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Rome Total War Enhanced

Extended map, culture specific user-interfaces, Alexander-style Macedon, new mercenary units, recruitment of generals, faction-switching, bug fixes, gameplay and visual enhancements, and more.

Rome Total War Enhanced Plus

All the features of Enhanced but unifies Rome into one faction and adds three new factions of India, Baktria, and the Arabs.


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Available to download now, enhanced strategy map textures.

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Rome: Total War Enhanced

Rome: Total War Enhanced

News 36 comments

Rome total War Enhanced and Rome Total War Enhanced Plus are available for download.

Something in the works?

Something in the works?

News 7 comments

I've been experimenting with some new ideas.

Making this mod

Making this mod

News 1 comment

A word on the creation process and the purpose of this project.

RSS Files
Enhanced Strategy Map Textures

Enhanced Strategy Map Textures

Patch 1 comment

These files will add enhanced textures to the strategy map. Copy and paste the RTWE folder contained in the download directly over your existing RTWE...

Rome Total War Enhanced - non-Steam

Rome Total War Enhanced - non-Steam

Full Version 3 comments

For non-steam users and anyone that has had an issue with the automatic installer. Enhanced campaign AI, extended map, culture specific user-interfaces...

Rome Total War Enhanced Plus - non-Steam

Rome Total War Enhanced Plus - non-Steam

Full Version 1 comment

For non-steam users and anyone that has had an issue with the automatic installer. Unified Rome, three new factions (India, Baktria, and the Arabs), enhanced...

Rome: Total War Enhanced Plus

Rome: Total War Enhanced Plus

Full Version 18 comments

Unified Rome, three new factions (India, Baktria, and the Arabs), enhanced campaign AI, extended map, culture specific user-interfaces, Alexander-style...

Rome: Total War Enhanced

Rome: Total War Enhanced

Full Version 8 comments

Enhanced campaign AI, extended map, culture specific user-interfaces, Alexander-style Macedon, new mercenary units, recruitment of generals, faction-switching...

Comments  (0 - 10 of 233)
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A_cow
A_cow

Beuatiful mod, however my only concern is that pop growth is a bit out of hand where I find settlements like little Ariminum growing at 6-8% per turn (without farm upgrades), which makes even the mid-mid game a pain in the *** when it is about controlling population and squalor, one can´t keep up with constructing building to increase happiness before I have to expand the city further, which makes more pop growth in cities and then deal with revolts and full on rebellion late-mid game.

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zah1
zah1

Is it me or a few of the models icons are missing ( carthagian archers/carthaginian mercenary archers) which are models that don't exist in the vanilla and you get the default peasant icon. May I inquire if those models are available somewhere and I have missed them?

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Almughavars
Almughavars

Hi there! Just a query. Does this mod overwrite vanilla's original files?. Thanks.

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Guest
Guest

If you do it how the "read me" file tells you, No

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TalkinHead9
TalkinHead9

Maybe in the next update could you improve the BAI? That would be awesome. Really like this mod.

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Naattari
Naattari

3rd page

-Parthia should get some infantry as the eastern infantry and hillmen are decent for the first 20 years of the game but they lose their purpose after that and are worse in hand to hand combat than archers, which replace them as they are just as good in close combat and are able to shoot distant targets, there is no use for infantry after you get your first archers as they are cheaper and the upkeep is the same. Cataphracts as main battle force, Presian Archers as support, regular Archers used as city defense and sappers and thats all you need to win the game, if you do it anyway else you will not become a great empire. and that's why i suggest bringing some units from the Barbarian invasion from the Sassanid faction, and giving the stats that the can at least manage against Swordsmen, Night riders and other decent infantry. OR taking some inspiration from Medieval 2 and giving Parthia units like dismounted Cataphracts riders with spears, maces and shields, and the become available same time as regular Cataphracts, a other unit could be dismounted Persian archers that have better armor and long range arrows. and if they would get this they could siege cites like every other faction instead of ramming the gate or sapping walls and rushing in with Cataphracts ignoring enemy units that are defending the city walls and just waiting for that 3 minutes to pass so you can claim the city. The large selection of mercenaries you get when reaching Germania and other barbaric lands is really good, but it did not help me at that point of the game when i got there as i did not trust them enough to send them on top of the walls and try to get them from some urbans defending them.

-some of the roads on the campaign map disappear when looking at certain angles, (i noticed a lot of weird stuff as i played the whole campaign without the Fog of War (you can disable it by typing ''toggle_fow'' in the console commands) just because i wanted to see what the AI was up to and how did they fight against each other, and because the AI always knows where your army/or navy is going regardless how sneaky and faraway you are trying to evade their line of sight. they know everything.

that's about everything i had in mind at the moment, i'am done with my Parthia Campaign, it ended at 171.BC and all it took was 1200 Cataphracts. and countless archers defending my 180 settlements. next up i am trying a different faction as i really like this mod but i am hoping to see a change in the diplomacy so i don't have to conquer it all again, as i was hoping id have to hold my homeland against the Roman invasion but it got out of hand as i had to destroy every faction next to me and i ended up invading Rome.

Thanks for the mod i really do like it. 9/10 would play.

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Naattari
Naattari

2nd page

-the AI on the campaign map has a really bad hatred against the player, starting a war immediately when the player captures a settlement that touches their border, even when they are fighting another war elsewhere, (this war ends magically and peace settles down) this happened to me when Egypt was fighting Carthage, (the diplomacy at the time was: i was allied to Egypt, i was in war with Seleucid empire, so was Egypt, and Egypt was fighting Carthage at the same time) so Carthage was capturing a city from Egypt and was winning, at the same time i captured Babylon from Seleucid empire, next turn out from the clear sky Egypt starts a war with me laying siege at Babylon and ending hostility with Carthage, and for the rest of the game Carthage's invasion forces wait at the border of Egypt waiting for 30 turns untill i take a city from Egypt that touches hes border and Carthage starts a war with me next turn. this happened to me with India, Macedon, Rome and Britannia as well, and it turn bad for them every time, and never agreeing to ceasefire, i wanted to test this so i did it with every faction i fought against, every time asking for ceasefire when i was laying siege at their last city, they never agreed, and after that 10 seconds later they were no more.
and i played a little bit with Germania and creating an alliance with the Gauls, it was great we had trade rights and shared map information, it was awesome, we were neighbors, the trade was favorable and our people flourished, then Rome attacked Gaul, i wanted to help my friend and send a diplomat to make a deal, military access for military access and we both would attack Rome, they agreed they said it was noble deed to help them, after that i send my army to attack a roman army that was laying siege at Gallic settlement we were victorious, the Romans were pushed back by the end of the turn and i started to prepare for war, between the next turn Rome had settled peace with the Gauls and next turn asked me the same thing and i agreed because the gauls agreed and i thought could this get any better we would have peace again and and our lives would return back to normal, but then when i ended the turn and Gaul attacked my city and started war with me, i thought: ''how can this be we were brothers, were happy and we both profited from our alliance and they just throw it a way like its nothing.'' and then Rome attacked me and Gaul both, i tired to get peace with Gauls but they did not agree, then i just left it there and went back to play with Parthia as all the fun was gone from that campaign was gone. i just want an alliance that would last and that i would not have to destroy a faction just because the don't know what they just started. and when they start the war the don't have the man power to fight against mine, Britannia started war with my after i captured the city that they were trying to capture for 15 years, and it ended up in their defeat in under 10 turn.
so the diplomacy is non-existent in my opinion, it should have some impact how the AI acts towards me

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