The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A collection of over 50 weapon handling sounds across weapons through out STALKER

Preview
BaS and reanimated weapon audio handling pack V1.1
Post comment Comments
TacoWithChela
TacoWithChela - - 306 comments

i know is a lot to ask and probably a lot of work to do but personally i dont use blindside animations, only bas, can you make an patch for bas users only? pretty please

Reply Good karma Bad karma+1 vote
Shr¡ke Author
Shr¡ke - - 281 comments

You can actually run it with out the Re animations but some of the the weapon sounds will be out of sync, all I can do really is just remove the blindeside stuff and release just the BaS weapons.

Reply Good karma+3 votes
TacoWithChela
TacoWithChela - - 306 comments

yeah no problem i can give a try to blindside animations is just that is a lot of work to do cause i have about 70 mods running in my anomaly so i need to go trough the ones that needs patches for blindsides animations and test it properly, is a lot of work but i can try it

Reply Good karma Bad karma0 votes
Shr¡ke Author
Shr¡ke - - 281 comments

Blindeside stuff is just new animations for existing guns I don't think it will conflict as much as say BaS as they just reanimations of guns that already exist.

Reply Good karma+1 vote
Simbrave
Simbrave - - 225 comments

Thank you so much

Reply Good karma Bad karma+1 vote
TacoWithChela
TacoWithChela - - 306 comments

btw can you make a Main EFT reposition patch too?

Reply Good karma Bad karma+1 vote
Shr¡ke Author
Shr¡ke - - 281 comments

I'll leave that for someone else too do I'm not a coder so if someone wants to patch it to do so they can.

Reply Good karma+2 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments

Good mod, definitely a good quality of life one. Keep up the good work!

Reply Good karma Bad karma+1 vote
YSNDR
YSNDR - - 28 comments

Does your "BaS AK platform audio handling pack" already included in here or should I use both? Btw love your AKs audio, very pleasing for ears

Reply Good karma Bad karma+1 vote
L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,171 comments

it makes the other pack obsolete, as it replaces/overwrites all files :)

Reply Good karma Bad karma+1 vote
Shr¡ke Author
Shr¡ke - - 281 comments

Yep its apart of this pack.

Reply Good karma+3 votes
YSNDR
YSNDR - - 28 comments

Alright thank you man

Reply Good karma Bad karma+1 vote
Shr¡ke Author
Shr¡ke - - 281 comments

Update coming later with the following fixes.

*ISG AK74 and AK47 now have the correct sounds.

*New sound for Vintorez ISG and M2 variants

* Fixed AK74 Beard reload sound sync

*Updated to make use of the latest BaS 28th December Patch.

Reply Good karma+1 vote
trankhanhduyh
trankhanhduyh - - 27 comments

Game crashed when enter skadovsk ship. The log said 'ammo_vog-30'. Please attach [*.ini_log] file to your bug report

Reply Good karma Bad karma+1 vote
Shr¡ke Author
Shr¡ke - - 281 comments

That is related to a mod that changes or adds ammo types this mod is purely audio it would have no changes made to ammo.

Reply Good karma+1 vote
Shr¡ke Author
Shr¡ke - - 281 comments

**Update**

Working on EFT reposition version.

Toz 34, bm16, ppsh41 and vs61 handling finished.

Reply Good karma+1 vote
Guest
Guest - - 690,517 comments

Man, that's cool! But there are errors in the config files: extra spaces (AKM-Alpha), incorrect registration event-sound (Fal AUS). And also, some config files do not differ at all from the original BAS files, why should they be archived at all?

Reply Good karma Bad karma0 votes
Shr¡ke Author
Shr¡ke - - 281 comments

Only the reload audio snd's in the configs were changed to new audio, other from that I made no chances to the config files.

Reply Good karma+1 vote
Shr¡ke Author
Shr¡ke - - 281 comments

This is going to be pulled down in the next 24 hours as I want to replace it soon with a EFT position version.

Reply Good karma+2 votes
vladimirwasp
vladimirwasp - - 6 comments

Hello, why is there no reload sound wpn_mp 153_m1?

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,517 comments

Minor Bug Report

MP-153 Carabinier(Bas) shell inject sound is too low(Barely hearing)

AK-105 Swamp/Shakal(BAS) hide/restore sound(firemode click sound) is too low

Reply Good karma Bad karma+1 vote
Senaattori89
Senaattori89 - - 207 comments

Any ETA on update?

Reply Good karma Bad karma+1 vote
issapasha1
issapasha1 - - 2 comments

akms and some outhers is like shoting with kandy (water) weapons ??? not good so far

Reply Good karma Bad karma+1 vote
Akimov23
Akimov23 - - 29 comments

Hello, I found a strange feature, when loading the Carabineer(MP 153) I don't hear the sounds of shellls being put in the shotgun. How can I solve this?

Reply Good karma Bad karma+3 votes
HatsuneMiku-Fan
HatsuneMiku-Fan - - 14 comments

As soon as i saw this i fell inlove with it i saw some guys mmake a preview on Youtube the Re-anims and sounds are just WAY better than BAS lovve the blindside anims 10/10

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

BaS and reanimated weapon audio handling pack V1.1 has not been tagged yet.