Terror Hunt is a modification for "SCP - Containment Breach". The mod is developed by the same creator of the Five Nights at Freddy's Mod. This mod adds and alters many aspects of the base game. These additions include new SCPs, new rooms, new items, and a brand new storyline for the main character.

Description

SCP - Containment Breach: Terror Hunt - Version 4.2.

Preview
SCP: Terror Hunt - v4.2
Post comment Comments
JohnCash
JohnCash - - 15 comments

Has the music and fps glitch been fixed yet?

Reply Good karma Bad karma+1 vote
llaezza_01 Author
llaezza_01 - - 153 comments

fps would probably be in a 5.0 update, since we'd have to port engines

Reply Good karma+1 vote
ashadttt
ashadttt - - 83 comments

Okay, so my thoughts on the mod, I love the way it's coming along! I've been pretty patient with 4.0's release and I've very impressed, very nice job! ;)

There have been some bugs that I've notice during my experience in all my runs mostly centering one specifically.

When I pick up the burnt badge I did found out where I needed to go which was hopefully 914. Once I put the badge in the machine all that came out was the same thing. I've tried all the combinations including the 'Rough' setting which usually would destroy things like this but it came out perfectly fine. The badge isn't the only item that had some combination bugs other various items have had some problems, like putting the Strange Key Card in on very fine for example causes an error message to pop up saying "Item template not found (emily ross badge, badge)". That's about it that I've found so far that had some problems, mostly just 914. If I do happen to find more I'll be sure to let you know about it in another response.

I do have one question in particular and it's okay if it's a secret I'm just asking out of curiosity, but is the broken SCP-005 key going to be possible to refine into 914 to recover it's original state or is that just placed there for a teaser?

Hopefully these bugs could be looked into, other than that best of luck with the rest of the development in your other projects! I look forwarding to getting to play some of them :D

Reply Good karma Bad karma+1 vote
llaezza_01 Author
llaezza_01 - - 153 comments

Well, you don't really need the burnt badge for anything. Just a small item to have. But I did add something to using it in 914, along with fixing the Ross problem for 4.3. And the 005 item is just a nice little reference pretty much, no way to fix it.

Reply Good karma+1 vote
ashadttt
ashadttt - - 83 comments

Ahhh, I understand and thanks for letting me know I've just figured the burnt badge out not long ago upon entering the entrance zone and finding Dr. Walker's badge there lol.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,875 comments

This comment is currently awaiting admin approval, join now to view.

just_a_cat_lol
just_a_cat_lol - - 51 comments

hello I'm a big fan of your mod but can you put more npcs? like the UNOC or the UIU or at least an mtf team that can help you I would really appreciate it to improve the game, and could you also change the chaos model? Thank you for reading

Reply Good karma Bad karma0 votes
Guest
Guest - - 691,875 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: