This mod of mine vastly improves on many of the broken aspects present in my Five Nights at Freddy's modification. I have been working much more carefully on this project, and it definitely seems to be paying off.
I would like to thank the Ultimate Edition Team, Keter-Class Studios, Team Psykskallar, SCP-C Team, Dark Confinement Studios, ANENPA, KaiserNascitur, Resonance Breach Team, "Project Resurrection" Team, Mleczyk76, Obx1, DL_Baryonyx, and likely many more that I am likely forgetting for allowing me to use properties from their own projects in Terror Hunt, many aesthetical aspects would be very different without their kindness. Be sure to check out their mods and games.
It is NOT recommended that this mod is played on lower-end PCs, due to the possibility of bugs, and FPS issues. It is also not recommended to play this mod at high resolutions and/or fullscreen. This has been proven to cause large lag spikes. My monitor is a size of 1920x1080, but I still play at 1280x720 for better performance.
This mod is intended for audiences 17+.
Terror Hunt has been pretty silent since the latest version, hasn't it been? Well, let me get something out of the way very quickly.
4.5 of Terror Hunt is entirely on the table.
I learned a lot from Terror Hunt's development, just like how I learned from my "efforts" on the Five Nights at Freddy's mod. I seem to have a much better understanding of coding, and I feel as if Terror Hunt would greatly benefit from me going back and cleaning up messier portions of the code. Was spaghetti code the cause of Terror Hunt's lag? Well, not exactly. But it would help! There are also rooms that were left without a remake that I'm sure Kitrod would love to fix. So, yeah. The possibility of a 4.5 is likely. Would it be any time soon? No, probably not. But hey! It's something.
But why not soon? Why can't development on 4.5 start now? Well, my hands have been full. Both with a film project of mine, and another mod! I'm sure most of you have seen the trailer for it by now, but if not, here's a pretty neat teaser!

I mean, I'm not sure if the term "sequel" is exactly correct since it takes place during Terror Hunt, but I'm sure y'all will let that slide.
I'm going to save most of the details for when I make a page for the mod (whenever that will be), but until then, I hope this small bit of news is enough to satisfy you guys! Thanks for sticking around!

A very informative update that discusses the upcoming versions of Terror Hunt, and why it's going to take longer than the other updates.
This article discusses my plans for the future of SCP: Terror Hunt, and everything related to it.
A new SCP anthology game has had its release date revealed, so here's five SCP mods to bring you deep into the SCP universe!
SCP Containment Breach Celebrates 10th Anniversary; 5 SCP Mods That Secure, Contain, and Protect.
SCP - Containment Breach: Terror Hunt - Version 4.4.
SCP - Containment Breach: Terror Hunt - Version 4.3.
SCP - Containment Breach: Terror Hunt - Version 4.2.
SCP - Containment Breach: Terror Hunt - Version 4.0.
This comment is currently awaiting admin approval, join now to view.
Man This mod is so good. The newest update is really fun. Terror Hunt is a must play.
This comment is currently awaiting admin approval, join now to view.
035 looks more like a zombie than before, and if you can add some special voice and special animation of being killed by 035, it will be cool!
what program do you use to make the rooms?
CBRE
All the plans about human NPC are abandoned. The protagonist is always alone, leaving only madmen and corpses!
I have a request.
The 3D/Map Viewer does not work.
For the following reason:
( Error reading file ´´GFX\map\173bright_opt.rmesh´´ )
Can you somehow fix the error?
if you go to data and rooms and delete that room in the code it should fix the issue
i've been needing to recode the map creator for a while now, but i just don't really know how to? because, yeah, it's really broken. you can still add tunnel segments and forest segments when those things aren't in terror hunt. it needs a overhaul pretty much, idk when i'll find the time though
Ok I understand.
I might have someone who can repair the Map Creator.
Would you accept outside help?
who may it be?