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Rome Total War Enhanced

Extended map, culture specific user-interfaces, Alexander-style Macedon, new mercenary units, recruitment of generals, faction-switching, bug fixes, gameplay and visual enhancements, and more.

Rome Total War Enhanced Plus

All the features of Enhanced but unifies Rome into one faction and adds three new factions of India, Baktria, and the Arabs.


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Available to download now, enhanced strategy map textures.

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Rome: Total War Enhanced

Rome: Total War Enhanced

News 36 comments

Rome total War Enhanced and Rome Total War Enhanced Plus are available for download.

Something in the works?

Something in the works?

News 7 comments

I've been experimenting with some new ideas.

Making this mod

Making this mod

News 1 comment

A word on the creation process and the purpose of this project.

RSS Files
Enhanced Strategy Map Textures

Enhanced Strategy Map Textures

Patch 3 comments

These files will add enhanced textures to the strategy map. Copy and paste the RTWE folder contained in the download directly over your existing RTWE...

Rome Total War Enhanced - non-Steam

Rome Total War Enhanced - non-Steam

Full Version 5 comments

For non-steam users and anyone that has had an issue with the automatic installer. Enhanced campaign AI, extended map, culture specific user-interfaces...

Rome Total War Enhanced Plus - non-Steam

Rome Total War Enhanced Plus - non-Steam

Full Version 2 comments

For non-steam users and anyone that has had an issue with the automatic installer. Unified Rome, three new factions (India, Baktria, and the Arabs), enhanced...

Rome: Total War Enhanced Plus

Rome: Total War Enhanced Plus

Full Version 22 comments

Unified Rome, three new factions (India, Baktria, and the Arabs), enhanced campaign AI, extended map, culture specific user-interfaces, Alexander-style...

Rome: Total War Enhanced

Rome: Total War Enhanced

Full Version 11 comments

Enhanced campaign AI, extended map, culture specific user-interfaces, Alexander-style Macedon, new mercenary units, recruitment of generals, faction-switching...

Comments  (0 - 10 of 246)
glassesman
glassesman

non steam version DOESNT work

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Ozark451
Ozark451

Is there somehwere that says how to unlock units for each faction?

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Guest
Guest

Hey, RTW Enhanced creator.
I've been enjoying this mod for a few days now. I would love to see an actual
RTW Remastered, but this mod suffices for now.
I installed this mod as well as some .dll files to convert the Direct3D 8 to Direct3D 9. Then, I began a short campaign as Rome to get a feel for the new features. One feature that I'm hoping is a bug is my inability to recruit peasant units without any barracks. Also, AI characters are always fast-forwarded or more-often skipped during the end turn sequence; if that's something I can fix myself, let me know. Otherwise, that campaign was unproblematic, no crashes.
I then started a campaign as Baktria and have been frequently crashing only while loading into battles, it's pretty much every other battle. Hoping these are easy to fix.
Thanks for reading.

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Lamrett
Lamrett

Hahaha. Hindsight.

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ThrowThrowThrowaway
ThrowThrowThrowaway

This mod has been really fun so far, but I have experienced a few CTDs. Most weren't any trouble, but this endturn one took me two hours to sort out:
I had to toggle fow and enable follow character movement. The cause of the crash was a seleucid army, which had no soldiers in it, no general leading it, just an empty stack represented by a bannerless, nameless general on the map. In the endturn, it spawned from nothing on the bridge north of Carcathiocerta and marched to attack a rebel army close to the town. When it did that, the game immediately CTD'd.
IDK what caused it to spawn, but i fixed it by moving the rebel army to a different province. Will comment again if this reoccurs.

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Guest
Guest

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Guest
Guest

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Guest
Guest

dead?

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zakback99
zakback99

I've managed to fix the units formation in some of them now; slinger, peltasts and barbarian infantry and desert infantry.
Also I managed to have peasants to be available for Rome to recruit post marian.
Only problem is the population grows to quick which could be solved by making the amount of people needed to upgrade a city or reduce the population growth a bit with some tweaking.

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Jon25paradis
Jon25paradis

When does the Marian Reform take place? 102 bc?

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zakback99
zakback99

in this mod it just happens when you get a huge city.

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ThrowThrowThrowaway
ThrowThrowThrowaway

Rome's been huge for 5 turns and still no reform :(. Has it been changed?

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