When the Citadel appeared in the old European city it quickly began to consume its streets, literally tearing the city apart. Part of City-17 is now a valley of rifts. And your objective is to explore one of those.

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Hello everyone!
Today I want to share with you something different. It's a playthrough of the final level of the extended demo of Rift 17 with my developer commentaries. I want to tell you how I've made this map and what challenges and problems I've faced during development. It also gives you an idea of how I'm doing my work and which principles I follow. I hope you'll find it interesting and maybe informative.

Rift 17 Extended Demo Release

Rift 17 Extended Demo Release

News

Hello everybody! It's been quite a while since the latest news about the mod. And although a full release is not expected soon, I have something new for...

Development Update #1

Development Update #1

News 2 comments

Hello everyone! First of all, I would like to thank everyone who played the demo of my mod. And many thanks to those who took the time to leave their...

Rift 17 Demo Release

Rift 17 Demo Release

News 1 comment

Hi. My name is Alex Zeniukevich. This mod is my first public project. With its publication, I would like to start compiling my portfolio as a level designer...

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Rift 17 Extended Demo

Rift 17 Extended Demo

Demo 5 comments

2 reworked levels from the previous demo + 1 new level

Rift 17 Demo [OUTDATED]

Rift 17 Demo [OUTDATED]

Demo 2 comments

A demo that contains the first 2 levels of the mod

Comments  (0 - 10 of 21)
darkngritty
darkngritty

This campaign is very well done! apart from some of the buggy brushes. the map overall feels great to play, the area with the collapsed bridge heavily reminds me of the xen infested underground of the manhack arcade in raising the bar, the campaign nails the atmosphere.
Good luck with finishing it!

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Guest
Guest

This is one of the best mods I've played in months. Thank you bud. Well done.

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Fry_Kickstart
Fry_Kickstart

I just played it and was underwhelmed. I can only explain this quality with the fact that especially the level designers / mappers are still beginners or simply very untalented.
What you are promised is a secret operation behind enemy lines. What you get is endless wandering in an inhospitable place with unrealistic buildings.
On top of that, while Sam Fisher or the Ghost are sent on their spec-ops missions well-equipped, here you start empty-handed. It stays that way for at least the first half hour. On top of that, you have to dodge zombies in this state, while at the same time you have to solve puzzles under time pressure while also finding your way through this maze of buildings. - This is just as fun and entertaining as it sounds.

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DansKart
DansKart

Im voting this mod for MOTY 2021 so keep up the good work

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suxar1x
suxar1x

really fun mod! how long you developing this?

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AlexZenny Creator
AlexZenny

Glad you've liked it! It's been about half a year since the first prototypes to the release of the first demo.

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D34by
D34by

Modification 10 out of 10. The author of the mod was able to fully convey the atmosphere of abandonment cordoned-off area of City17. From the first seconds, there is an intrigue of events, what is happening inside these seemingly calm streets and houses, the lack of weapons at the very beginning only heats up the state of anxiety, and the competent soundtrack immerses so much that at some moments of the game it seems that you are playing a full-fledged horror. The detail of the maps is simply amazing, at the level of Valve, very neat and competent, very impressive. Maybe I'm more old fashioned and didn't play HL:A, but the mod reminded me more of another amazing modification, TR1P, who played it, will agree.
The only thing that was a little upset was the short time allotted for "exploring" the initial street, too quickly the developer forces the player to go inside the building (or hotel), where active hostilities will begin, as a true fan of the series wanted to wander and climb these deserted streets more, I hope developer will increase playtime for this :)

Maybe short, but amazing mod, very enjoing play him, and think for replay another time

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C1T1Z3N
C1T1Z3N

Interestingly, in both videos posted here, no one found the secret room.
Hey, head up, friends!

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C1T1Z3N
C1T1Z3N

A little more about this bug(?) with zombi. As I said, this happens on the second floor, where you need to go along the corridor, after we go up the stairs in the hole to the second floor. As I understand it, the trigger for the appearance of zombies is opening the door. After opening the door, you will go out into the corridor and if you go along it, zombies will appear from the far end from the corner. But if you don't go further, but go back, and again open and close the door, then zombies will again appear there. And they will just stand there swaying. And they don't react to the player. And if you do this several times, then several zombies will appear in the same place. It's a pity I can't show the video. Funny and creepy. How they stand, swaying. That is, in reality, two, three, four zombies at the same point. And they only react if you attack them.

In general, you can have fun. Well, the house is empty. So you can get tenants. So what if they are a little rude and aggressive? So, you can create a bunch of zombies in this way, and make them scatter around the house. True, they are reluctant to move from the floor to the floors, you have to "help" them. And you can also take them into the yard. It's not boring, but life appeared in the yard.

And you can also create soldiers in the house and run away from them. Here they are running after you across the floors. Only the house needs a little more, and with a bunch of all kinds of secret passages and surprises.

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