This mod of mine vastly improves on many of the broken aspects present in my Five Nights at Freddy's modification. I have been working much more carefully on this project, and it definitely seems to be paying off.
I would like to thank the Ultimate Edition Team, Keter-Class Studios, Team Psykskallar, SCP-C Team, Dark Confinement Studios, ANENPA, KaiserNascitur, Resonance Breach Team, "Project Resurrection" Team, Mleczyk76, Obx1, DL_Baryonyx, and likely many more that I am likely forgetting for allowing me to use properties from their own projects in Terror Hunt, many aesthetical aspects would be very different without their kindness. Be sure to check out their mods and games.
It is NOT recommended that this mod is played on lower-end PCs, due to the possibility of bugs, and FPS issues. It is also not recommended to play this mod at high resolutions and/or fullscreen. This has been proven to cause large lag spikes. My monitor is a size of 1920x1080, but I still play at 1280x720 for better performance.
This mod is intended for audiences 17+.
Terror Hunt has been pretty silent since the latest version, hasn't it been? Well, let me get something out of the way very quickly.
4.5 of Terror Hunt is entirely on the table.
I learned a lot from Terror Hunt's development, just like how I learned from my "efforts" on the Five Nights at Freddy's mod. I seem to have a much better understanding of coding, and I feel as if Terror Hunt would greatly benefit from me going back and cleaning up messier portions of the code. Was spaghetti code the cause of Terror Hunt's lag? Well, not exactly. But it would help! There are also rooms that were left without a remake that I'm sure Kitrod would love to fix. So, yeah. The possibility of a 4.5 is likely. Would it be any time soon? No, probably not. But hey! It's something.
But why not soon? Why can't development on 4.5 start now? Well, my hands have been full. Both with a film project of mine, and another mod! I'm sure most of you have seen the trailer for it by now, but if not, here's a pretty neat teaser!

I mean, I'm not sure if the term "sequel" is exactly correct since it takes place during Terror Hunt, but I'm sure y'all will let that slide.
I'm going to save most of the details for when I make a page for the mod (whenever that will be), but until then, I hope this small bit of news is enough to satisfy you guys! Thanks for sticking around!

A very informative update that discusses the upcoming versions of Terror Hunt, and why it's going to take longer than the other updates.
This article discusses my plans for the future of SCP: Terror Hunt, and everything related to it.
A new SCP anthology game has had its release date revealed, so here's five SCP mods to bring you deep into the SCP universe!
SCP Containment Breach Celebrates 10th Anniversary; 5 SCP Mods That Secure, Contain, and Protect.
SCP - Containment Breach: Terror Hunt - Version 4.4.
SCP - Containment Breach: Terror Hunt - Version 4.3.
SCP - Containment Breach: Terror Hunt - Version 4.2.
SCP - Containment Breach: Terror Hunt - Version 4.0.
what is the code for 1026-ru in the v3.1
2657
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how do i get a level 5 keycard?
Well it's really hard. First you need to find a elevator of SCP-1026-RU Containment Chamber, and then you need to pick a card called "Auxiliary Acces Card". And then becareful of SCP-1026-RU, he's going to chase you. And then comeback to the elevator. In front of elevator, you will find a room that need a card to scan, use Auxiliary Acces Card and you will get Lvl 5 Keycard inside the room.
Sooooooooooooooo I think this mod is fully dead
R.I.P Terror Hunt
May 12 2021 - Mar 4 2022
He might be working on a big update
really?
He's not. They are working on a new SCP mod.
how is called?
Deception. But a TH 4.5 after its release isn't impossible.
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