The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Rework of the way the RF Receiver works, as well as some critical bug fixing.

Preview
[1.5.1/1.5.2] [MCM] Reworked RF Receiver v1.4
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Senaattori89
Senaattori89 - - 207 comments

10/10. Great work, much better

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Coverdrave Author
Coverdrave - - 85 comments

Thank you, glad you're enjoying it.

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Finally searching for stupid loot will be much comfortable.

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RamseySparrow
RamseySparrow - - 833 comments

Amazing rework, well done.

I'm not sure if this is something you can do, seeing how TB's Packages seems to have a different sound mechanic to vanilla game packages, but ideally the audio volume should not change - only the beeping frequency.

That's because volume is quite arbitrary - it may be too quiet or too laud for different people depending on distance, weather, audio setup and sfx addons people may use - for example it may be perfect in clear weather at close proximity but too quiet in heavy rain at a distance, or audible in heavy rain and ear-blasting in clear weather.

If it's possible, I think you should
- keep the volume always the same
- add MCM slider for global RF volume control

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Coverdrave Author
Coverdrave - - 85 comments

Thank you. I agree with you, I've added MCM options for this in the new version.

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AnAsianNoob
AnAsianNoob - - 70 comments

very good, now I can do lost signals without problem with radio sound suddenly stop

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brunoagostinimariano
brunoagostinimariano - - 52 comments

Hey, thanks for this addon. But I am deaf, could you add a new blink method for the deaf?
Thanks.

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Coverdrave Author
Coverdrave - - 85 comments

Done. :)

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LynxRaven
LynxRaven - - 2 comments

You sir are a absolute god! Not only for the add-on that improves a aspect of the mod but also taking feedback and helping out those with other difficulties. Keep up the good work Stalker.

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Coverdrave Author
Coverdrave - - 85 comments

Thank you for the kind words. :)

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NOMADs_Reviews
NOMADs_Reviews - - 180 comments

Excellent work! A cool but broken gameplay mechanic is now actually playable 👍 I agree with RamseySparrow about keeping the volume constant but the beep speed increasing for the reasons they stated. If a slider is difficult then setting it to max volume by default should work and be a lot easier to do. Or, create two versions, one with variable volume, one with fixed, and players can choose for themselves which to install 👍😎

Also blinking lights for the hard of hearing as brunoagostinimariano suggested.

Can enemies her the beeps? If so, then an optional vibrate mode for when you need to be sneekie breekie would be grea too - I think there is an addon that does this for the anomaly detectors too.

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Coverdrave Author
Coverdrave - - 85 comments

Thank you. In the new version I've added volume control and the flashing LED light now flashes based on distance to the package.
As for enemies hearing the beeps, I don't think they do.

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ST0NER
ST0NER - - 211 comments

Very good Addon, I never accepted those missions because it was to be spinning like meaningless crazy until I have lucky and find the goal ... but now I want to try. Thanks.

PD: The suggestions they have given before seem good to me, and I would like to add that it would also be good for the "bip" remains constant once the objective has reached.

Thanks and sorry for my bad english.

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Coverdrave Author
Coverdrave - - 85 comments

Thank you. I don't see why the beeps should remain if the package is taken, though.

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ST0NER
ST0NER - - 211 comments

No, no ... sorry for not being able to express myself well in this language, what I mean is that the beep is constant when you are 1 or 2 meters from the goal, which ensures that you are already there. To avoid the confusion of whether the beep will become more intense or if you are already next to him.

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Coverdrave Author
Coverdrave - - 85 comments

Oh, I see what you mean, but I've already tried making the gap between each beep very small when 1 or 2 meters away and it sounded terrible to the ears. With that, I realized that I needed a balance between the players not getting headaches from the beeping when getting close to the locations while also making sure they have a very good understanding of where the target is, so I limited the minimum gap between beeps. Another reason is that I still wanted a bit of scavenging around from the player, so when you're about 10 meters away from the target, the beeping stays the same and it encourages the player to search for it rather than just follow the RF Receiver all the way.

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ST0NER
ST0NER - - 211 comments

Ah, ok, now I understand your intention. I was going to propose that instead of the beep, what is constant is the light, but if the intention is that it is not a device for lazy people like me, then I will have to get used to sniffing the objective, XD.

Very good Addon, 10/10 instantaneous and thanks for adding config. In McM

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Coverdrave Author
Coverdrave - - 85 comments

Thank you, glad you enjoy it. :)

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Grokitach
Grokitach - - 896 comments

A much needed change. That's awesome mate, good work and welcome!

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Coverdrave Author
Coverdrave - - 85 comments

Thank you very much. :)

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RamseySparrow
RamseySparrow - - 833 comments

Legend - thanks for considering feedback and applying tweaks - brilliant addon!

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mirykraine
mirykraine - - 60 comments

Searching for a parcel in the Swamps was difficult. The sound became more muffled.
Thanks for making a good addon.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Awesome!, another quality of life fix for a device that needed some love!. 10/10 rated!.

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend, there is a plugin that allows you to use the RF Receiver without hands, but I can't find it anywhere on the Moddb page, so I can't provide a Link to the Plugin, my suggestion is that it would be great to incorporate it into this plugin if you want I can, provide the file, since I could not find the original (RF Receiver Without Hands)

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SniperHellscream
SniperHellscream - - 981 comments

Thank you so much My Friend

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Coverdrave Author
Coverdrave - - 85 comments

Sounds good, I'll add it as an option in MCM.

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SniperHellscream
SniperHellscream - - 981 comments

Great thank you very much, that will help LIGHTEN the weight in my plugin list, thanks again, and great job!

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khalmika
khalmika - - 169 comments

What is TB's addon?

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khalmika
khalmika - - 169 comments

Thanks a lot!

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Coverdrave Author
Coverdrave - - 85 comments

Sorry for being vague, I'll add a link to his addon in the description.

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khalmika
khalmika - - 169 comments

Oh no worries, and thank you very much :D

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LynxRaven
LynxRaven - - 2 comments

Not sure if I'm doing this right or not. I've downloaded the new file and went int to the MCM to make sure it was active and nothing popped up. Does the file go in Add-ons folder? Mods? Gamedata? Answer would be helpful.

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ST0NER
ST0NER - - 211 comments

What your downloads is the file "Reworked_RF_Receiver_Beeps_v1.1"
But you don't have to use it as a file, the extension is wrong... you have to add it ".rar" in the end and then decompress it and put it in the corresponding folder according to the way you use to load mods.

Reworked_RF_Receiver_Beeps_v1.1.rar

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Coverdrave Author
Coverdrave - - 85 comments

If you use Mod Organizer 2 (which is recommended), you just need to install it from File > Install Mod. If you don't, you can just open the .rar file, get the gamedata folder and place it in your game folder (where AnomalyLauncher.exe is).

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CesarAndreas
CesarAndreas - - 2 comments

Amazing mod! Totally worth it.

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Senaattori89
Senaattori89 - - 207 comments

Are you crazy? adding more and better options with every update?
stop this madness! :D

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Little_Lion
Little_Lion - - 88 comments

Now this is how the RF Receiver should function & behave, thank you for this 😃

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Eldraen
Eldraen - - 43 comments

Dude thank you so much for the mod, it makes RF-related quests actually fun compared to the flustercluck of the vanilla receivers :>

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Alce69
Alce69 - - 8 comments

What's the loot addon? I see that looting takes time, can you send link?

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Coverdrave Author
Coverdrave - - 85 comments

Here you go: Moddb.com

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ST0NER
ST0NER - - 211 comments

Now that thanks to this Addon I started using the RF, I have realized that this other Addon is also indispensable... Moddb.com

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forsiid
forsiid - - 3 comments

Nice RF Receiver,even tho there's no Russian translation,so i made my own translation.If interested tell me where to contact you.

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Coverdrave Author
Coverdrave - - 85 comments

I completely forgot about it. If you wish to, you can send me it on Discord (Coverdrave#4119) and I'll add it.

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Marplatense
Marplatense - - 136 comments

Excellent job. Thanks.

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GalaxiT
GalaxiT - - 104 comments

Nice work man, thanks. Vanilla rf receiver is such a trash.

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Garrum
Garrum - - 89 comments

The 'works while equipped but not being held' is not working for me with TB's packages. It gives the background static, but never beeps unless it's being held. Acts the same way, regardless of whether the option is checked in MCM or not.

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Coverdrave Author
Coverdrave - - 85 comments

You can go to TB's script (TB_RF_Receiver_Packages.script), go to line 883 and change it to "obj_det = db.actor:item_in_slot(9)" (without quotes of course). I don't think I'll be adding his script with this edit to my addon. Thank you for making me aware of this issue, though. I'll also add this fix to the description.

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Garrum
Garrum - - 89 comments

Yep, seems to have it beeping again. Thanky much, man.

Side note, I noticed while testing that the blinking LED also doesn't seem to interact with TB's packages. Doesn't bother me, since I keep it unequipped 99% of the time, but some of the other folks seemed into the blinking light effect.

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Coverdrave Author
Coverdrave - - 85 comments

Forgot to test the LED on TB's packages, you're right. I might eventually add it. Thanks for reporting it.

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