5.0a is a quick update with some issues I noticed.
5.0 is a complete remake of the addon. No more clipping/distortion and unique sounds for every* gun. Need to do a lot of testing and tweaking, so consider this a preview version.
This is under a new listing because some might prefer the old version because of the necessary gun volume changes to remove distortion. Explanation in description.
If you run into any issues or missing sounds the best way to contact me is either messaging me on moddb or discord: Solarint#1522
This is a port of the JSRS mod for ARMA 3. It completely overhauls all the gunshot sounds with new assets. New Distant Sounds. New stereo first person sounds. Variable sounds for each guns for more variety. New Explosion Sounds.
Patch for blindside's weapons: Drive.google.com
It goes last in the loadorder, dont use the old blindside patch.
5.0a
-ump has more beef
-adjusted suppressed sounds
-adjust shotgun sounds
-snipers are a bit louder
-tweaked distant sound falloff distances
5.0 Preview 7/20/2022
Completely re-made the addon!
Further improved optimization by reducing the amount of unneccesary sound effects being played
Added optional Ultra Performance mode for low-end PCs (Part 4) Install ontop of the rest of the mod to enable. It overwrites the files in the sound_layers folder. It removes the variations that most sounds use so that the amount of sounds being played at once is drasticly reduced.
ALL guns (with the exception of about 3-4 that need to be done later) have unique sounds. That includes shotguns, pistols, and smgs which were previously lacking variety.
Redone ALL gunshot sounds to remove clipping and distortion resorting from that.
-The good: Full auto fire, especially with lots of stalkers shooting, will sound much better. Gunfire will be less grating to listen to because of the clipping.
-The "bad": Since all the sound files are no longer maxed out to make them as loud as possible: guns will sound somewhat quieter in general compared to before.
-What needs to happen to really "fix" the somewhat quiet sounds is a complete rebalance of all sound files in the game, to make everything else as quiet as they should be so that the guns can be the loudest thing in the game in comparison.
-Because I completely redid everything, there will likely be a lot of stuff to tweak in the next versions. If something sounds a bit weak or off, I probably already know about it.
-Suppressed sounds are still shared between guns of the same calibers, but that's the way its done in the Original JSRS mod for ARMA that all the sounds are from.
Known Issues:
Suppressed shotguns are still needing revamp
Thermite Grenades aren't using the right sound set
lots of little stuff that will be adjusted with time
Lots of un-used sound files from previous versions are mixed in that need to be removed
FOR MODDERS:
I redid a lot of file structure for the sounds for easier editing in SAVandT, less folders in general in _gunfire
I edited the weapon_sounds.ltx quite a bit since I had to assign new sounds to all the guns. So any patch that edits that will need to be updated.
If you want to add new sounds to the game with this running. I included "wpn_extra_snds" that you can use to config new lines without editing anything in the base mod.
There are also a bunch of sounds in the EXTRA folder in sounds/weapons/_gunfire that are good sounds that are currently not configed that you can use if you want to assign unique sounds for any guns you add.
I'll try it out
Edit: All sounds are working and I dont have any issues
But Ive noticed that much rifles like the Kar98k or Remington 700 have a very soft shooting sound
But still a great mod :D
Yup, that's on the to-do list. Thanks!
5.0a improves snipers a bit
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+1
The return of the king :)
beautiful.
would gladly try it out but blindsides jsrs patch needs an update :skull:
here you go: Drive.google.com put this last in your load order, or install it into gamedata last
many thanks o7
1.5.2?
It were released like a week ago, check "files" page here on moddb.
We will be able to modify shooting sounds for specific weapons? I've encountered a problem like this with JSRS and BaS. I am using MO2, and I noticed that even BaS guns have JSRS sounds, I hope that we can edit the sound layers for BaS guns, or there will be a compatibility patch for the sound files
not sure exactly how BaS sounds work, but they probably just use the default sounds which will be edited by this. I was going to create a compatibility patch, but BaS doesn't actually edit the weapon_sounds.ltx so it seems unnecessary. Haven't tested it though.
Does the order of installation matter?(MO2)Some people use BaS and JSRS and the BaS Weapons are keeping their sounds. Does the load order matter? Should I put BaS first and then JSRS? I tried like that too, and it overwritten BaS weapon sounds. You should test it to see it. My opinion. And if you happen to test this and notice
the problem, please create a compatibility patch, so that BaS weapons keep tehir own sounds, and are not getting JSRS sounds
I did a manual install by overwriting and I can confirm that BaS sounds don't chnage at all
Una pregunta que te molestara seguro ¿el parche blinside pesa 8,04kb?? Perdona que te lo pregunte pero como yo lo descargo con el celu y el google drive no lo se usar muy bien. Un saludo🖑
Estoy usando el traductor de Google, lo siento.
Sí, es solo un cambio de configuración para usar los nuevos sonidos de blindxside, eso es todo lo que necesitas, creo.
Simplemente brutal bro, excelente trabajo👍👍😃👍👍. Lo acabo de probar despues de que me contestaste, no probé todas las armas todavía pero es excelente👍
Solarint our savior has come back to once again reinvent the wheel! (or in this case, how guns make pew pew but better.)
Will work on 1.5.1?
+1
yeah, should work fine.
Hi Solarint. JSRS is an amazing mod and your updates are always welcome.
The guns being quieter is a welcome change, even if unintentional.
I would like to make a small remark regarding 'audio hygiene' that gaming communities often overlook or even frown upon at times in pretty childish way, dismissing it as 'idiot and cheaters' problem.
One word: tinnitus.
It creeps up on you after years of gaming with gunshots on headphones and other similar stimuli. Once it hits, it comes out of nowhere and stays for the rest of your life - ringing in your ears/skull that will be particularly apparent in the quiet of the night when you try to go asleep. I'm lucky enough that mine is not the worst, but it is there to remain and can only get worse overtime if no attention is paid to healthy living and taking care of your hearing. People often think it's never going to happen to them and that it takes some extreme and idiotic practice to get it. It doesn't.
Years of playing games with gunshots on headphones accumulate exactly the same way as, say, boxer's brain trauma does after years of getting punched in the head. It doesn't take a knockout, it just takes a thousand smaller hits.
The final and ideal solution would be for Anomaly to have a separate audio slider for gunshots and explosions. Until that is ever the case, I simply encourage not cranking decibels up on them, keep them in good balance with in-world ambience levels, and take good attention to which frequencies they operate on. Softer is good - it's the quality and texture of sounds that matter, not their blunt sharpness and volume.
Thanks man, keep up the amazing work.
mmm myes i love getting ptsd from tarkov with mutated pigs
Don't know about you but I always just turn my volume down.
turning the volume down turns the volume down on everything uniformly, from gunshots through world ambience, dialogues, effects et cetera. Gunshots are always the standout violent bursts of audio in similar games so a separate volume control absolutely makes sense from the point of view of taking care of your ears.
is there a way I can change the sound of the supressed m4 and it's variant to sound like the suppressed aks ? I really like those more but I don't know how to change them
Yeah super easy to do. Look in the file weapon_sounds.ltx in configs/items/weapons. you can search for the m4 and change
snd_silncer_shot = wpn_556_snd_silenced
snd_silncer_shot_actor = wpn_556_snd_silenced_actor
to
snd_silncer_shot = wpn_545_snd_silenced
snd_silncer_shot_actor = wpn_545_snd_silenced_actor
Buddy, we wish these new sounds were in version 1.5.1!
it works fine in 1.5.1
Всем привет, можете подсказать, после установки вылезла такая ошибка, когда подхожу к Мяснику на Свалке
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 915
Description : fatal error
Arguments : Can't open section 'ammo_knife_6'. Please attach [*.ini_log] file to your bug report
stack trace:
это скорее всего конфликтует с другим модом, он вообще не редактирует ножи
read the description but didn't see the answer so just to confirm: this is to be used as a patch to be dropped on top of the previous version of JSRS?
no its standalone, but it wont hurt anything if you overwrite the old version
nice one, thanks for clarifying
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 915
[error]Description : fatal error
[error]Arguments : Can't open section 'ammo_knife_6'. Please attach [*.ini_log] file to your bug report
stack trace:
Latest upload is labled 5.2.zip. Is this 5.0a or 5.2? Were there other updates?
weird. 5.0a is the newest. it might be because the name was the same as the first upload so it got labeled that on moddb.
Hola estuve probando varias armas hoy, y el SR-3 Vikh como que esta bugeado el sonido de disparo sin silenciador, solo queria avisar👍
Gracias, lo miraré
We are able to configure the mod so BaS weapons are not modified by JSRS?
can't wait
Have been waiting for this gem thanks for your effort.
by the way does it work with Groks ballistic overhaul mod? I saw that both mods use the same weapon_ammo.ltx
So far, so good, I guess. Please, don't forget to update the former mod info, so other gamers will see this update.
Thanks! Awesome mod!
Unless I'm mistaken, the blindside patch you provided causes the SR-3M Vikhr to have no audio when unsuppressed.
the following two lines call for the Vikhr's own sound layer config, but that doesn't exist:
snd_shoot = wpn_vihr_snd_shoot
snd_shoot_actor = wpn_vihr_snd_shoot_actor
They need to be changed to use something like the 9a91's sounds, so I changed those lines to this:
snd_shoot = wpn_9a91_snd_shoot
snd_shoot_actor = wpn_9a91_snd_shoot_actor
Hope that helps someone, I haven't found any other issues like this with other weapons yet. I went through all the pistols and a good chunk of the other guns. Aside from this issue, incredible work as usual, Solar.
No jam animation playing fir Mosin and most other guns. Will this be fixed soon? I’m using with weapons part overhaul
Hello, love this addon but i encountered a small detail problem. I applied the Blindside Patch for this version, but when I tried emptying a mag for VSS there's no sound that is being played when the chamber is being pulled (I don't know the proper term). This event only happens when I applied the Blindside Patch.
Edit: I have AWAR installed.
Small things like this bothers me and I don't know why.
Gun fights add HUGE stuttering and fps drop. Game does not launch if I uninstall mod (this happens with previous versions of JSRS too, low end mode installed, using MO2)
Here are the logs if i remove the mod.
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load::<lambda_e99ce75da32d3d652e2627301418ac43>::()::<lambda_2e6e6a9ad892c4e264538633a7708a18>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 332
[error]Description : Can't find include file:
[error]Arguments : sound_layers\wpn_AR_sounds.ltx
My fault, it was AWAR, just turned it DLTX and game worked just fine. (without JSRS) So sorry.