Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
"Well, we all know and love the FGM-148 Javelin anti-tank missile system. The weapon itself is quite on the heavy side with a carry weight of fifty pounds, but trust me when I say that nobody wants to be on the receiving end of a tandem HEAT missile screaming down from the sky to blast a crater into the roof of some T-whatever piece of junk. Unlike the more lightweight and versatile SRAWs used by the fireteams at the front, the Javelin is a specialised long range support weapon operated by a crew of two. Now, the thing that's truly amazing is the new ASCAT missile, which stands for Airbursting Shaped Charge Anti-Tank. This missile contains a payload of several sensor-fused submunitions which automatically form explosive penetrators that scatter over a moderately sized area. This allows the Javelin operator to either drop a highly destructive and accurate missile on a single vehicle target for massive damage or rain hell on a whole bunch of poor suckers at the same time. Makes for one hell of a fireworks show!"
Now this is one hack of firework show
been waiting for this one to show up
Kiss your tanks goodbye russia!
They should deal with these guys in a first place:
Fc02.deviantart.net
for which general is esclusive?
awesome!
what kind of range can be expected from this?
More or less artillery range.
Seriously?
You don't know their range yet. And I think the Chinese rocket squad thingy might be almost as long ranged.
i think Anubis means artillery range for infantry...
you know?...
like the nukeneer...
What's wrong with legs of the second one on the right?
Wow, those actually look really bad, but I don't think you will be able to see it ingame.
This has to do with the in-game animations. It cannot be rectified solely for the sake of a render, but it's pretty much unnoticeable in-game. It's one of the drawbacks of the low-poly environment we're working in.
But still you find polies for antennas and other render-oriented details like that on vehicles. Something is wrong for sure.
Guys does SAGE draw infantry really REALLY bad as you tell about it? 'cause from what I know, it even works better with models with skeletal animation
Could it also be that the infantry is really ******* tiny and, as such, has less room to work with?
And you are gonna have an army of them so you kind of have to keep the details down.
Let's talk about numbers than. How many polies are in these two guys?
Oh oh, I wanted to ask a question:
Can these guys be garrisoned? Or, if not, at least transported?
I know the Chinese teams cannot be garrisoned... but can they at least be transported?
This will be from where? Barracks? Support power?
Where is the Second Person ? :)
good question indeed!!
i think that there are 2 units in each squad,like infentry squads in shockwave.
VENOMS,Manticore,Sentinel,Overlord and what ever? heh!! they wont stand a chance with these new toys!!!! USA! USA! USA!!
but the conscript boy will kick their *****