This mod is set during the Sengoku Jidai (period of the warring states) following the Onin war of the mid-15th century that effectively caused the downfall of the Ashikaga Shogunate. The mod starts in 1548 and is set to include most of the important factions and characters of the period. The purpose when playing this mod is to bring greatness to your clan, expand your realm, defeat other rival clans and unite Japan under your banner.

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Sengoku v0.2 ZIP file

Sengoku v0.2 ZIP file

Full Version 5 comments

This is the released version 0.2 of the mod Sengoku - Total War. INSTALL NOTES: - copy the Sengoku folder to the mods folder (Medieval II Total War\mods...

Sengoku v0.2 7Z file

Sengoku v0.2 7Z file

Full Version 9 comments

This is the released version 0.2 of the mod Sengoku - Total War. INSTALL NOTES: - copy the Sengoku folder to the mods folder (Medieval II Total War\mods...

Comments  (0 - 10 of 139)
loulou76100
loulou76100

Hi! Are custom settlements battle maps in the work or are they planned for later? thank you!

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Thijs_Razor Creator
Thijs_Razor

Hi there, they're planned for later.

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Axondrey
Axondrey

I've really modified this mod and added a lot of UI and buildings, although I don't know how to make 3d models such as unit and building models so I'm asking for help for this cus I really like the mod but have limited capabilities for modding. Reply to this if you can help and want to improve the mod.

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Thijs_Razor Creator
Thijs_Razor

I want to improve the mod...

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Axondrey
Axondrey

I have to mention too though that you should make some campaign scripts for religion to have the choice to fully convert to another religion. Plus I've removed most samurai units from ikko-ikki and added 4 new monk units 2 of which can be trained by other factions but have lower stats. Tonight I'm going to add the last unit which is tetsubo warriors but I don't really know which faction to add it to. Still pretty much looking forward to your next version though, pretty excited for it and a lot of thanks and appreciation for the wonderful mod.

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Axondrey
Axondrey

I'm planning next to add voice from imjin war together with new models and maybe make new units.

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Thijs_Razor Creator
Thijs_Razor

That's cool. I do advise you not to do anything too radical and keep it merely cosmetic for now. I've only just begun finalizing the building trees and it has huge rammifications for the campaign, involving buildings, scripts, triggers and unit recruitment, and also a lot of retainer factions.

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Axondrey
Axondrey

I did edit my own campaign to be a lot slower paced cus that's just how I like it and I've also added new buildings such as the bushi_chain which makes hero units available on highest tier and I also made 3 different buildings which are basically archery range, sword school, and yari dojo for each main unit types. I don't really know what I was thinking when I did these but maybe that's just my preferences.

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Axondrey
Axondrey

I've added a lot of UI on my mod folder and also some new units like heroes that are unique units. My modding knowledge is pretty limited though so I don't really know the works of other aspects of modding the game like unit models etc..

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Guest
Guest

Battlefield scenes or medieval?

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Thijs_Razor Creator
Thijs_Razor

Or pizza.

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