This mod of mine vastly improves on many of the broken aspects present in my Five Nights at Freddy's modification. I have been working much more carefully on this project, and it definitely seems to be paying off.
I would like to thank the Ultimate Edition Team, Keter-Class Studios, Team Psykskallar, SCP-C Team, Dark Confinement Studios, ANENPA, KaiserNascitur, Resonance Breach Team, "Project Resurrection" Team, Mleczyk76, Obx1, DL_Baryonyx, and likely many more that I am likely forgetting for allowing me to use properties from their own projects in Terror Hunt, many aesthetical aspects would be very different without their kindness. Be sure to check out their mods and games!
It is NOT recommended that this mod is played on lower-end PCs, due to the possibility of bugs, and FPS issues. It is also not recommended to play this mod at high resolutions and/or fullscreen. This has been proven to cause large lag spikes. My monitor is a size of 1920x1080, but I still play at 1280x720 for better performance.
This mod is intended for audiences 17+.
Well, here I am with yet another article post. I do apologize for the lack of updates, especially since v3.0-3.1 includes a somewhat game-breaking bug. But I assure you that it will be worth the wait.
Now, you may be asking yourself, "what could possibly be taking so long?"
My short answer to that is simple.
Room redesigns.
To elaborate on that a bit more.
Every single room is getting a redesign.
That is what has been keeping this update in the development process for so long. Every room from room3 to room1026 is receiving a massive overhaul. Kitrod is the mastermind behind this decision, and I would like to thank him for all of the hard work he has done. His creations and contributions towards this mod hold a very special place in my heart, due to how spectacular and original the things he makes turn out. And not only that but now DL_Baryonyx, the creator of the SCP: Lockdown mod for Containment Breach is now helping as well! I'm forever grateful for all of the support I have been receiving with this creation of mine. It's something that means more to me than many things in my life.
And yes, this version will still be including some new SCP's. Quite a few of them too! These SCP's will include both puzzles and story contributions! And a few more easter eggs will be appearing as well...
Now, something that a few of you have been waiting on. This is a decision I'm definitely going to regret later, but...
There's a Discord for Terror Hunt now!: Discord.gg
So if you have any questions, or would just like to interact, please join! And I want to apologize for spammers/raiders in advance because they are inevitable.
But please, if you are truly interested, consider joining. I'll be doing my best to keep things in line. Thank you all for your patience, and have a wonderful day!
This article discusses my plans for the future of SCP: Terror Hunt, and everything related to it.
SCP Containment Breach Celebrates 10th Anniversary; 5 SCP Mods That Secure, Contain, and Protect.
SCP - Containment Breach: Terror Hunt - Version 4.4.
SCP - Containment Breach: Terror Hunt - Version 4.3.
SCP - Containment Breach: Terror Hunt - Version 4.2.
SCP - Containment Breach: Terror Hunt - Version 4.0.
SCP - Containment Breach: Terror Hunt - Version 3.1.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Sooooooooooooooo I think this mod is fully dead
R.I.P Terror Hunt
May 12 2021 - Mar 4 2022
He might be working on a big update
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Man This mod is so good. The newest update is really fun. Terror Hunt is a must play.
035 looks more like a zombie than before, and if you can add some special voice and special animation of being killed by 035, it will be cool!
what program do you use to make the rooms?
CBRE
All the plans about human NPC are abandoned. The protagonist is always alone, leaving only madmen and corpses!
I have a request.
The 3D/Map Viewer does not work.
For the following reason:
( Error reading file ´´GFX\map\173bright_opt.rmesh´´ )
Can you somehow fix the error?
if you go to data and rooms and delete that room in the code it should fix the issue
i've been needing to recode the map creator for a while now, but i just don't really know how to? because, yeah, it's really broken. you can still add tunnel segments and forest segments when those things aren't in terror hunt. it needs a overhaul pretty much, idk when i'll find the time though
Ok I understand.
I might have someone who can repair the Map Creator.
Would you accept outside help?
who may it be?