The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
This addon is an addon compatibility patch of LIVING ZONE V1.0.9 and ARTEFACT HUNTERS Storyline
can u make them merge together to make one file?
I will work on it.
Hi, I wanted to ask LIVING ZONE + AF 1.0.3 PATCH to install after Artefact hunter and or should I also install Living Zone mod and how to set the order correctly? The JSGME.ini list is not all there is a lot of letters just after Boomsticks --- Boomsticks and Sharpsticks 23-Apr-2021_1.5.1 = 52
Patch For BaS & TO = 53
Patch For BaS & JSRS 3.6 = 54
CinematicVFX 3.0 (Main) = 55
CinVFX 3.0 (Reg + Vis) = 56
Quick_Melee_Atack (item animations needed) = 57
Cr3pis Icon Pack 1.1.7 - HD Outfits + TO = 58
Patch After Cr3psis & Patch BaS + JSRS = 59
Patch for Cr3pis (TO version) & THAP = 60
Powered Exoskeletos v1.3.7.2 = 61
Patch For Pow.Exo & TO, THAP, HD Models, BaS = 62
Helmet Parts = 63
Voiced Actor 2.0 (Russian Version) 1.5.1 = 64
Realism from the SURLY v1.0.8.18 = 65
Beef's Shader Based NVG v.0.9 = 66
Bullet_time_v0.2 = 67
Level sound = 68
Artefact hunter storyline v.1.0.3 = 70
Patch For Art.Hunt & Cr3psis and BaS = 71
You can just install Living Zone after Patch For Art.Hunt & Cr3psis and BaS in your list and then this patch.
I was under the impression living zone wasn't properly compatible with 1.5.1 unless some major merging was involved. Does this patch also address that?
Having installed Living Zone, I did not see any problems. But I do not exclude the fact that they are. I am not a professional addon creator, this patch was originally made for myself.
Is Artifact Hunters playable in English yet, or is it in need of a translation?