Workshop's Parts Inventory logs of all your crafting parts stashed in your Workshop stash. You can consult this registry in a contextualized way during your travels and raids
The Workshop's Parts Inventory (WPI) mod logs of all your crafting parts stashed in your workshops. You can consult this registry during your travels by hovering one of these items in your invetory, showing in the item tooltip how many of the parts you have in your Workshop stash and what is the max condition of that part you possess (shown in parenthesis).
How to use it
- You populate and update the WPI logs whenever you open a Workshop stash.
- Hover on any item parts in your inventory (player/trader/loot/stash) to see in the tooltip the WPI info
Installation
Install it through MO2
Hard requirements
HIDEOUT FURNITURE (HF) V2.2.1 Moddb.com
Compatibility
Tested with GAMMA but I don't see how it should not work on Vanilla Anomaly or any modpack.
Works by overriding and monkey patching these funtions of their respective scripts
function ui_item.build_desc_footer(obj, sec, str)
function ui_inventory.UIInventory:Close()
so watch out for mods that do the same. Something to consider if things don't work as intended
Uninstall
Simply remove/disable the mod in MO2. In the mod MCM menu you have the option to delete the WPI store from the savegame data.
Stay light traveler
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
2 : [Lua] e:/game/v6\gamedata\scripts\zone_keeper.script(167) : Close
LUA error: e:/game/v6\gamedata\scripts\zone_keeper.script:167: bad argument #1 to 'pairs' (table expected, got nil)
Check log for details
stack trace:
I encounter this issue when opening stash (machine translation)
my bad. It depends on Moddb.com and I did not know until now. I used this on GAMMA which has it by default. I will add the requirement in the descriptions.
Thanks for the feedback
Okay! Thank you for your reply!
I have discovered another issue, it seems that I already have "hideout furniture" but this error still occurs
need more from the logs then
bug fixed. redownload and let me know
Hey! The bug has been fixed! Thank you very much for everything you have done!
Any chance you could add support for Moddb.com ?
I don't know. We'll see
Thanks for the mod, very helpfull! Also what ui mod are you using?
Moddb.com
Thank you!
there is a bug. stay tuned
Im on EFP. and I checked mdos folder for function ui_item.build_desc_footer
14 hits -
mags_patches,
ballistics_mcm,
food_poisoning,
arti_lootboxes,
autdoc_binder,
surge_protector,
arti_outfits,
a repair_override,
zzz_arti_jamming_repairs,
artefact_transmutation_module.
so I wonder what does it edits as this line seem to be used in quiete a few other mods. and I havent checked second one.
it's ok, many mods override that in order to inject extra descriptions in the tooltip. It's how is done. The last mod adds what the other . mods added before it. Monkey patching is how is called
same with ui_inventory.UIInventory.Close
oh, coz I was worried as you specifically mentioned to be aware of it and check it. thought its not monkey patch but hard changes.
New update please redownload and install
fixed a crash when opening and exiting stash
Does this work with Maids Hideout Furniture Expansion?
it only logs parts that you drop in the stash of workshop bench that comes from Hideout Furniture mod.
Hello, does the anomalous backpack work with the mod?
it should work but my mod only logs parts from the workshop bench stash not any other stash. if you store all the parts in the workshop stash then you are fine
Is there an engine limitation preventing the script from taking inventory of all player owned stashes?
it's a little quality of life mod and so it has to be less impactful as possible in term of performance, otherwise it will become a ****** quality of life type of mod.
Since this mods logs crafting parts and everybody store parts in the Hideout Furnitures Workshop (makes sense since it automate crafting) I though he perfect balance would be to only check that stash
I see now thank you for the explanation
Change Log
- Added MCM menu with option to delete/reset the store from the savegame data