Sengoku v0.2 ZIP file
Full Version 5 commentsThis is the released version 0.2 of the mod Sengoku - Total War. INSTALL NOTES: - copy the Sengoku folder to the mods folder (Medieval II Total War\mods...
This mod is set during the Sengoku Jidai (period of the warring states) following the Onin war of the mid-15th century that effectively caused the downfall of the Ashikaga Shogunate. The mod starts in 1548 and is set to include most of the important factions and characters of the period. The purpose when playing this mod is to bring greatness to your clan, expand your realm, defeat other rival clans and unite Japan under your banner.
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This is the released version 0.2 of the mod Sengoku - Total War. INSTALL NOTES: - copy the Sengoku folder to the mods folder (Medieval II Total War\mods...
This is the released version 0.2 of the mod Sengoku - Total War. INSTALL NOTES: - copy the Sengoku folder to the mods folder (Medieval II Total War\mods...
modders still working in this??
Yes, I'm still working on it. Not modders though. Just me.
are the modders still working on this?
Modders? You're funny. Yes, I'm still working on it.
50 units max? Can we have 1 hundred per unit as least?
Hi, In my current build I have it set to double the size (so: 100, 60, etc.) and changed the unit of the Nagae-yari Ashigaru completely. Still nothing is set in stone.
Hi! Are custom settlements battle maps in the work or are they planned for later? thank you!
Hi there, they're planned for later.
I've really modified this mod and added a lot of UI and buildings, although I don't know how to make 3d models such as unit and building models so I'm asking for help for this cus I really like the mod but have limited capabilities for modding. Reply to this if you can help and want to improve the mod.
I want to improve the mod...
I have to mention too though that you should make some campaign scripts for religion to have the choice to fully convert to another religion. Plus I've removed most samurai units from ikko-ikki and added 4 new monk units 2 of which can be trained by other factions but have lower stats. Tonight I'm going to add the last unit which is tetsubo warriors but I don't really know which faction to add it to. Still pretty much looking forward to your next version though, pretty excited for it and a lot of thanks and appreciation for the wonderful mod.
I'm planning next to add voice from imjin war together with new models and maybe make new units.
That's cool. I do advise you not to do anything too radical and keep it merely cosmetic for now. I've only just begun finalizing the building trees and it has huge rammifications for the campaign, involving buildings, scripts, triggers and unit recruitment, and also a lot of retainer factions.
I did edit my own campaign to be a lot slower paced cus that's just how I like it and I've also added new buildings such as the bushi_chain which makes hero units available on highest tier and I also made 3 different buildings which are basically archery range, sword school, and yari dojo for each main unit types. I don't really know what I was thinking when I did these but maybe that's just my preferences.
I've added a lot of UI on my mod folder and also some new units like heroes that are unique units. My modding knowledge is pretty limited though so I don't really know the works of other aspects of modding the game like unit models etc..