The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Won't be updated anymore!! Archived this mod now!!

Preview
[1.5.1] BaS Anomaly Magazines Patch (ENG/RUS)
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Guest
Guest - - 689,481 comments

can this work in rc21?

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Steti1999
Steti1999 - - 25 comments

Because the BaS only work with RC21 or above, i think yes its work.

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Neareb
Neareb - - 68 comments

Thanks for your work, i waited for a mod like this for a long time. This is great.

I noticed some things though. It appears that both versions of TOZ-106 don't have a mag support yet and also rpk-16 seems to be using a 45 round mag by default(at least in the item spawner) and it should use 60-rounder. Those are the only issues I encountered for now.

Keep up the good work.

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d_nan Author
d_nan - - 219 comments

Thanks for the feedback. I will get that done by tomorrow morning.

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Neareb
Neareb - - 68 comments

Sorry to disturb you once again, but i just tested the new patch and it seems that both versions of TOZ-106 use just a two round mag, though the version with the wooden stock should be using 4 round mag by default. I don't know if you can do something about that. Anyway it's not a huge deal, but it would be neat if you could look into that.

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d_nan Author
d_nan - - 219 comments

Yea I released a patch for it. Should work now.

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alisen88
alisen88 - - 288 comments

Impresionante vista del arma de la captura, que addon es, en B&S no esta?

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Guest
Guest - - 689,481 comments

si esta

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d_nan Author
d_nan - - 219 comments

AS VAL or VSS, I can't remember which one but it was one of the two.

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alisen88
alisen88 - - 288 comments

Yo he probado con todas las que hay (As Val y VSS) y ninguna de ellas se ve como en la imagen, tengo la ultima actulización de B&S

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d_nan Author
d_nan - - 219 comments

Have you tried the AS VAL Tac or VSS Merc? I think its one of the two. If not, then this preview picture is from an old version of BaS.

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alisen88
alisen88 - - 288 comments

No es ningún modelo de AS Val ni VSS de B&S, es un modelo que no he visto antes de AS Val por eso pregunte, debe ser de otro addon.

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d_nan Author
d_nan - - 219 comments

I asked Gwub where he had gotten it from and he said it was an old screenshot from September 2019 and so it is from an old version of BaS, not another addon.

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alisen88
alisen88 - - 288 comments

Muchas gracias eres muy amable por el tiempo tomado. Por cierto el RPK ahora si tiene cargador de 60, pero los cargadores de 30 para VSS aún no funciona

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d_nan Author
d_nan - - 219 comments

No problem, bro. Anyway, I know the 30 bullet mag vihkr does not work for the VSS. The 20 bullet mag AS VAl will work for the VSS though. I am currently trying to make the 30 bullet mag vikhr accept 10 bullet mag VSS and 20 bullet mag AS VAl and vice versa. Until then, use the AS VAl mag for the VSS if you want maximum bullets for the VSS.

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SamcioPamcio
SamcioPamcio - - 26 comments

FINALLY ! THANK YOU

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Mr_Ghost
Mr_Ghost - - 14 comments

How to install alone or overwrite this patch on wutts magazines??

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d_nan Author
d_nan - - 219 comments

Download BaS, download wuut's magazines then use this patch to overwrite wuut's magazines. Hope this helps!

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Guest
Guest - - 689,481 comments

Твои магазины несовместимы между собой.
Например, AS Val, VSS Vintorez и SR-3M Vihr имеют одинаковый тип магазинов, на 10, 20 и 30 патронов. Они взаимозаменяемы.
Ты можешь это исправить?

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d_nan Author
d_nan - - 219 comments

VSS mags work on AS VAL & AS VAL mags work on VSS, but making SR-3M Vikhr mags work with these two is on my to-do list. Also, you got your AS Val and VSS mixed up.

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Guest
Guest - - 689,481 comments

Does this fix the problem with anomaly magazine that when you hover the magazines it crashes the game?

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d_nan Author
d_nan - - 219 comments

Im not too sure actually. I haven't had any crashes at all while using this. You shouldn't either. I am using RC23 so it might be that. Also RC23 requires a patch for mags to work and I will be posting that soon.

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Guest
Guest - - 689,481 comments

I'm using RC21 and I don't know if I update to RC23 I'll lost my save data.

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d_nan Author
d_nan - - 219 comments

If you are happy with RC21, then I would say stick with RC21. If you want to update to RC23, then update. I don't think you will lose your save data but I am not too sure.

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noahellam1994
noahellam1994 - - 21 comments

I'm getting these crashes, it happened with one of the brown 5.45 ak mags and I think also on a VSS mag

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TDLemon
TDLemon - - 82 comments

Good day,
-Fixed TOZ-106 Not really.
Toz106 and Toz106_m1 has same 2 ammo mag\clip.
But Toz106_m1 has 4 ammo inside, so there goes the bug of 4ammo inside 2 mag\clip

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d_nan Author
d_nan - - 219 comments

I had tested the TOZ106 and it worked so I assumed both worked. Thanks for the feedback. I will fix it as well as release a patch for RC23.

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Stalker_Boss
Stalker_Boss - - 1,713 comments

Скоро будет перевод?

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d_nan Author
d_nan - - 219 comments

Yea, i mean a lot of it is already translated and available but those that aren't are being translated right now and should be there soon enough.

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Stalker_Boss
Stalker_Boss - - 1,713 comments

Good to hear. Probably u see my revisions, I`m playing RC23 + BaS + my revisions, and I liked the magazines in Area.

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d_nan Author
d_nan - - 219 comments

Yea I used your area revision mod. It was pretty nice considering area's difficulty. I didn't know your area mod worked on anomaly tho.

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Stalker_Boss
Stalker_Boss - - 1,713 comments

I`ve made lots of revisions for many mods, most of them are not on moddb.
For Anomaly is: Moddb.com

My main theme: Ap-pro.ru

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Neareb
Neareb - - 68 comments

Just found another weapon that doesn't have a mag support. It's SVD-S. Thought I'd let you know. :)

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d_nan Author
d_nan - - 219 comments

I fixed it already, may as well release it, but I need to check if all my files and such are compatible with the new 1.5.1 release.

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Neareb
Neareb - - 68 comments

I installed a new patch and both SVD-S and SVD-S PMC still don't use mags sadly, though normal SVD does.

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d_nan Author
d_nan - - 219 comments

Im gonna change your credit from feedback to tester for all the feedback you have given and Im gonna stop releasing patches on weekdays as well because I can't test until weekends. I think I already have an idea on what I did wrong and I have corrected the issue(hopefully it should fix) but I won't release until I have tested myself. Also thank you for the feedback once again. Also are you on 1.5.1? Just asking so I can see if this patch, and by extension the magazine mod(btw if you are using 1.5.1, use the patch for rc23, I have heard from other modders that 1.5.1 is just a bug free rc23), still works or if its obsolete.

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Neareb
Neareb - - 68 comments

Nah i'm still on rc23, don't see a reason to switch to 1.5.1 until addons that i'm using are updated. And yeah take your time, no reason to rush things.

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Guest
Guest - - 689,481 comments

why is it that when i press R it doesnt do anything, it doesn't swap magazines when i press r even though i havve a spare in my inventory?

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Neareb
Neareb - - 68 comments

Did you add them to the loadout? Right click a mag and press add to the loadout.

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d_nan Author
d_nan - - 219 comments

To further add, if you cant add more magazines to your loadout then change your clothes. For example heavy armor can carry the most magazines like 9-10(i think) while not having any clothes on will let you carry 2 magazines. It also depends on the type of magazine. Like heavy armors let you carry 3-5 medium(like ak, m4, scar, etc) magazines, a couple of heavy magazines(like pkp, rpd, rpk, etc) and a lot of pistol magazines but no clothes won't let you carry heavy or medium magazines and only 2 pistol magazines.

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Nimzana
Nimzana - - 27 comments

Ohhh, this explains the green Dots of the mags in the Inventory, was jsut about to ask what they were, also love that feature that you add them to the load/Armor, like you putting the mags in pockets on said armor so easy acces to reload the weapons you current wearing, very neat!

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olegyurtsev
olegyurtsev - - 4 comments

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] g:/games/anomaly-1.5.1.2\gamedata\scripts\wuut_mags.script:2424: attempt to compare number with nil
! [SCRIPT ERROR]: g:/games/anomaly-1.5.1.2\gamedata\scripts\wuut_mags.script:2424: attempt to compare number with nil

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: g:/games/anomaly-1.5.1.2\gamedata\scripts\wuut_mags.script:2424: attempt to compare number with nil

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d_nan Author
d_nan - - 219 comments

Did you use the rc23 patch also how did you get this crash?

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olegyurtsev
olegyurtsev - - 4 comments

The RC-23 also

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olegyurtsev
olegyurtsev - - 4 comments

When buying or searching tel. Magazine on Val.

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d_nan Author
d_nan - - 219 comments

That is a bug from Anomaly Magazines not a bug from this addon. I can't really fix it, only Wuut, the creator of Anomaly magazines, can.

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olegyurtsev
olegyurtsev - - 4 comments

Thank you!

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Neareb
Neareb - - 68 comments

Just run into rpk-16 and it's still using 45-round mags though it should be using 60-rounders.

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d_nan Author
d_nan - - 219 comments

Thats weird on my end the rpk16 uses 60 round mags. I will look into problem and hopefully have fix by next weekend.

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manzmnl
manzmnl - - 485 comments

When I reload a magazine the reloading sound is played according to the number of bullets, but the green bar doesn't fill properly. I always have to perform the process a second time, then the bar gets updated. But I also figured that I can interrupt the reloading process right after the first bullet, and then repeat it - and the magazine will be fully reloaded.

is that intended or somehow not fixable at the moment? Or is it just me..? I'm pretty sure I've done everything correct.

EDIT: I just checked the script. You basically "only" added the BaS weapon's mags. But I'm pretty sure the mod requires some fixing for 1.5.1.

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Neareb
Neareb - - 68 comments

Isn't the issue with green bar not filling properly a problem with mag addon in general? I think that's something wuut needs to fix. And from what I have seen mags do get loaded properly, it's just that green bar visually doesn't get updated, but if you close and open your inventory or remove and add a mag from loadout, it's going to display correctly.

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manzmnl
manzmnl - - 485 comments

Yes, that's right. It's because Mags hasn't been updated for 1.5.1 yet. And I have also noticed that it's only the green indicator that doesn't work properly on the first reloading attempt. Unfortunately I'm not familiar enough with this script language. I'm able to do smaller things with it, and merge or fix some stuff. But this exceeds my knowledge. However, it's not gamebreaking though.

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