This mod aims to rebalance the ground war mechanics of the game, changing nearly all of the stats for the ground units, buildings, and defenses. In general, Real world statistics for unit capabilities are taken into consideration when increasing/decreasing values in the game. There are a handful of exceptions here, for the sake of making certain factions irrelevant (cough, Italy). However, some units from the game are left original so as to offer a baseline for the player as to their relative capabilities in the mod (Sherman, Panzer IV). Infantry mechanics have also been changed, and their AT weapons do not offer the massive range they once provided. Additionally, vehicles also have more difficulty identifying units in forests without recon! Most units have had their speeds significantly reduced, but all units now benefit from roads as they would in reality. Please feel free to leave constructive feedback and thanks for playing! I also plan to update aircraft in the future!

Description

Balancing and AI bug fix update. AI seemed to be unresponsive to ruses in the "No Limit" time setting. I believe this to have been a possible stack overflow. Anyhow, this time setting has now been changed to 8 hours. Hopefully, that is close enough to no limit that it does not present an issue while enabling the AI's full potential. I have also corrected the issue relating to the 150mm artillery range and nerfed all artillery splash radius by 33% to balance against armored units. I hope you enjoy and feel free to provide any and all feedback!

Preview
Realistic Ruse Ground War 1 2
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