Blood - Coagulated 1.1
Models Pack 9 commentsBlood - Coagulated mod 1.1. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props that have...
This project is meant to replace the 2d sprites in Blood with 3d voxel models.
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Blood - Coagulated mod 1.1. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props that have...
Blood - Coagulated mod for Fresh Supply. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props...
Blood - Coagulated mod for Fresh Supply. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props...
Blood - Coagulated mod. Includes the gargoyle, cultist, zombie, innocent and hand voxelized characters, along with a collection of props that have also...
Beta version of Blood - Coagulated. Includes the cultist and zombie voxelized monsters, along with a collection of props that have also been made into...
Chillo Full Voxel Pack for BloodGDX version. Extract the contents into your autoload folder in the game directory.
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What tools do you use for making voxel models? Love seeing all of your classic renditions of sprites.
Incredible work. I check your work daily and cant wait for more. The trees are in my opinion the best thing you created, and you created them perfectly. Its whole another level to play Blood with your voxels, and the trees add the most to the atmosphere.
I have one suggestion though. I tried to merge your voxel pack with the other voxel pack here, to have the game voxelized as possible at one time, and its a bit tricky. Its not that hard to merge ZIP files and Blood.def in text editor. It easily worked with older versions of voxel packs. But newer versions dont work and the game displayed only one of these voxel packs (depended on which one was first in Blood.def) so I spent some time at it trying, manually selected your monsters voxels (since the other voxel pack contains your other items too). And add it to blood.def under the other voxel pack, it looks like this:
include DEF/decals.def
include DEF/pickups.def
include DEF/switches.def
include DEF/props.def
include DEF/trees.def
include DEF/gibs.def
include DEF/monsters.def
include DEF/custom.def
include MHK/maphacks.def
include chillo_bat.def
include chillo_caleb.def
include chillo_cultist.def
include chillo_eel.def
include chillo_gargoyle.def
include chillo_gillbeast.def
include chillo_hand.def
include chillo_innocent.def
include chillo_mime.def
include chillo_rat.def
include chillo_vox.def
include chillo_zombie.def
Almost everything works fine, except the zombie skeleton. Only his walking and standing frames are voxelixed, but his attacking, death animation, corpse and his head frames arent voxelized. :(
Could you please try to merge all voxel packs released and create one big community voxel pack containing everything?
EDIT:
So I figured out why zombies are missing other voxel animations. Nblood log says "Maximum number of voxels (1024) already defined."
I guess Nblood loads voxels alphabetically, and because zombie voxels are the latest, they are missing. Thats a big problem for the future when you release more and more voxels, I think...
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Looks like something I might actually use!
Where the hell did you get that objects and especially the texturing from?
Just from the sprites? WOW
Nice
Oh, I saw it on Twitter. Amazing shading style!
Looks really great! Try mod a DOOM, DN3D or other 2D/3D games ;)