Rework of the way the RF Receiver works, as well as some critical bug fixing.
PREVIEW (v1.0):
This addon aims to make using the RF Receiver much less of a hassle and time waste.
Requires MCM
If you use Tweaki_Breeki's RF Receiver Hidden Package Sidequests then install the patch and load this addon after his.
Changelog:
- v1.0
- New method of beeps for quests. Now, beeping frequency is proportional to your distance to the target.
- Fixed beeping suddenly stopping and restoring only when getting very close to target.
- Beeping now stops when target item is taken.
- Default beeps don't play for Tweaki_Breeki's packages anymore, only his custom ones from his script.
- v1.1
- Flashing LED light now corresponds to beeps (only for quest targets).
- Added MCM options for custom beep volume, compatibility with TB's addon and updating sources on each frequency change.
- v1.2
- Added MCM option to make the RF Receiver work when only equipped, without pulling it out (disabled by default).
- v1.3
- Added russian translation for MCM options (thanks to forsiid for providing it!)
- v1.4
- Improved support of Tweaki_Breeki's RF Receiver Package Sidequests.
- Subsequently, removed the "Patch for TB's addon" MCM option and replaced it with a patch during installation.
- LED light now flashes when packages from TB's addon are detected.
10/10. Great work, much better
Thank you, glad you're enjoying it.
Finally searching for stupid loot will be much comfortable.
Amazing rework, well done.
I'm not sure if this is something you can do, seeing how TB's Packages seems to have a different sound mechanic to vanilla game packages, but ideally the audio volume should not change - only the beeping frequency.
That's because volume is quite arbitrary - it may be too quiet or too laud for different people depending on distance, weather, audio setup and sfx addons people may use - for example it may be perfect in clear weather at close proximity but too quiet in heavy rain at a distance, or audible in heavy rain and ear-blasting in clear weather.
If it's possible, I think you should
- keep the volume always the same
- add MCM slider for global RF volume control
Thank you. I agree with you, I've added MCM options for this in the new version.
very good, now I can do lost signals without problem with radio sound suddenly stop
Hey, thanks for this addon. But I am deaf, could you add a new blink method for the deaf?
Thanks.
Done. :)
You sir are a absolute god! Not only for the add-on that improves a aspect of the mod but also taking feedback and helping out those with other difficulties. Keep up the good work Stalker.
Thank you for the kind words. :)
Excellent work! A cool but broken gameplay mechanic is now actually playable 👍 I agree with RamseySparrow about keeping the volume constant but the beep speed increasing for the reasons they stated. If a slider is difficult then setting it to max volume by default should work and be a lot easier to do. Or, create two versions, one with variable volume, one with fixed, and players can choose for themselves which to install 👍😎
Also blinking lights for the hard of hearing as brunoagostinimariano suggested.
Can enemies her the beeps? If so, then an optional vibrate mode for when you need to be sneekie breekie would be grea too - I think there is an addon that does this for the anomaly detectors too.
Thank you. In the new version I've added volume control and the flashing LED light now flashes based on distance to the package.
As for enemies hearing the beeps, I don't think they do.
Very good Addon, I never accepted those missions because it was to be spinning like meaningless crazy until I have lucky and find the goal ... but now I want to try. Thanks.
PD: The suggestions they have given before seem good to me, and I would like to add that it would also be good for the "bip" remains constant once the objective has reached.
Thanks and sorry for my bad english.
Thank you. I don't see why the beeps should remain if the package is taken, though.
No, no ... sorry for not being able to express myself well in this language, what I mean is that the beep is constant when you are 1 or 2 meters from the goal, which ensures that you are already there. To avoid the confusion of whether the beep will become more intense or if you are already next to him.
Oh, I see what you mean, but I've already tried making the gap between each beep very small when 1 or 2 meters away and it sounded terrible to the ears. With that, I realized that I needed a balance between the players not getting headaches from the beeping when getting close to the locations while also making sure they have a very good understanding of where the target is, so I limited the minimum gap between beeps. Another reason is that I still wanted a bit of scavenging around from the player, so when you're about 10 meters away from the target, the beeping stays the same and it encourages the player to search for it rather than just follow the RF Receiver all the way.
Ah, ok, now I understand your intention. I was going to propose that instead of the beep, what is constant is the light, but if the intention is that it is not a device for lazy people like me, then I will have to get used to sniffing the objective, XD.
Very good Addon, 10/10 instantaneous and thanks for adding config. In McM
Thank you, glad you enjoy it. :)
A much needed change. That's awesome mate, good work and welcome!
Thank you very much. :)
Legend - thanks for considering feedback and applying tweaks - brilliant addon!
Searching for a parcel in the Swamps was difficult. The sound became more muffled.
Thanks for making a good addon.
Awesome!, another quality of life fix for a device that needed some love!. 10/10 rated!.
Hello friend, there is a plugin that allows you to use the RF Receiver without hands, but I can't find it anywhere on the Moddb page, so I can't provide a Link to the Plugin, my suggestion is that it would be great to incorporate it into this plugin if you want I can, provide the file, since I could not find the original (RF Receiver Without Hands)
Moddb.com
Thank you so much My Friend
Sounds good, I'll add it as an option in MCM.
Great thank you very much, that will help LIGHTEN the weight in my plugin list, thanks again, and great job!
What is TB's addon?
Moddb.com
Thanks a lot!
Sorry for being vague, I'll add a link to his addon in the description.
Oh no worries, and thank you very much :D
Not sure if I'm doing this right or not. I've downloaded the new file and went int to the MCM to make sure it was active and nothing popped up. Does the file go in Add-ons folder? Mods? Gamedata? Answer would be helpful.
What your downloads is the file "Reworked_RF_Receiver_Beeps_v1.1"
But you don't have to use it as a file, the extension is wrong... you have to add it ".rar" in the end and then decompress it and put it in the corresponding folder according to the way you use to load mods.
Reworked_RF_Receiver_Beeps_v1.1.rar
If you use Mod Organizer 2 (which is recommended), you just need to install it from File > Install Mod. If you don't, you can just open the .rar file, get the gamedata folder and place it in your game folder (where AnomalyLauncher.exe is).
Amazing mod! Totally worth it.
Are you crazy? adding more and better options with every update?
stop this madness! :D
Now this is how the RF Receiver should function & behave, thank you for this 😃
Dude thank you so much for the mod, it makes RF-related quests actually fun compared to the flustercluck of the vanilla receivers :>
What's the loot addon? I see that looting takes time, can you send link?
Here you go: Moddb.com
Now that thanks to this Addon I started using the RF, I have realized that this other Addon is also indispensable... Moddb.com
Nice RF Receiver,even tho there's no Russian translation,so i made my own translation.If interested tell me where to contact you.
I completely forgot about it. If you wish to, you can send me it on Discord (Coverdrave#4119) and I'll add it.
Excellent job. Thanks.
Nice work man, thanks. Vanilla rf receiver is such a trash.
The 'works while equipped but not being held' is not working for me with TB's packages. It gives the background static, but never beeps unless it's being held. Acts the same way, regardless of whether the option is checked in MCM or not.
You can go to TB's script (TB_RF_Receiver_Packages.script), go to line 883 and change it to "obj_det = db.actor:item_in_slot(9)" (without quotes of course). I don't think I'll be adding his script with this edit to my addon. Thank you for making me aware of this issue, though. I'll also add this fix to the description.
Yep, seems to have it beeping again. Thanky much, man.
Side note, I noticed while testing that the blinking LED also doesn't seem to interact with TB's packages. Doesn't bother me, since I keep it unequipped 99% of the time, but some of the other folks seemed into the blinking light effect.
Forgot to test the LED on TB's packages, you're right. I might eventually add it. Thanks for reporting it.