The Eldritch horde returns in Shrine II! Shrine II is a total conversion mod for Doom 2. Tusk is back, and his rage won't be quelled! Journey through five dimensions to find the source of the corruption in this 32 level total conversion for doom 2! Including: -Over 20 unique Demons to slay -Boss Battles Galore -Over 20 unique weapons -32 levels -Tons of secrets and replayability -A challenging yet fair difficulty

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Shrine II 1.1

Shrine II 1.1

Patch 1 comment

Update 1.1 for Shrine II. Contains bug fixes and additional content.

Shrine II Low Graphics Patch

Shrine II Low Graphics Patch

Effects GFX

This patch is made for lower end machines that may not be able to smoothly run the base game. Most of these changes result in the lowering of particle...

Shrine II gold weapons pack

Shrine II gold weapons pack

Weapons Model 1 comment

This add on will make all of your weapons (except for the pod bombs) and some other things related to said weapons gold! Sadly it's only paint, they're...

Shrine2

Shrine2

Full Version 5 comments

Enjoy version 1.0 of Shrine II! Please report bugs and give your feedback!

Comments  (0 - 10 of 22)
pagb666
pagb666

MAP13: Found the super secret, but can't open the regular secret. Checked in the editor and the door sector doesn't even have a tag.
MAP19: The pods are counting as monsters
MAP25: Only 33% secrets can be achieved. There are 3 sectors tagged as secret, but you can only get 1 credit from the 3D platform sector. The other two secrets can be activated by touching the bottom of the death pit in the "real" sector.
MAP21&MAP28;: Add a flight powerup on the super secrets, you sadists!

As a side opinion, I don't really like how many secrets and super secrets are laid out. Without using the level editor it's extremely unlikely that anyone will figure out a bunch of them ever. And don't get me started with the "don't break any breakables/don't kill anyone" mega secrets with the monsters infighting or breaking the breakables... it's just pure luck.

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scumhead Creator
scumhead

While I agree with you, I think it's good to have some true secrets, more truly hidden things instead of the usual arena-shooter secrets

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OmegaZX0000
OmegaZX0000

On map 09 , Mining Operation, theres falling lava that doesnt move, so i thought it was a secret since it lets you press it, so it goes up, but for some reason the ceiling above me falls down and using noclip to move away and see it im left with this

M.imgur.com

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Guest
Guest

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Kata_Lv
Kata_Lv

I've already posted a comment here as a guest, but I've found a lot of new bugs->

*Switching weapons backwards leads directly to melee weapon
*On Dark Cross pickup there is a wrong pickup message
*Cuboid looking skyboxes
*No pain sound if you shoot ice cannon while in acid
Level 1 - couldn't find the last secret, altrough I struggled really hard with it (Found map secret though)
Level 4 - some scrolling stone floor textures in sewers
Level 5 - there is a places where I was stuck. If you fall in water between pillars placed near the secret at the start (Railgun secret) you won't be able to get away from this place. Also there is no fog underwater
Level 6 - if I open boss door once and won't enter boss room, door won't open again after opening once
Level 7 - in angel room there is a waterfall without scrolling + stone floor texture near waterfall
Level 9 - final room no lavafall texture scrolling
Level 12 - unknown script on boss fight (P_StartScript: Unknown Script 0) and music selection error after boss defeat (Music "none" not found)
Level 15 - water in fountains doesn't move (Floor texture)
Level 16 - unable to trigger the last secret (Hand behind the statue)
Level 17 - no waterfall floor texture scrolling + can easily pass first levers parkour via dashing with mele weapon + one pillar of the main building has water floor texture on top of it (Can be seen with wings)
Level 31 - waterfall floor textures motion vector is sometimes pretty random
Level 21 - styx guy with a boat decoration is deep into the river
Level 22 - fetus light effect continues to exist after fetus itself is destroyed
Level 30 - if you throw grenade at Azatoth he will fly away and will eventually stuck in the wall

About the armor. I was playing on sentinel difficulty and I wasn't getting any damage AT ALL. For the first 10 - 15 levels I could just rush enemies with my melee like crazy, and they won't be able to do anything to me. Only last boss and a few endgame levels was a bit of a challenge for me.
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I really loved playing Shrine II, it's a decent project with nice visuals and mechanics (Like freezeing rivers). There is A LOT of secrets on levels, I especially loved the so called "map secrets" cus I was thinking like "Nah, they won't place anything in that god forsaken map place", and then I was finding something really cool.
This mod just need some balancing and polishing. 7 mc donalds ice creams out of 10

P.S Sorry for mistakes, english isn't my native language :^)

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OmegaZX0000
OmegaZX0000

You sure about the map01? I got all the secrets, theres one where i basically froze the vermin to jump on it to reach it

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Kata_Lv
Kata_Lv

Yeah, I had no problems with the parkour secret, I just used melee dash ability to get to the nearest cliff. I have troubles with the double secret at the very start of the level, the one that has heart container in it

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OmegaZX0000
OmegaZX0000

Ah you have to shoot the special buttons, right in front where the cliff secret is look down and you'll see it

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Kata_Lv
Kata_Lv

Oh, now that's odd, cus I shot it and it opened the level's soul secret, that doesn't even count as actual secret. Heart container remained closed :(

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OmegaZX0000
OmegaZX0000

Ah that one, right before exiting the level i came back and it was open,theres a line before crossing the exit one, it opens that wall

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