Ab Urbe Condita VI
Full Version 55 commentsAb Urbe Condita VI is a marked improvement on Platinum, and includes major graphical updates, new scripts for AI funds, brand new log walls, improved...
PLEASE NOTE: This mod has been modified to run on Alexander; therefore it unfortunately cannot be played without the Alexander expansion.
Allright lads!
This mod began in 2011 as a small series of tweaks to Lusted's Terrae Expugnandae Gold for RTW 1.5. Over time (from v1 to v6) it has expanded into the monster that it is today, evolving into something way beyond the original mod. As of Version 3 it expanded enough to attain its independence!
So without further ado, allow me to present Ab Urbe Condita (from the founding of the City). The overhaul contains many new major changes, some of which are as follows:
The overarching goal here was to create a mod that catered to players who wanted more from the vanilla game, yet still wanted to retain that "feel" characteristic of the classic game we know and love. I hope that this mod strikes a fine balance between those seeking something new, yet not wanting something too extreme (like the fantastic albeit massive Roma Surrectum/Europa Barbarorum mods). You can see a brief video demonstrating what the mod can offer here.
Ab Urbe Condita is fully modfoldered (so it is perfectly compatible with the vanilla game, and will not interfere with any other mod in your Rome directory)
To Install:
Run the installer and direct it to your Creative Assembly/Rome - Total War folder (usually located in C:\Program Files\The Creative Assembly\Rome - Total War).
For those of you that use Steam, direct the installer to your RTW Alexander folder (normally this would be C:\Program Files\Steam\steamapps\common\RTW Alexander).
To Play:
A desktop shortcut should be created for you. Simply run the mod via the shortcut and enjoy!
NB: The above method applies to Steam versions of Rome Total War Alexander as well!
Update History:
Credits:
Feedback is greatly appreciated; with your feedback I can release better updates that fix any bugs or problems. PM me if you have any questions or problems with the mod!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Ab Urbe Condita VI is a marked improvement on Platinum, and includes major graphical updates, new scripts for AI funds, brand new log walls, improved...
This file is optional; if installed, it replaces the default British Chariot General with a more suitable Cavalry Bodyguard.
Final amendments, including polishing off pre-existing features and adding new ones. As of v5.2 I consider the mod to be "complete".
This is the "almost" final version of AUC; contains another major list of changes and improvements over prior versions. The mod now includes a handy installer...
This is the near final version of AUC; changes include bugfixes and reskins.
This version is a massive improvement on earlier versions, including a new faction and new units.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
does this mod work at all for non steam version?
Hi Glassesman; aye it should! I've played it on both and worked fine AFAIK.
Hello I am wondering if someone can help me with getting the unit ids for this mod ive tried looking in the unit_export files and a few other tricks but cant seem to get them to work on the imperial campaign thanks in advance
Sure; what specifically do you need?
Unit IDs are found in export_descr_unit.txt. If you want the individual IDs, look for the name under "dictionary". However if you want the listing for the unit model/what it looks like, look for the tag "soldier".
This page might help you make sense of it more:
Rtw.heavengames.com
launcher doenst work
Make sure your antivirus doesn't block it - I had this problem with certain antivirus programs.
Good day, I'm just wondering why the game always forced to close down whenever I transform the settlements Olbia and Sinope into a Huge City? Is it a bug or something?
Oh? This is a strange one. Is it only Olbia and Sinope that crash? Who are you playing as, what is your factions culture (barbarian, roman, greek, eastern, carthaginian, or egyptian)?
i got a trojan virus from downlaoding this mod. Warning to everyone else
False flag - it's because I've made a bat file into an exe, several antiviruses will treat it as malicious.