Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

Report RSS Teching Up Part 5

We are back with our final showcase of some of the tech structures you'll be interacting with in ROTR 1.9.

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Hello everyone!
We are back with our final showcase of some of the tech structures you'll be interacting with in ROTR 1.9.
Let's not waste time and get straight into it.

Tech SupplyDrop

In the mid-21st century, humanitarian operations of the United Nations remain dependent on the cooperation of national military forces on the ground, whose control of the designated Supply Drop Pads determines who would be treated to life-saving deliveries of food, fuel and medicine - if at all. For commanders in the field, controlling these pads provides a regular source of additional income, delivered every few minutes by heavy-lift cargo helicopters. One commonly used type for this is the CH-53.

Tech SupplyDrop Heli

The CH-53 is an American-made heavy-lift cargo helicopter, first introduced in 1966. Over the decades, the "Stallion" and its upgraded successors saw service in a variety of militaries, including those of Germany, Israel, Iran and Japan. By the mid-21st century, it remains in use by a number of state and civil operators, particularly in support of United Nations humanitarian operations, delivering supplies to dedicated Drop Pads in war- and disaster-stricken areas around the world.

Neutral ResupplyZone

This simple landing pad receives periodic shipments of supplies by air, which can be collected by any combatant instantly, without needing to capture and hold any facility.

Tech Field Hospital

This field hospital is representative of hospitals operated by the United Nations, Medecins Sans Frontieres, and other groups in order to aid the injured in sick in conflict regions, as well as small field hospitals established by various armed forces in-theater to provide medical care to the wounded. Whoever set the now-abandoned field hospital up, it's fair game to be seized by any force needing to use its facilities. It functions exactly like the existing Tech Hospital.

Those are the remaining tech structures we have for you all today, and we can't wait to see how you guys play with these in game, or use them in your own maps. However, that is not all for today, and we have something very special related to the tech structures to show you...

Many of you would already be aware that in the very popular Rise of the Reds: HanPatch mod for ROTR 1.87, there is a mechanic within the mod that allows tech structures to be rebuilt from husks if they are killed. Although this was already present in official ROTR for oil derricks and oil refineries, hanpatch expanded this to cover almost all of tech structures in the game. On top of that Han Patch also had a very special mechanic where tech structures could be voluntarily surrendered back to their neutral state, meaning in team games you could give things like derricks over to players who desperately needed the funds.

We are very proud to announce that this similar functionality has been officially added to ROTR 1.9, and now all tech structures can be both rebuilt when destroyed, and they can be surrendered to a neutral state just like in Han Patch. A huge thank you goes out to hanfield himself for putting in the hard yards to get this mechanic coded and working in 1.9. It was a massive amount of work and we all appreciate the effort.

If you would like to see some minor examples of this mechanic in action, MaelstromX103 has a recent youtube video testing the new AI, and you can see the AI putting the rebuilding mechanics to use ingame. The video is Below:



So thats it from us for today, its been a big one, and we hope you're all as excited as we are to see these new tech structures used, destroyed, rebuilt and surrendered.
Till next time generals!


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Guest
Guest - - 691,055 comments

This looks amazing!!! Can't wait for 1.9 - will it be coming out soon??

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Orange_Head
Orange_Head - - 1 comments

We are all waiting for this. I sincerely look forward to the development of this project over the years, I believe that they will not let us down.
(if desired, they also need to be supported financially)))

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Dankeroust
Dankeroust - - 27 comments

how about tech defense structure?? can we rebuild it after it destroyed as well?? I haven't play the Hanpatch addon

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sinaaaw
sinaaaw - - 1 comments

Great job guys, can't wait for 1.9 release...

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Maiorem
Maiorem - - 1 comments

Speaking of AI, I hope the next update can tone down on the Easy AI

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Guest
Guest - - 691,055 comments

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