Blood - Coagulated 1.1
Model Pack 13 commentsBlood - Coagulated mod 1.1. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props that have...
This project is meant to replace the 2d sprites in Blood with 3d voxel models.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Blood - Coagulated mod 1.1. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props that have...
Blood - Coagulated mod for Fresh Supply. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props...
Blood - Coagulated mod for Fresh Supply. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props...
Blood - Coagulated mod. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props that have also...
Beta version of Blood - Coagulated. Includes the cultist and zombie voxelized monsters, along with a collection of props that have also been made into...
Chillo Full Voxel Pack for BloodGDX version. Extract the contents into your autoload folder in the game directory.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Excellent mod!
great voxels because you cant even tell they are voxels in some situations they match the sprite so closely good one
Running this mod with the other voxel pack within Raze results in the issue described at this link: Github.com. Please merge the two packs or maybe implement the "-raze" suffix solution?
By itself ONLY it works like a charm in Raze 1.5 too. Problem is: FINISH HIM, CHEELLO! please! All monsters AND merge this for the rest! -> Github.com
What tools do you use for making voxel models? Love seeing all of your classic renditions of sprites.
magicavoxel and slab6
Incredible work. I check your work daily and cant wait for more. The trees are in my opinion the best thing you created, and you created them perfectly. Its whole another level to play Blood with your voxels, and the trees add the most to the atmosphere.
I have one suggestion though. I tried to merge your voxel pack with the other voxel pack here, to have the game voxelized as possible at one time, and its a bit tricky. Its not that hard to merge ZIP files and Blood.def in text editor. It easily worked with older versions of voxel packs. But newer versions dont work and the game displayed only one of these voxel packs (depended on which one was first in Blood.def) so I spent some time at it trying, manually selected your monsters voxels (since the other voxel pack contains your other items too). And add it to blood.def under the other voxel pack, it looks like this:
include DEF/decals.def
include DEF/pickups.def
include DEF/switches.def
include DEF/props.def
include DEF/trees.def
include DEF/gibs.def
include DEF/monsters.def
include DEF/custom.def
include MHK/maphacks.def
include chillo_bat.def
include chillo_caleb.def
include chillo_cultist.def
include chillo_eel.def
include chillo_gargoyle.def
include chillo_gillbeast.def
include chillo_hand.def
include chillo_innocent.def
include chillo_mime.def
include chillo_rat.def
include chillo_vox.def
include chillo_zombie.def
Almost everything works fine, except the zombie skeleton. Only his walking and standing frames are voxelixed, but his attacking, death animation, corpse and his head frames arent voxelized. :(
Could you please try to merge all voxel packs released and create one big community voxel pack containing everything?
EDIT:
So I figured out why zombies are missing other voxel animations. Nblood log says "Maximum number of voxels (1024) already defined."
I guess Nblood loads voxels alphabetically, and because zombie voxels are the latest, they are missing. Thats a big problem for the future when you release more and more voxels, I think...
This mod is lovely but it causes a crash at the start of e1m2 when playing Death Wish. I have no idea why this is.
Looks like something I might actually use!
Where the hell did you get that objects and especially the texturing from?
Just from the sprites? WOW