Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
GLA Buggies have recently become capable of fielding mortar cannons with an ingeniously improvised self-loading mechanism that allows them to adapt to any circumstances at hand. The gunner riding shotgun with the driver is in direct control and requires the assistance of the crude targeting computer to calculate the arc and trajectory of the projectile to ensure optimal accuracy. Samir and Amir, two brothers who operated the same Buggy, took credit for the invention. "Those imperialist Chinese dogs just kept sending more and more waves of infantry at us." Amir commented. "That's right, brother! Sometimes we'd fire a full rocket barrage and kill only one of them at best. But the issue is that hit-and-run guerrilla tactics are supposed to be ammunition-efficient." "So me and Samir here showed up the next day with our beloved mortar. Well, let's say the Chinese have to send their cowardly aircraft at us now. But at least we got rid of the old problem, right...?"
What this means in simple gameplay terms is that GLA Buggies in 1.72 will be able to switch between two fire-modes: The familiar rocket barrage and a mortar which fires single shells at a slower rate. The shells produce greater individual damage with a splash effect on impact, but can't hit moving targets reliably. As such, the Buggies are now able to combat a wider range of ground targets more efficiently if you micro-manage them correctly. Do consider that switching between the two weapons takes several seconds during which the vehicle is unable to defend itself though.
What the lolz? :D i am going to build a lot of these! (do they have really long range?)
(buried)
Some mods done this already but whole games? Don't think so.
Only game I can recall using this kind of thing is upgraded Pitbull from C&C3.
What? :D
U mad bro?
How can switching 1 weapon to the other possible in seconds?
Especially if they are pretty large? I dont understand it either.
video logic folks it doesn't have to make sense.
how is it possible for a tank to fire once evry 0.25 seconds?in reality it takes ~2 minets to reload if I'm correct
Not entirely. For tank calibres, auto-loaders can reload 10-12 shells per minute. A skilled crewman under favourable conditions could theoretically do a few more. It's still nowhere near as fast as the stuff you see in the game though, and in RL, such stunts are obviously limited by the number of available rounds.
sometimes
This is different. A tank shooting lasers, or helicopter carrying nukes may not be possible in RL, but is realistic at best. Changing several-tonnes heavy equipment in seconds would require another heavy machinery in factory, which I doubt is an option in the field.
The more logical way would be to make it an upgrade than just switch, like you did with Humvee's MG/TOW. And sorry for this, but even if it would be possible to carry them both, I doubt you can hide that mortar inside, when you need space for driver and engine. You may say "it doesnt matter in video game", but it does, because so far you made things all possible (given there were lasers and small nuke bombs), but this is more like Transformers, who are changing shape and size sometimes.
The idea is good, yes, Buggy sucks in anti-infantry role with its accuracy, but the way it is employed isnt.
You do realise that this might easily be just a heavy infantry mortar? Those things generally clock in at merely a few hundred kilograms, not 'several tons'. If I wanted to nit-pick, I could point out that the entire idea of the Rocket Buggy is unrealistic to begin with; how does that tiny vehicle carry literally -hundreds- of rockets to re-arm the launchers after every single barrage within seconds? It's a video game; please get over it. Your frequent fussing over minor details is getting...tiresome.
The weight is not a problem at all, but more the size of it, how do you want to carry 3-6 rocket launchers AND heavy infantry mortar at once?
"...how do you want to carry 3-6 rocket launchers AND heavy infantry mortar at once?..."
The same way you carry 12 overlords inside a single train car, 3 humvees INSIDE a single chinook, or 27 lava buckets in your pocket VIDEO GAME LOGIC! :D
If you want, you could assume that for in-game purposes it takes several seconds to make the switch, but within the context of the story it takes much longer to do so.
There's no need to fuss over something like this.
Nah, the size is alright, it's just the switching bit
Game logic, your argument is invalid sir. Sorry :P
Well, I do see how an animation for this could work, but not the real life deal, but hey who said this had to be real life?
animation idea:
The rocket buggies pods move towards the 'middle line' (line of symmetry whatever) and the one moves to be on top of the other making a cylinder, and voila! you have the mind blowing mortar transformation!
In regards to the tank reloading, have any of you heard of 'vacuum fire?' A teacher I had once was a tank gunner in, first, the M-60A1 Patton, then the M-1A1 Abrams. When they had to eschew precision for volume fire (read 'More Dakka') they would enact vacuum fire where the loader simply jams the rounds into the gun breech and hope he doesn't get his hand caught in the process. It is very dangerous and has resulted in powder casings (the proper term for the shells, btw) getting caught by the breech and jamming the process.
As for the GLA's tanks it could be said that they ghetto rigged a system for rapid fire.
How can buildings be built so quickly? How can all those vehicles fit into a War Factory? It's a video game, just roll with it.
Cool!
Ballaieyyyyyyyhhh! *misfires and looks around* what the-*BOOM* oooh look did you see the infidels faaaaaacee...it's gone now but did you see his faaaace?
What?
O.o ummmmm well then looks like that wasnt as funny as I intended lol...sorry if i offended anyone
i hope it fires GLA T-shirts :P
T-shirts for everyone! *Angry Mob cheers*
great work
f**k logic, this is awesome.
at first i didnt like how both GLA artilery used rockets, but this makes the buggy unique.
however, if you guys can make a sistem that makes it more believable and makes it more unique it would be greatly apreciated.
I think that a better idea would be to give this particular unit to a specific sub-faction, but I still love it anyway!
Mortar? Well, not original, but at least it's more plausible than fitting 20+ rockets on a tiny Buggy.
Remember it's only a weapon switch, doesn't permanently outfit the vehicle with it! You can switch back at a cost of some time only.
exelent. More light vehicle for gla!
Just thinking. Wouldn't an army of these with half of them having the rockets and half of them having mortars rape everything landbased (until air units show up)?
probably, thats why you always have a squadron of fighters on standby ;)
whould be fun, to have this one with cannon.
Not the most unique idea but should be handy for GLA's gameplay and the later matters slightly more than the former IMO.
I love that unit i love the voice done to.
I think the mortar should be an upgrade instead of being able to switch. It should be more of a matter of choosing between more accurate and powerful firepower or weaker but further spread rocket attacks.
Contra has it already, and there is a very noticable glitch on the texture, back part of vehicle.
wtf with you guys on moddb, whenever a person says any comment different from "fap-fap-fap!" he instantly gets -10 karma, are you mad all here around? Sometimes criticism is much more helpful then "wow"-clouds
I prefer the original buggy with rockets the 1 from shockwave but without scrap upgrades em instead of the cannon it could become a minigun buggy with a sentry turret or even a mobile base defence :D a tiny 1 though :D
again i like shockwave mod as well so im just wanting to try and get some units into ROTR as well it could be a buggy which changes its weapon depending on the 1 infantry that is inside it. just giving some ideas :)
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