About SCP:DB

SCP:DB is a complete port of SCP:CB to the GZDoom Engine, taking most of the stuff that was in SCP:CB and remaking it in a classic style. All of the mod's content also receives Pixel treatment, so that nothing looks out of place.

The mod has halted in development until DOOM: Blood Ops has been entirely finished. Do not expect any news about it until around the middle of next year.


Plot:

Site-██, multiple SCPs of Euclid and Keter class have breached containment for about 2 hours now. You can either play as a Mobile Task Force unit or a Class-D in two separate episodes (Class-D episode coming later after release). Your goal as a MTF unit is to capture and recontain SCPs, while also terminating all Class-D. As a Class-D, you flee the MTF and SCPs. Find out the truth about how the containment breach happened and how will it end.

Includes:

Weapons from the SCP CB NTF mod + weapon SCPs:

  • Pistol (replaces Pistol)
  • P90 with scope (replaces Chaingun)
  • SCP-2501 (The Claw)

Numerous SCPs:

  • SCP-035
  • SCP-049
  • SCP-055
  • SCP-066
  • SCP-079
  • SCP-096
  • SCP-106
  • SCP-131 (sprites complete)
  • SCP-173 (may be too hard to make because of DOOM's limitation and the SCP's capacities)
  • SCP-207
  • SCP-420-J
  • Anomalous Ducks
  • SCP-500
  • SCP-650 (same as SCP-173)
  • SCP-895
  • SCP-999
  • SCP-2006
  • SCP-2501
  • SCP-4975
  • SCP-5000 (separate episode)

Similarities with SCP:CB:

  • Same style as SCP:CB (same textures for the site);
  • Same music;
  • Mostly same SCPs;
  • Keycards of levels 1 to OMNI;
  • Same plot.

Please note that:

  • The mod is contained within a .pk3 file.
  • The map is sadly not randomly generated as SCP:CB was for now.
  • All SCP sprites are made by at least one person of the MARK XIX team. I do not take any sprites from other people without their authorisation.
  • The mod is being developed the same time as the DOOM: Blood Ops megawad, and so the project will be slower to make, as it also is a harder thing to make than just a simple map pack.
  • The file will come with an official map that will be recommended to play with. It will also come with a configuration for GZDoom Builder (if possible)

As for now, goodbye.

Some images for the wait:

Screenshot Doom 20201206 131400

GATE A Exit

Screenshot Doom 20201206 131428

Gate A tunnel

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Comments  (0 - 10 of 12)
Guest
Guest

Woow interisting idea

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juietalfa
juietalfa

Wow se ve que es muy bueno

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herobrine2td Creator
herobrine2td

Hello everyone, just saying this mod isn't dead; I just did not have a lot of time to work on it. I'll start to continue this mod as I really don't want it to die. see you soon! :)

Reply Good karma+2 votes
Guest
Guest

Is this still up? I wish yes {if I wrote something wrong I am sorry for my poor understanding of English}

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herobrine2td Creator
herobrine2td

as of now, the WAD has halted in development. However, it still is in my list of things to finish, just in the lowest level of priority, as i've now got a larger-scale WAD (Blood Ops) to finish. Its development will probably be resumed after DOOM: Blood Ops is fully finished.

EDIT: Also wanted to say that the furthest this WAD has gone is with SCP-106's and 131's sprites being finished, and with the weapon sprites being reworked a bit.

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SapphireDSapphire
SapphireDSapphire

I can't wait to play this with the warhammer mod

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Guest
Guest

When will at least some public alpha release appear?

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herobrine2td Creator
herobrine2td

When i'm done scripting and spriting SCP-106 and/or SCP-131. (DECORATE files are hard to understand, so this may take a while).

Alternatively, I can show you how the maps look like in a video.

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Guest
Guest

Dónde se puede descargar?

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herobrine2td Creator
herobrine2td

Sigue siendo un WIP. Se publicará en 2021.
Lo siento si está mal escrito, uso el traductor de google lol

Reply Good karma+1 vote
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