This mod of mine vastly improves on many of the broken aspects present in my Five Nights at Freddy's modification. I have been working much more carefully on this project, and it definitely seems to be paying off.
I would like to thank the Ultimate Edition Team, Keter-Class Studios, Team Psykskallar, SCP-C Team, Dark Confinement Studios, ANENPA, KaiserNascitur, Resonance Breach Team, "Project Resurrection" Team, Mleczyk76, Obx1, DL_Baryonyx, and likely many more that I am likely forgetting for allowing me to use properties from their own projects in Terror Hunt, many aesthetical aspects would be very different without their kindness. Be sure to check out their mods and games!
It is NOT recommended that this mod is played on lower-end PCs, due to the possibility of bugs, and FPS issues. It is also not recommended to play this mod at high resolutions and/or fullscreen. This has been proven to cause large lag spikes. My monitor is a size of 1920x1080, but I still play at 1280x720 for better performance.
This mod is intended for audiences 17+.
Terror Hunt has been pretty silent since the latest version, hasn't it been? Well, let me get something out of the way very quickly.
4.5 of Terror Hunt is entirely on the table.
I learned a lot from Terror Hunt's development, just like how I learned from my "efforts" on the Five Nights at Freddy's mod. I seem to have a much better understanding of coding, and I feel as if Terror Hunt would greatly benefit from me going back and cleaning up messier portions of the code. Was spaghetti code the cause of Terror Hunt's lag? Well, not exactly. But it would help! There are also rooms that were left without a remake that I'm sure Kitrod would love to fix. So, yeah. The possibility of a 4.5 is likely. Would it be any time soon? No, probably not. But hey! It's something.
But why not soon? Why can't development on 4.5 start now? Well, my hands have been full. Both with a film project of mine, and another mod! I'm sure most of you have seen the trailer for it by now, but if not, here's a pretty neat teaser!
I mean, I'm not sure if the term "sequel" is exactly correct since it takes place during Terror Hunt, but I'm sure y'all will let that slide.
I'm going to save most of the details for when I make a page for the mod (whenever that will be), but until then, I hope this small bit of news is enough to satisfy you guys! Thanks for sticking around!
A very informative update that discusses the upcoming versions of Terror Hunt, and why it's going to take longer than the other updates.
This article discusses my plans for the future of SCP: Terror Hunt, and everything related to it.
A new SCP anthology game has had its release date revealed, so here's five SCP mods to bring you deep into the SCP universe!
SCP Containment Breach Celebrates 10th Anniversary; 5 SCP Mods That Secure, Contain, and Protect.
SCP - Containment Breach: Terror Hunt - Version 4.4.
SCP - Containment Breach: Terror Hunt - Version 4.3.
SCP - Containment Breach: Terror Hunt - Version 4.2.
SCP - Containment Breach: Terror Hunt - Version 4.0.
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very good mod keep it up
Pretty cool mod.
Can you just make 049 not spawn on top of you?
I got softlocked in 914 after getting like 90% through the mod
maybe try decreasing his speed its in the npcs folder i think
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Could someone please help me with this? Im losing my mind lmao. How do you get into 006's chamber? Ive tried Glass's face, Walker's id, the burnt badge from light containment, and nothings worked. I know a certain access card is in there, hence why I want to get in so bad, but I can't figure it out
You need a refined face sculpt from 914
What happened to the old versions?
I want to play them, after watching the Battleforge videos
They can still be obtained through the discord server
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Good idea. Add SCP 953 (in humanoid form), she has illusion and manipulation effects. This would be a great villain to chase after the player. She would be a great addition to Terror Hunt. Although I wrote earlier that it would be better to add it to the Ultimate Edition. But now I've thought about it.