments

Is there an engine limitation preventing the script from taking inventory of all player owned stashes?

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strangerism Author
strangerism - - 187 comments

it's a little quality of life mod and so it has to be less impactful as possible in term of performance, otherwise it will become a ****** quality of life type of mod.

Since this mods logs crafting parts and everybody store parts in the Hideout Furnitures Workshop (makes sense since it automate crafting) I though he perfect balance would be to only check that stash

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ieatgrass123
ieatgrass123 - - 16 comments

I see now thank you for the explanation

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strangerism Author
strangerism - - 187 comments

Change Log

- Added MCM menu with option to delete/reset the store from the savegame data

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