The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Sick and tired of finding gear that you can't disassemble? Wish you could replace the parts on your partless rare guns? Me too, so I fixed em.

Preview
[Modded EXEs] Luna's Master Disassembly List & Parts Fix v2.1.3
Post comment Comments  (0 - 50 of 101)
Theo_the_Dog
Theo_the_Dog - - 176 comments

Now wait one gosh darn tootin' sec. This basically makes B&S compatible with WPO. I know there's some oddities, like there's no 23mm barrel in the game, but this is terrific, thanks so much!

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LunarTM Author
LunarTM - - 40 comments

Yeah, there are some occurrences with guns with unique ammo calibres that I just don't have matching parts for. I've substituted those slots for parts that fit the weapon subtypes and calibre. I'd much prefer to have an accurate part for the guns (like the unique pistol barrel for the FN FiveseveN), but I currently don't have the experience to add brand new parts in the game. Maybe in the future

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Oh that's right, I forgot the Fiveseven and that's vanilla. If you ever take a crack at adding new parts like that I wish you lots of luck.

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LunarTM Author
LunarTM - - 40 comments

I think I figured out how to add new parts to the game. I just have to figure out how to use GIMP first lol.

Edit: Spent all day learning how to mess around with the game's files and was able to successfully implement a brand new weapon part to the game: a 9x21mm pistol barrel! Made specifically for SR1MP Gyurza series of pistols. Give me another week or so and I should have another update for the Parts Fix that adds my new custom parts.

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damian123456789
damian123456789 - - 3 comments

Very good job, you can do some similar work to disassemble the helmets, because I do not know if it is only me but I would like to use that part of my equipment to get materials

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LunarTM Author
LunarTM - - 40 comments

The helmets are able to be disassembled with this addon. Make sure you place this addon AFTER any addons that conflict with it.

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morgannoor1991
morgannoor1991 - - 475 comments

many thanks to your beautiful beautiful genius brain

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GabeCPB0
GabeCPB0 - - 354 comments

F'ckin A, man! Jesus, you don't know how that stuff that was impossible to disassemble was upsetting to me. Helmets, the Armstel... Anomaly is mostly based on the player don't needing traders, but with those guns, we did. That ****** me off.

I don't play with BaS, but still, I will thoroughly enjoy your addon!

Should be in base game, really.

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TheVoidPancake
TheVoidPancake - - 68 comments

Thank you for this. 10/10. Great addition, especially for BaS users.

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Oni_Barix
Oni_Barix - - 97 comments

Have you considered converting this to DLTX? It should make compatibility patching almost effortless.

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LunarTM Author
LunarTM - - 40 comments

I never thought about it, but this might be a good thing to learn how to do. I haven't touched DLTX before, so it might take me a bit to learn it.

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saturnit3
saturnit3 - - 73 comments

Amazing job. Definitely a must for long time BaS users, I will be keeping an eye out for the updated release for Trader Overhaul and more updates

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saturnit3
saturnit3 - - 73 comments

I have been enjoying this mod for a while but a patch for the Separated Helmets Outfits Backpacks would be golden

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LunarTM Author
LunarTM - - 40 comments

I'll look into it

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morgannoor1991
morgannoor1991 - - 475 comments

i'm not modder but I have a suggestion, is it possible? repair broken gauss rifle with artifact and repair Values should rely on artifacts tier And also the possibility to craft ammo from artifact for gauss rifle because i rarely found old battery ammo to craft them.. what did you think sry if my eng bad =)

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Kristofff
Kristofff - - 5 comments

I noticed many things in Anomaly 1.5.1 and Provak's Anomaly Weapon Overhaul 2.6(5) not having a disassemble option.

Did I do something wrong or does this mod need an update before it can cover everything in the above mod combination?

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Chairkicker
Chairkicker - - 7 comments

Good mod. It's missing the BaS APS though, as well as the SR-2 Verserk.

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LunarTM Author
LunarTM - - 40 comments

I've updated the addon to include all the new BaS weapons :)

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sicoy
sicoy - - 80 comments

Is it possible to get an addon that allow multiple dissassembly ? Its such a pain to disassemble like 50 radios one by one. And you are the only one who actually care about disassembling

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Banjaji
Banjaji - - 389 comments

See this mod: Moddb.com

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Banjaji
Banjaji - - 389 comments

LunarTM, may I use your mod in this mod: Moddb.com? Basically the idea is to disassemble absolutely everything except for base materials. If you don't want your content included in my mod then please say so (preferrably direct message or under my mod's comments)! In that case I'll remove your content from my mod and reinvent those disassembly recipes.

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LunarTM Author
LunarTM - - 40 comments

So, I took a pretty long hiatus from Stalker, but I'm back now. I finished playing through my "from scratch" loner and started up UNISG on stream. I got talking about the weird oddities about the guns, parts, outfits, and etc and it's got me motivated to get back to modding again.

Some of y'all have pointed out that BaS has been updated with new guns, so my addon might not be working all that well. I see y'all have some suggestions for compatibilities with other addons as well that I'll look into. My personal addons for the game are pretty old too, so I might have to update a lot of things to get everything up and running again.

DLTX has been suggested, and I think this may be a good idea to implement, although at this moment, I don't really know how to use it. If BaS and Trader Overhaul haven't changed too much, I can probably put out a normal addon to accommodate them both and then look into getting DLTX working later on for other addon compatibility.

I hope y'all are excited, because I am!

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frostvlad13
frostvlad13 - - 18 comments

Might want to update to BaS Dec 28 minipatch. It's in the description. Here's the link Drive.google.com.

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LunarTM Author
LunarTM - - 40 comments

No worries. I pushed out an update for the most recent versions of BaS and the Trader Overhaul.

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LunarTM Author
LunarTM - - 40 comments

I've been pretty motivated recently, so I spent the entire day working with Provak's Weapon Overhaul. Every available weapon and outfit in his v2.4 addon should now be able to be disassembled.

As for future updates, I still have to look into fixing some of the weirdly assigned parts for a few guns as well as figuring out the Gauss gun. I'd love to add parts to it, but it's such a unique weapon that I'd have to manually create each part, which will take some time. I'm also looking into making this addon compatible with DLTX, which also will take a while to learn and implement, but doing so should make future updates much easier for everyone involved.

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LunarTM Author
LunarTM - - 40 comments

Managed to get DLTX figured out, which should greatly improve the addon's ability to mesh with other addons, unless there's something outright missing that needs to be added. Turned out to be much easier than expected thanks to the DLTXify addon.

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StronGV
StronGV - - 590 comments

You can make it so that when you disassemble a Gauss rifle, you get a bunch of capacitors, resistors, transistors and copper wire.
True, at the same time it will be too cheating to repair it. Because all parts for repair will always be 100% quality, and in order to repair a rifle, only one part of each type is required.

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LunarTM Author
LunarTM - - 40 comments

I actually have custom parts created for the gauss rifle, and I would've released it already, but there's a compatibility issue with WPO that causes an errorless crash when right clicking the gauss rifle. Since this doesn't happen to other guns with custom parts, I know the parts themselves aren't an issue. I imagine the script that handles the field strip function has some kind of error when trying to assess whether or not the gauss gun has parts.

ATM, I have no idea how to solve this. I don't know Lua, so I've been trying to learn as much as I can in my free time after work so that I can go through the scripts and hopefully pinpoint the issue and fix it.

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LunarTM Author
LunarTM - - 40 comments

Version 1.5.0 has been released, and it's got the most amount of work put in it yet! More options for installation, a more streamlined installer, brand new weapon parts, and my most favorite part, giving the gauss guns the ability to be properly repaired! I've learned a lot along the way for this update, and I'm hoping to fix up a few more things and pretty up the installer in the future.

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Dorsai!
Dorsai! - - 14 comments

Could you maybe look into putting the icons for the new parts into their own file like ui_icon_lunar.dds? I think Cr3pis does something like this with the optional addons to his icon pack.

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LunarTM Author
LunarTM - - 40 comments

I'll look into it. I thought it had to be in the ui_icon_equipment.dds file, but if I can just make my own version, that'd be grand

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LunarTM Author
LunarTM - - 40 comments

Ayo, this is fantastic! Got myself Raven ascendant's Icon Override, and that thing's such a fantastic tool. I do have a few fixes and a couple new parts to add for the next update, but this should make things so much smoother, and it should be universally compatible with any mods that use a custom ui_icon_equipment.dds file. Thanks for the tip!

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Dorsai!
Dorsai! - - 14 comments

That sounds great! Looking forward to the update.

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LunarTM Author
LunarTM - - 40 comments

Version 1.6.0 is out now! There's two new parts, and snipers finally get some love for their barrels. I've also swapped the Gauss Gun's default parts to the best calibre barrel, as I felt like using the basic 7.62mm sniper barrel was too cheap for a gun of its power. The Icon Override plugin should also make any new parts compatible with any mod since it no longer uses the ui_icon_equipment.dds texture file.

Personally, I'd love the ability to make it so that whenever you rechamber a sniper from one calibre to another, the barrel part for the gun would also change to match the new calibre, but I don't know if that would even be possible on a technical level. Maybe it is possible and I just don't have the knowledge to pull it off yet.

Also, please let me know if there are any missing items or bugs as a result of my addon. I'll do my best to keep things all patched up and good to go.

P.S. I removed the 1.5.1 bit at the end of the file name. It was a little confusing to look at, and it seemed kinda unnecessary since there are no more planned version updates for the base mod.

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AyeBlin
AyeBlin - - 364 comments

WPO version on moddb is pretty much outdate could you use this one here? Github.com

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LunarTM Author
LunarTM - - 40 comments

Thanks! I'll give it a look over and see if there's anything I need to update for my own addon.

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StronGV
StronGV - - 590 comments

Could you add a description to the folder structure as it's hard to know what to use for what.

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Wizard2
Wizard2 - - 298 comments

Im guessing MO2 has the instructions because im kind of lost doing it manually lol

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StronGV
StronGV - - 590 comments

Exactly! There is also a folder "fomod", you need to look at that one.

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LunarTM Author
LunarTM - - 40 comments

Yeah, MO2 is required due to the fomod installer. Doing it manually is honestly nowhere near as safe and easy as using MO2; you should give it a try.

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Wizard2
Wizard2 - - 298 comments

I've used MO2 but i prefer doing manually, that way you can repair the incompatibilities, thanks for the answer.

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Noxilian
Noxilian - - 65 comments

You can repair all the compatibilities easier in MO2. It's safer since you can do so without ever losing the original files for each mod (or those in vanilla Anomaly). Also removes the risk of not knowing which version of a file is being used, since they're all still in the list, and it shows which ones are overwriting others.

If doing manually compatibility patches, just choose to "Create Empty Mod", and copy any files you need to change to that mod.

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Guest
Guest - - 690,459 comments

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edj1996
edj1996 - - 2 comments

Hey so I've been trying to get this to work for a while. I've tried both the DLTX and the regular setup, and every time it has the exact same CTD error which is:
* [x-ray]: Prefetching Data
Loading objects...
! Can't find sound 'weapons\ak74\ak74_switchtch'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_gauss\wpn_gauss_world.ogf'.

Any idea what's causing it?

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Senaattori89
Senaattori89 - - 207 comments

Same problem here.

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Noxilian
Noxilian - - 65 comments

The mod for some reason tries to overwrite the vanilla Gauss Rifle with the information of the BaS Gauss Rifle, making the mod incompatible for anyone not using BaS.

This change seems outside of the scope of the mod in the description, so not sure why it's doing that. I think it can be resolved by basically just removing the "gamedata\configs\mod_system_mod_development.ltx" file (NOT the "gamedata\configs\items\settings\mod_parts_mod_development.ltx).

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ChadderCheez
ChadderCheez - - 2 comments

Yo so I've ran into something interesting. Been playing around with modding anomaly and wasn't using MO2 or JSGME like I should've and bricked my game, no biggie. Keep a spare .rar of anomaly and all of my mods just in case this happens, decided to give modding another go with MO2 to play it safe. All of my BAS weapons were able to be disabled on my last installation, but I can't seem to get the mod to work for them now? Tried reinstalling the mod multiple times, even tried putting BaS into the gamedata folder manually along with your mod to see if that would remedy the issue I'm having but it persists. This might be a case of a faulty install or something but I'm not sure. I'm usually able to figure this kind of stuff out on my own but I'm genuinely stumped here and would prefer if I didn't have to do another fresh install lmfao

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ChadderCheez
ChadderCheez - - 2 comments

Figured out my issue myself, my slow *** didn't realize that your mod had been updated, reinstalled with lates version using MO2 and at the bottom of my order and everything works smooth as butter, thanks for the great qol mod man

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edj1996
edj1996 - - 2 comments

Hey so I got it running by installing BaS, as I figured that the gauss_world file was required from that. But it appears to be incompatible wtih MCM. With only MCM, BaS, WPO, and your mod active, the game will CTD during the loading screen right after I start a new game. This is the error I get:
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...omaly-1.5.1.2\gamedata\scripts\a_arti_jamming_mcm.script:51: attempt to concatenate a nil value
! [SCRIPT ERROR]: ...omaly-1.5.1.2\gamedata\scripts\a_arti_jamming_mcm.script:51: attempt to concatenate a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...omaly-1.5.1.2\gamedata\scripts\a_arti_jamming_mcm.script:51: attempt to concatenate a nil value

stack trace:

The weird thing is that it doesn't appear your mod touches a_arti_jamming_mcm.script, but WPO and MCM alone cause no problems.
Would appreciate any help because your mod is great, but I'd rather play with MCM than not.

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Senaattori89
Senaattori89 - - 207 comments

a must have addon for sure. first had some problems as I did not use BaS but it was easily solved by deleting couple lines of text from 1 file. and after I started using BaS there has been no problems whatsoever. 10/10

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Guest
Guest - - 690,459 comments

Can you tell me how did you fix it? Is the file the gauss file in the weapons folder?

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Ra30R3
Ra30R3 - - 397 comments

Delete "mod_system_mod_development" file in "gamedata/configs/" folders and your problem is fixed.

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