Won't be updated anymore!! Archived this mod now!!
WILL NOT BE UPDATED!
Mod adds proper magazines to Boomsticks and Sharpsticks weapons!
IF THERE ANY ISSUES, OTHER THAN KNOWN ISSUES, COMMENT BELOW!
KNOWN ISSUE/TO DO LIST:
-Make SR-3M Vikhr mags compatible with VSS and AS VAL(BTW VSS Mags work on AS VAL & AS VAL Mags work on VSS)
-Finish Russian translation(Almost there only more 3 things left)
-SKS Magazines(Still doesn't work)
INSTALLATION GUIDE:
1. Download BaS.
2. Download Magazines.
3. Download this mod.
4. Put in main Anomaly directory. If asked to overwrite, overwrite all files this mod replaces.
5. Enjoy!
Update 5:
-Added Russian translation. Thanks THE!
Update 4:
-Added magazines to the SVDs
-Added patch(in-built) that will allow Anomaly Magazines & this mod to work on 1.5.1
-Updated Russian translation, only a couple more things left
UPDATE 3:
-Added support for RC23 users
-Fixed TOZ-106 M1 Mag
UPDATE 2 (Haven't tested personally yet, so if it doesn't work, TELL ME!):
-Fixed TOZ-106 Mag
-Fixed SKS Magazines
-Added localization files for English
-Some localization files for Russian
UPDATE 1:
-Added magazines for TOZ-106
-Added magazines for RPK 74_16
THANKS TO:
Wuut for making magazine mod
Mich for making BaS
THE for helping translate to Russian
Gwub for preview picture
Nearab for testing addon
Beef for trying helping me fix my SKS magazines
TDLemon for feedback
can this work in rc21?
Because the BaS only work with RC21 or above, i think yes its work.
Thanks for your work, i waited for a mod like this for a long time. This is great.
I noticed some things though. It appears that both versions of TOZ-106 don't have a mag support yet and also rpk-16 seems to be using a 45 round mag by default(at least in the item spawner) and it should use 60-rounder. Those are the only issues I encountered for now.
Keep up the good work.
Thanks for the feedback. I will get that done by tomorrow morning.
Sorry to disturb you once again, but i just tested the new patch and it seems that both versions of TOZ-106 use just a two round mag, though the version with the wooden stock should be using 4 round mag by default. I don't know if you can do something about that. Anyway it's not a huge deal, but it would be neat if you could look into that.
Yea I released a patch for it. Should work now.
Impresionante vista del arma de la captura, que addon es, en B&S no esta?
si esta
AS VAL or VSS, I can't remember which one but it was one of the two.
Yo he probado con todas las que hay (As Val y VSS) y ninguna de ellas se ve como en la imagen, tengo la ultima actulización de B&S
Have you tried the AS VAL Tac or VSS Merc? I think its one of the two. If not, then this preview picture is from an old version of BaS.
No es ningún modelo de AS Val ni VSS de B&S, es un modelo que no he visto antes de AS Val por eso pregunte, debe ser de otro addon.
I asked Gwub where he had gotten it from and he said it was an old screenshot from September 2019 and so it is from an old version of BaS, not another addon.
Muchas gracias eres muy amable por el tiempo tomado. Por cierto el RPK ahora si tiene cargador de 60, pero los cargadores de 30 para VSS aún no funciona
No problem, bro. Anyway, I know the 30 bullet mag vihkr does not work for the VSS. The 20 bullet mag AS VAl will work for the VSS though. I am currently trying to make the 30 bullet mag vikhr accept 10 bullet mag VSS and 20 bullet mag AS VAl and vice versa. Until then, use the AS VAl mag for the VSS if you want maximum bullets for the VSS.
FINALLY ! THANK YOU
How to install alone or overwrite this patch on wutts magazines??
Download BaS, download wuut's magazines then use this patch to overwrite wuut's magazines. Hope this helps!
Твои магазины несовместимы между собой.
Например, AS Val, VSS Vintorez и SR-3M Vihr имеют одинаковый тип магазинов, на 10, 20 и 30 патронов. Они взаимозаменяемы.
Ты можешь это исправить?
VSS mags work on AS VAL & AS VAL mags work on VSS, but making SR-3M Vikhr mags work with these two is on my to-do list. Also, you got your AS Val and VSS mixed up.
Does this fix the problem with anomaly magazine that when you hover the magazines it crashes the game?
Im not too sure actually. I haven't had any crashes at all while using this. You shouldn't either. I am using RC23 so it might be that. Also RC23 requires a patch for mags to work and I will be posting that soon.
I'm using RC21 and I don't know if I update to RC23 I'll lost my save data.
If you are happy with RC21, then I would say stick with RC21. If you want to update to RC23, then update. I don't think you will lose your save data but I am not too sure.
I'm getting these crashes, it happened with one of the brown 5.45 ak mags and I think also on a VSS mag
Good day,
-Fixed TOZ-106 Not really.
Toz106 and Toz106_m1 has same 2 ammo mag\clip.
But Toz106_m1 has 4 ammo inside, so there goes the bug of 4ammo inside 2 mag\clip
I had tested the TOZ106 and it worked so I assumed both worked. Thanks for the feedback. I will fix it as well as release a patch for RC23.
Скоро будет перевод?
Yea, i mean a lot of it is already translated and available but those that aren't are being translated right now and should be there soon enough.
Good to hear. Probably u see my revisions, I`m playing RC23 + BaS + my revisions, and I liked the magazines in Area.
Yea I used your area revision mod. It was pretty nice considering area's difficulty. I didn't know your area mod worked on anomaly tho.
I`ve made lots of revisions for many mods, most of them are not on moddb.
For Anomaly is: Moddb.com
My main theme: Ap-pro.ru
Just found another weapon that doesn't have a mag support. It's SVD-S. Thought I'd let you know. :)
I fixed it already, may as well release it, but I need to check if all my files and such are compatible with the new 1.5.1 release.
I installed a new patch and both SVD-S and SVD-S PMC still don't use mags sadly, though normal SVD does.
Im gonna change your credit from feedback to tester for all the feedback you have given and Im gonna stop releasing patches on weekdays as well because I can't test until weekends. I think I already have an idea on what I did wrong and I have corrected the issue(hopefully it should fix) but I won't release until I have tested myself. Also thank you for the feedback once again. Also are you on 1.5.1? Just asking so I can see if this patch, and by extension the magazine mod(btw if you are using 1.5.1, use the patch for rc23, I have heard from other modders that 1.5.1 is just a bug free rc23), still works or if its obsolete.
Nah i'm still on rc23, don't see a reason to switch to 1.5.1 until addons that i'm using are updated. And yeah take your time, no reason to rush things.
why is it that when i press R it doesnt do anything, it doesn't swap magazines when i press r even though i havve a spare in my inventory?
Did you add them to the loadout? Right click a mag and press add to the loadout.
To further add, if you cant add more magazines to your loadout then change your clothes. For example heavy armor can carry the most magazines like 9-10(i think) while not having any clothes on will let you carry 2 magazines. It also depends on the type of magazine. Like heavy armors let you carry 3-5 medium(like ak, m4, scar, etc) magazines, a couple of heavy magazines(like pkp, rpd, rpk, etc) and a lot of pistol magazines but no clothes won't let you carry heavy or medium magazines and only 2 pistol magazines.
Ohhh, this explains the green Dots of the mags in the Inventory, was jsut about to ask what they were, also love that feature that you add them to the load/Armor, like you putting the mags in pockets on said armor so easy acces to reload the weapons you current wearing, very neat!
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] g:/games/anomaly-1.5.1.2\gamedata\scripts\wuut_mags.script:2424: attempt to compare number with nil
! [SCRIPT ERROR]: g:/games/anomaly-1.5.1.2\gamedata\scripts\wuut_mags.script:2424: attempt to compare number with nil
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: g:/games/anomaly-1.5.1.2\gamedata\scripts\wuut_mags.script:2424: attempt to compare number with nil
Did you use the rc23 patch also how did you get this crash?
The RC-23 also
When buying or searching tel. Magazine on Val.
That is a bug from Anomaly Magazines not a bug from this addon. I can't really fix it, only Wuut, the creator of Anomaly magazines, can.
Thank you!
Just run into rpk-16 and it's still using 45-round mags though it should be using 60-rounders.
Thats weird on my end the rpk16 uses 60 round mags. I will look into problem and hopefully have fix by next weekend.
When I reload a magazine the reloading sound is played according to the number of bullets, but the green bar doesn't fill properly. I always have to perform the process a second time, then the bar gets updated. But I also figured that I can interrupt the reloading process right after the first bullet, and then repeat it - and the magazine will be fully reloaded.
is that intended or somehow not fixable at the moment? Or is it just me..? I'm pretty sure I've done everything correct.
EDIT: I just checked the script. You basically "only" added the BaS weapon's mags. But I'm pretty sure the mod requires some fixing for 1.5.1.
Isn't the issue with green bar not filling properly a problem with mag addon in general? I think that's something wuut needs to fix. And from what I have seen mags do get loaded properly, it's just that green bar visually doesn't get updated, but if you close and open your inventory or remove and add a mag from loadout, it's going to display correctly.
Yes, that's right. It's because Mags hasn't been updated for 1.5.1 yet. And I have also noticed that it's only the green indicator that doesn't work properly on the first reloading attempt. Unfortunately I'm not familiar enough with this script language. I'm able to do smaller things with it, and merge or fix some stuff. But this exceeds my knowledge. However, it's not gamebreaking though.