Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of our own, we've noticed a number of minor and major errors in our release. In response to this, we have prepped a patch for you that should fix most of these errors while you wait for our next big release.
-World Builder can now boot properly again
-Grenadiers will no longer kill themselfs when beeing promoted
-Frogfoots will now properly drop their bombs when given force fire or ground attack command
-Harrier now properly responds to repair commands given when clicking on a Deployment zone
-Harriers will no longer kill each other with their machine guns when attacking air units
-Harrier chaff counter measures will no longer affect their own missiles
-Berkut evasive maneuvers will no longer affect their own missiles
-Manticore now properly shows (red)heroic rocket trails after having reached heroic rank
-Supply Dock varraint with the cargo crane no longer shows odd shadow errors
-Cash Bounty level 1 now properly displays that it costs 1000 rather than 750 (before the escalation upgrade)
-Death animation for missile defenders and Panzerfaust infantry fixed
-GLA Defences upgraded with camo nets wil no longer become unstealthed when within range of a GPS scrambler
-Optimized some eliments of ECA generals powers to prevent the game from crashing
-Maximum particles renderable by the game engine restored to the original game values (should make the game alot more stable)