Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


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And this weeks update we will be showcasing you the new ECA Munitions Bunker:





ECA forces had previously relied on ad hoc fortified bunkers to store ammunition on defensive lines, yet it soon became apparent that a more effective solution was needed. A new reinforced concrete bunker design was rolled out on the European front, serving as both a firing position for up to three ECA troops as well as a more resilient forward ammunition depot. The Munitions Bunker is also capable of deploying Munitions Tracks to resupply defensive divisions closer to the front. Due to its usual presence in hostile territory as well as the volatile materials being stored within, the Munitions Bunker can lock itself down to improve the bunker's resistance to enemy fire. It should be noted that doing so prevents the doors from being opened to supply defenses with ammunition, and disallows access to the garage. The commander of the bunker is authorized to call in mine artillery strikes around the bunker; these are specially designed to fire Mole Mines at long ranges, equipped with parachutes allowing them to deploy safely without damage. Due to the fact that the bunker stores a large amount of explosive materials however, the commander is not authorized to call a "Danger Close" strike in-case of nearby incursion. In the worst case scenario of a forward position being completely overrun however, the staff of the bunker can easily rig the munitions stockpile to detonate in order to prevent capture of materiel.

And a friendly reminder that this upcoming Sunday, we will be doing another live stream of the newly released public build.
The stream will as usually be hosted by Hecthor Doomhammer on his channel: Twitch.tv

Rise of the Reds 1.87 Update 8

Rise of the Reds 1.87 Update 8

News 66 comments

Hello everyone! It's that time of the year again! The ModDB Mod of the Year award nominations have officially begun just a few days ago! Last year we...

Rise of the Reds 1.87 Update 7

Rise of the Reds 1.87 Update 7

News 30 comments

Hello everyone! This week we got some new stuff for China for you to show.

Rise of the Reds 1.87 Update 6

Rise of the Reds 1.87 Update 6

News 54 comments

Greetings followers, fans and fellow gamers. Us developers and beta testers have been working tirelessly on getting ROTR into a better shape than before...

 ROTR 1.87 Arena Update

ROTR 1.87 Arena Update

News 14 comments

This week we don't have any updates for the normal factions but instead we've made two new vehicles for the Militia NPC faction for use on custom maps...

Add file RSS Files
ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 243 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 545 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 306 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 28 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 11 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Comments  (0 - 10 of 25,082)
Guest
Guest

Hi there, I have the Zero Hours Deluxe Edition installed. I have no origin folder nor do I have 2 Zero hours folders. At 24% of installation I get the following error: voice.gib invalid data. Tried a couple of times (including changing compatibility to winxp). Can someone advice what to do?

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MaelstromX103
MaelstromX103

You may have a corrupted installer. Try downloading it again.

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s11789
s11789

how to play campaign or challenge mod with this mod?

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MaelstromX103
MaelstromX103

Moddb.com

You can download fan made campaigns here. Challenges are not supported yet

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lelenny
lelenny

is there any reason why the 1.87 public beta is so damn hard? The difficulty in the previous version was perfect and I could play defensively without having to worry about getting attacked by the ai for the first 10 minutes, but now it seems like the computer isn't limited by cash like you are. They spam tons of tanks and a lot more artillery units than they did before, which means if I don't have a few helicopters up to deal with the things that are attacking me out of range my base is done for. Not to mention the computer overabusing things like jets and being able to sniff out your tanks wherever they are on the map means things like the vdv and armor reserve drops for the russians are pretty much useless as the tanks die so incredibly fast and there's no way to shoot down the planes before they drop their payloads. (even on easy it's still hard)

Also I saw this new vehicle on some website called the grizon for the russian faction which can be called in by any russian infantry once you have a certain upgrade. It says it's in 1.87 but I can't find it anywhere.

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Ruci_Dewaputra
Ruci_Dewaputra

because its still in beta development, change will be made for stabilization

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INCREDIBILIS
INCREDIBILIS

Well to be honest, I kinda like the AI right now the previous versions AI is kinda weak. As for the Grizon it can be acquired via Airborne Assault Tactics if you play as Russia. Check the wikia for more info and other things.
Generalsrotr.wikia.com

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lelenny
lelenny

yeah I just found out. I was apparently playing an older version of the public beta (one that doesn't have the grizon). Still looking for a good use of the various paradrop abilities since they all get wiped out pretty fast by planes.

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MaelstromX103
MaelstromX103

Most pradrops are made to be used as force multiplyers. Using them alone is not really an excellent idea.
Most of the time, you use them to boost your upcoming forces. Or to strike a poorly defended part of the map.

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INCREDIBILIS
INCREDIBILIS

When upgrading to Assault Armaments. Grizons gains a machine gun and can launch smoke grenades and increases their toughness by 100%. Forgot to add those in the wikia.

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C&C: Generals Zero Hour
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Highest Rated (134 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011 by 501General

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