Sandbot is a multiplayer bot for Half-Life, Half-Life Opposing Force (Deathmatch and Capture The Flag), Day of Defeat (Territorial Control), Gunman Chronicles, Natural Selection (Combat) and They Hunger.

Description

Beta release of Sandbot - a bot for Half-Life, Half-Life Opposing Force (deathmatch and capture the flag), Day of Defeat (territorial control), Gunman Chronicles, Natural Selection (Combat) and They Hunger. Extract to your Steam/steamapps/common/Half-Life directory.

Preview
Sandbot v0.4.2
Comments  (0 - 50 of 66)
CyborgParrot
CyborgParrot - - 1,733 comments

Can you please make it so they don't have impossible reaction times and near perfect headshot accuracy?

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tschumann Author
tschumann - - 1,086 comments

Lateralus10k what bot skill level are you using?

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CyborgParrot
CyborgParrot - - 1,733 comments

Wait, you're saying these Bots can be configured through Console?

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tschumann Author
tschumann - - 1,086 comments

Lateralus10k yeah there are a few cvars you can play with but bot_skill is the main one.

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PikaCommando
PikaCommando - - 7 comments

Heya, I've tried modifying bot_skill from 0 to 4 and they still have instantaneous and completely accurate reactions. I tried setting it to bot_skill 5 but then they just walked in a straight line and stopped shooting.

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tschumann Author
tschumann - - 1,086 comments

PikaCommando bot_skill 5 doesn't work but I've fixed this in the next version. bot_skill currently only affects accuracy of shooting but it should be instantaneous. Are you using MetaMod?

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PikaCommando
PikaCommando - - 7 comments

Yes, I'm using MetaMod. Does that affect anything?

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tschumann Author
tschumann - - 1,086 comments

PikaCommando yeah it could - it looks like when Sandbot is run under MetaMod it isn't detecting changes to cvars (I didn't add the MetaMod support myself so I'm not sure why and haven't worked it out yet).

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GSUser43
GSUser43 - - 9 comments

What "fixed this in the next version"? v0.4.2 is the latest version so far and it's been 5 whole years and there isn't an update after it.

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tschumann Author
tschumann - - 1,086 comments

GSUser43 I know - I have a fix in GitHub but there's still stuff I want to do before pushing out the next version.

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GSUser43
GSUser43 - - 9 comments

Aha, alright, hope you release it soon. And thanks for the reply.

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tschumann Author
tschumann - - 1,086 comments

GSUser43 no worries.

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Rainbowdash98
Rainbowdash98 - - 205 comments

Hey can you telling me what is a " Fixed bots attacking bots that had been kicked." so is work on teamplay

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tschumann Author
tschumann - - 1,086 comments

Rainbowdash98 bots that have been kicked still occupy a slot in the engine's list of players - in this version I fixed bots thinking these unused slots were actual players (if you kicked a bot you would sometimes see bots standing in empty space attacking the location where the bot was kicked).

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Rainbowdash98
Rainbowdash98 - - 205 comments

can this bot mod play good on singplayer ???

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tschumann Author
tschumann - - 1,086 comments

Rainbowdash98 I'm not sure what you mean - the game won't let you spawn bots in singleplayer (singleplayer always has maxplayers set to 1) but this version fixes singleplayer level transitions being broken when Sandbot is installed.

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Patyk34
Patyk34 - - 34 comments

How do I install it?

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tschumann Author
tschumann - - 1,086 comments

Patyk34 copy the half-life folder in the .zip file into steamapps/common/ and let it overwrite.

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Quadro283
Quadro283 - - 562 comments

Hopefully in the next version, or at least the version after that Sandbot will have bots for CS 1.6, DMC, and TFC

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tschumann Author
tschumann - - 1,086 comments

THE_STRĪ»NGER I'm not planning on Deathmatch Classic support, and I think Counter-Strike's bots are probably better than anything I can do, but I will definitely be looking into Team Fortress Classic support (not sure when yet).

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JasperFox2001
JasperFox2001 - - 38 comments

this is pritty good when loading a game, the script works as it should do in singleplayer and bots work great, but one slight problem, when loading a game the text that say what mission and point of save, is just displayed as a white square, so i have no idea what mission i saved on. on single player.

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tschumann Author
tschumann - - 1,086 comments

shardthefox200 do you have a screenshot?

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JasperFox2001
JasperFox2001 - - 38 comments

this is with the liblist.gam from sand bots installed Steamcommunity.com

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tschumann Author
tschumann - - 1,086 comments

@shardthegox200 there's a function that the engine looks for to get the name for a savegame, but Sandbot's version is empty. I'll fix it up to do the right thing (will take a bit of time to get the map name to chapter name mappings for Half-Life, Opposing Force and Gunman Chronicles).

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JasperFox2001
JasperFox2001 - - 38 comments

thats fine, thank you for takeing a look and could to let me know when the new version is out.

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tschumann Author
tschumann - - 1,086 comments

shardthefox200 all good - should be simple enough to fix I think. If you follow the mod here on ModDB I think you'll get a notification when a new version is released? Not sure.

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NoobBR360
NoobBR360 - - 10 comments

Nice work Dude

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tschumann Author
tschumann - - 1,086 comments

NoobBR360 Thanks!

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NoobBR360
NoobBR360 - - 10 comments

Np

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NoobBR360
NoobBR360 - - 10 comments

Its a bit hardcore too Because always when you create a server there is 11 bots already XD

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tschumann Author
tschumann - - 1,086 comments

You should be able to change that with cvars (11 seemed like a reasonable default).

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Dr.pper
Dr.pper - - 268 comments

I can't add any bots.

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tschumann Author
tschumann - - 1,086 comments

Dr.pper which game/mod? Are there any errors in the console?

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Vic47
Vic47 - - 58 comments

Tried to install them, but can't control them at all. They always spawn in a bunch, like 10 bots or something, and swarm the entire map, and are insanely hard (i catch a headshot the next second after i respawn). I can neither temporary disable them (unless i totally uninstall them), or make less of them to spawn, or make them not so hardcore, or kick some of them (new bot join right after i kick one of them). Would prefer if they wouldn't spawn on their own and wait for me to call bot_add, or spawn just 1 or 2 bots until i add more. Or, better, if it would be configurable in a cfg file.

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tschumann Author
tschumann - - 1,086 comments

Vic47 bot_count controls how many bots will spawn (I chose this approach as it makes bot management across map changes simpler).
You can change bot_skill as well (1 is best, 5 is worst).

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Guest
Guest - - 688,915 comments

does it work in dmc?

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tschumann Author
tschumann - - 1,086 comments

No, Deathmatch Classic is not supported.

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coolmods1
coolmods1 - - 39 comments

How do I add more bots?

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tschumann Author
tschumann - - 1,086 comments

coolmods1 set the bot_count cvar to the number of bots you want.

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AveryboredChilean
AveryboredChilean - - 3 comments

When I do this It just gives me the unknown command message

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tschumann Author
tschumann - - 1,086 comments

AveryboredChilean what game are you using Sandbot with? Are you using the Steam version of Half-Life?

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AveryboredChilean
AveryboredChilean - - 3 comments

I'm using it with half life opposing force ctf with the steam version of half life

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Guest
Guest - - 688,915 comments

cool

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tschumann Author
tschumann - - 1,086 comments

Thanks!

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InvalidSyntax_HL1
InvalidSyntax_HL1 - - 2 comments

Is there a way to change the bot's names? I found no file to do so

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tschumann Author
tschumann - - 1,086 comments

InvalidSyntax_HL1 no, not right now at least.

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Guest
Guest - - 688,915 comments

is the ctf mode for op4 still in progress?

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tschumann Author
tschumann - - 1,086 comments

Yes still working on it - the entity setup is quite odd which has made it hard to get working.

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Guest
Guest - - 688,915 comments

When I download it they have no config nor name txt nor waypoint file . How I can config it?

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tschumann Author
tschumann - - 1,086 comments

The waypoints are in the maps folders. What configuration are you looking for?

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