SmoothBlood


This is a modification for Blood which allows playing the game with smoother weapon animations. This mod supports all so far modern ways of playing Blood, which are NBlood, Raze, BloodGDX and Fresh Supply. DOS version is not supported.

To be sure that the mod works correctly, make sure you've got the latest version of any of these ports. NBlood latest compiled builds can be downloaded from here Lerppu.net


CREDITS:

New animations are done by Dzierzan
Most of additional sprites are done by Dzierzan
New additional sprites for Tesla Gun (rotation and lightning) and Menu Blood done by Phredreeke
FreshSupply installation script by BehemothProgrammer

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SmoothBlood (NBlood, BloodGDX, Raze, Fresh Supply) 1.1

SmoothBlood (NBlood, BloodGDX, Raze, Fresh Supply) 1.1

Full Version 2 comments

A new version of SmoothBlood which does minor changes and adds Blood Alpha weapons.

SmoothBlood 1.003 [OUTDATED]

SmoothBlood 1.003 [OUTDATED]

Full Version 16 comments

The first version of SmoothBlood. Please, read installation guide to understand how to install this mod.

Comments  (0 - 10 of 29)
bak
bak

> Smoother decorations, projectiles or enemies are planned too.

I wonder if this is still planned. Flowframes works wonders but it’s usually done before upscaling & post-processing (or at least after upscaling but before post-processing, i.e. palettising and adding dithering)

Github.com

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Dzierzan Creator
Dzierzan

bak
I think I have to remove that statement. It's certainly possible for enemies as I can move vanilla sprites to a new tilenum range and add new interpolated sprites between them (animation metadata is stored in SEQ file), but if at least one mod/addon uses specific tilenum range, there will be a conflict (I kinda managed to avoid that with SmoothBlood or my other addons with using high tilenums).

However, smooth projectiles and decorations are not possible. There's no way replace specific animation with a new one.

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bak
bak

Smooth enemies would be awesome. Major fan-made Blood add-ons are quite few (sadly!), I wonder if a script could be made that would automatically scan through a bunch of .grp files and print out the vacant tile ranges that aren’t used by any of them.

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CujoHere
CujoHere

The only thing I have against this mod is that the regular shot gun looks bad with the hand.

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Dzierzan Creator
Dzierzan

CujoHere

This is why there's also version without the hand. Read the readme to know how to active it.

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mxbg38
mxbg38

Trying to use Alpha Guns with Nblood, I modify the blood.def in the Zip file as instructed, launch the game but as soon as the Blood menu shows up it displays "source/blood/src/gamemenu.cpp(2230): Could not load QAV BDRIP" error and exits.

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Dzierzan Creator
Dzierzan

mxbg38
Hi, I commented out this animation. It should work now. I updated the download link.

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guywithahevsuit
guywithahevsuit

GOT DAMN!!!!

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kersh420blazeit
kersh420blazeit

very good. waiting for enemies

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Guest
Guest

I love this mod! One question though, I can't seem to get it to work with the voxel pack! Are they incompatible?

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Dzierzan Creator
Dzierzan

They are compatible (and skyboxes addon and my other addon which Cultists). My guess is that you are using NBlood. You'd have to edit Blood.def to include all def scripts and then zip it all together. BloodGDX allows for having loose files in autoload folder and having all scripts in bloodgdx.def is not required. And there's also Raze which allows for dragging and dropping addons. If the addons have blood-raze.def, Raze port will combine them together (master branch of Voxel Pack on Github has added blood-raze.def and I included that in the latest version of SmoothBlood as well).

If it doesn't work, hit me on Discord (Dzierzan #5893)

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